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Luckyschmuck38

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Everything posted by Luckyschmuck38

  1. For Causal yes, Completive no. Actually in the competitive scene that has been the trend. Halo 2 to Halo, no BxR or BxB and the gameplay got slower and the scene was smaller. A more extreme example is Gears of War 1 to Gears of War 2, game play slowed way down. And guess what happened? Gears 2 didn't even have a large scale competitive scene
  2. It's cute how you think you are a master of this when all you have posted is irrelevant to the question Bad Boys put forward. His argument is that bloom decreases the opportunity of a more skilled player to best a lesser skilled player because instead of reaction time, strafing, aiming, etc. The playing field is lowered because of the "error angles" that bloom incorporates. The lesser the bloom the greater chance that the player with the best aim and reaction times wins out.... JUST LIKE EVERY OTHER HALO. A slight bit of randomness was added in 2 and 3 because it was a burst fire instead of a single fire, but that aside that could be accounted for by leading your opponent, etc. Bloom as a mechanic takes that randomness to a whole new level that cannot be helped other than standing around waiting for it to go away. As far as your lag argument that has been a part of online gaming since the beginning and does not pertain to what the OP is advocating. Take your flaming elsewhere and be constructive.
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