Krinn3
Members-
Posts
97 -
Joined
-
Last visited
Content Type
Profiles
Halo Articles
Forums
Events
Gallery
Books
Movies
Everything posted by Krinn3
-
I noticed that too. And by the way, simply bizness, YOU dont play CoD. I do, and so do many people who use these forums. I enjoy each game for what it is. let 343i make their changes. For all we know, the game might actually become better. We as speculators often assume an idea wll have the worst possible effect just because the idea is bold. I feel like we should give it a shot. And for the love of god, stop comparing Halo to a bunch of other games, especially CoD. if you looked hard enough, every game has a feature or plays similar to another game. Gears of War 3 and Mass Effect 3. halo and CoD. Halo Wars and Civ Rev. there are endless comparisons with games, because usually the base formula is the same. Just because a game is simiilar to another doesnt make it that game. When a halo forum has CoD mentioned more than Halo, a change needs to happen within the community (imo)
-
I like the Halo 3 cortana better. guess im just used to seeing her that way lol
-
Halo 4 multiplayer Story? Rooster Teeth (Red vs Blue)
Krinn3 replied to ThePsychoEwok's topic in Halo 4
Im not enirely sure if i trust this article entirely... idk. The training program does make sense though. The whole forunner vision or whatever it was called, i dont like that. Nor do i like the idea of instant spawns. I'd rather have a spawn delay so that the game keeps a steady pace instead of constantly frantic. I dont think this article should be hung on as something set in stone. Much of what he's saying could change in the months to come. -
They could run it like Gears of War where you only drop the weapon youre currently carrying. But that would be disappointing when you finally kill someone who had a sword, only to realize they swapped weapons at the last second...
-
And air deprived too lol
-
He better lol. I love the way he says SWAT XD. Also, if they bring back a fire weapon of some sort, their could be a spree for it. Fire Spree incineration Super Nova.
- 25 replies
-
- medal
- new medals
-
(and 4 more)
Tagged with:
-
someone is post spamming ^^^^^ put it all in one post dude. you dont need that many to explain an idea.
- 25 replies
-
- crap thread
- derp
-
(and 1 more)
Tagged with:
-
Most of these ideas would ruin the game (imo). i think if the hologram could just walk forward like it already does and blindly spray bullets that do no damage, then yeah it sounds pretty good. The only problem with that is: what gun would it use? would it use the gun you had, or would it default to an AR? The EMP thing i actually love. it sounds like an awesome way to build upon the stun blasts from plasma pistols and the grenade launcher and a good way to neutralize vehicles. The shield I dont like, it sounds like a slightly toned down armor lock.
- 25 replies
-
- crap thread
- derp
-
(and 1 more)
Tagged with:
-
Halo 4:To Be Or Not To Be: Joinable Servers(please read)
Krinn3 replied to DaveAtStateFarm's topic in Halo 4
Ive actually wondered about this for awhile. would halo become any better if people could join mid-game? I think that most of us can agree that the reason a lot of games go to crap is because someone left towards the beginning of a game. After a few ppl leave, then the team short a few usually starts getting destroyed. after a certain point, it wouldnt even matter if someone DID join, cause the scores are so far apart. That being said, if it could be avoided to have that score difference from the start by adding a few players, then yeah, i would love a join-in-game feature. But just like CoD, there will be those moments when you join a game that is like 46-20 where there is no hope of recovery. But that would just be a trade-off for being able to join in. Overall, i believe that it would be a good idea to implement a system for players to join a game in progress. it would help speed up matchmaking and balance teams (imo). -
Instead of "in the face" why not "knockout". i feel like the announcer voice would be able to say that easier than "in the face"
- 25 replies
-
- medal
- new medals
-
(and 4 more)
Tagged with:
-
I still think that the multiplayer should be split into two major groupings: Classic and Regular. Classic wont use armor abilities while regular will. Both modes will have the same sub-playlists (Team Slayer, Big Team, etc.). I know this runs the risk of splitting the community in half, but it is one solution to the whole "AA's or No AA's" question. do both
-
First off, Welcome to the Community! Now onto the topic. in another thread, there is some discussion about whether or not to keep AA's ( a lot of threads actually), and i have thought a lot about how to implement it. 343 could create multiplayer into 2 major playlists: Classic and Regular. Both modes would have the exact same gametypes (Team Slayer, Big Team, etc.) but Classic would not use AA's while Regular would. i personally feel like this would be a good way to allow some players who like classic to enjoy the game without robbing those who enjoyed the AA's from an aspect of the game. Let me know what you guys think!
-
I like that. having AA's in game types with vehicles is actually more balanced thatn without AA's imo.
- 67 replies
-
LOL great wording XD
- 11 replies
-
- Spartan
- Battle Rage
-
(and 1 more)
Tagged with:
-
Okay, really? I dont even see why people are complaining about armor abilities. What if 343 decides to have, oh i dont know, a CLASSIC playlist that has all the same gametypes as the other playlist only classic doesnt use armor abilities? Would this be such a big deal then? would anyone still complain if they were separate playlists? why rob the game of armor abilities and take an element of FUN out of a game for those who like them just because some people complained about them? Thats not fair to those who enjoy AA's at all. Hopefully 343 does make a Classic and Regular Playlist. that way everyone can be happy.
- 67 replies
-
im gonna go ahead and no-go it. I feel like people would butcher the campaign when they make theyre own. plus im not entirely sure how all that would work
-
I agree. regular weapons should at least be able to do moderate damage. right now we might as well be chucking pebbles at a banshee when we use the assault rifle.
-
Side-winder and blood gulch. everyone loves blood gulch lol
-
I think Example was a good map XD nah, but i would love to see lockout again (not blackout)
-
The Pit is definatelly one of the best H3 maps (imo). I would love to see that map come back
-
I dont see how me thinking that AA's are a great addition to the game makes me not a true Halo fan? i dont know where you feel you get the right to determine that. I love the Halo series, and some changes are good. Btw, the armor lock thing. why dont you count how long it takes for it to go away. guarntee it 3 sec or less.
-
With the invisibility, in H3 you stayed fully invisible even when moving. In reach, the invisibility lessens the faster you move, until you are perfectly visible. so while everyone may have the chance to use invisibility, if you are locked in a firefight, going invis in Reach isnt going to change anything. honestly, invis is almost useless in Reach, unless you've got a sniper on a big map. The invis in Halo 3 was more unfair than Reach's imo, because no matter how fast you moved, you were completely invis. And i'm assuming with the "invincible line in their youre refering to armor lock. good thing that only lasts about 3sec huh? Its not that hard to wait until the armor lock wears off and then put 1 more round in their head. Everyone complains about it, but honestly, it really doesnt change a fire fight. (imo)
-
woot! i just cant wait now XD
-
Nah, lets just keep it spartans and elites. the way its always meant to be lol
-
I know lol XD though i think its stupid when people kill themselves getting air assassinations over ledges =P