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Krinn3

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Posts posted by Krinn3

  1. Quote of the day. We don't want to buy another CoD, it's the same thing over and over, but keep the new multiplayer the same as it was? Isn't that buying the same thing over and over?

     

    I noticed that too. And by the way, simply bizness, YOU dont play CoD. I do, and so do many people who use these forums. I enjoy each game for what it is. let 343i make their changes. For all we know, the game might actually become better. We as speculators often assume an idea wll have the worst possible effect just because the idea is bold. I feel like we should give it a shot. And for the love of god, stop comparing Halo to a bunch of other games, especially CoD. if you looked hard enough, every game has a feature or plays similar to another game. Gears of War 3 and Mass Effect 3. halo and CoD. Halo Wars and Civ Rev. there are endless comparisons with games, because usually the base formula is the same. Just because a game is simiilar to another doesnt make it that game.

     

    When a halo forum has CoD mentioned more than Halo, a change needs to happen within the community (imo)

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  2. Im not enirely sure if i trust this article entirely... idk. The training program does make sense though. The whole forunner vision or whatever it was called, i dont like that. Nor do i like the idea of instant spawns. I'd rather have a spawn delay so that the game keeps a steady pace instead of constantly frantic.

     

    I dont think this article should be hung on as something set in stone. Much of what he's saying could change in the months to come.

  3. They could run it like Gears of War where you only drop the weapon youre currently carrying. But that would be disappointing when you finally kill someone who had a sword, only to realize they swapped weapons at the last second...

  4. Yes, let's hope Jeff Steitzer (the announcer) returns for Halo 4! I wonder if he's helping 343 out....

     

    He better lol. I love the way he says SWAT XD. Also, if they bring back a fire weapon of some sort, their could be a spree for it.

     

    Fire Spree

    incineration

    Super Nova.

  5. Most of these ideas would ruin the game (imo). i think if the hologram could just walk forward like it already does and blindly spray bullets that do no damage, then yeah it sounds pretty good. The only problem with that is: what gun would it use? would it use the gun you had, or would it default to an AR? The EMP thing i actually love. it sounds like an awesome way to build upon the stun blasts from plasma pistols and the grenade launcher and a good way to neutralize vehicles. The shield I dont like, it sounds like a slightly toned down armor lock.

  6. Ive actually wondered about this for awhile. would halo become any better if people could join mid-game? I think that most of us can agree that the reason a lot of games go to crap is because someone left towards the beginning of a game. After a few ppl leave, then the team short a few usually starts getting destroyed. after a certain point, it wouldnt even matter if someone DID join, cause the scores are so far apart.

     

    That being said, if it could be avoided to have that score difference from the start by adding a few players, then yeah, i would love a join-in-game feature. But just like CoD, there will be those moments when you join a game that is like 46-20 where there is no hope of recovery. But that would just be a trade-off for being able to join in.

     

    Overall, i believe that it would be a good idea to implement a system for players to join a game in progress. it would help speed up matchmaking and balance teams (imo).

  7. I still think that the multiplayer should be split into two major groupings: Classic and Regular. Classic wont use armor abilities while regular will. Both modes will have the same sub-playlists (Team Slayer, Big Team, etc.).

     

    I know this runs the risk of splitting the community in half, but it is one solution to the whole "AA's or No AA's" question. do both

  8. First off, Welcome to the Community! :laughing:

     

    Now onto the topic. in another thread, there is some discussion about whether or not to keep AA's ( a lot of threads actually), and i have thought a lot about how to implement it. 343 could create multiplayer into 2 major playlists: Classic and Regular. Both modes would have the exact same gametypes (Team Slayer, Big Team, etc.) but Classic would not use AA's while Regular would. i personally feel like this would be a good way to allow some players who like classic to enjoy the game without robbing those who enjoyed the AA's from an aspect of the game.

     

    Let me know what you guys think! :gathering:

  9. Okay, really? I dont even see why people are complaining about armor abilities. What if 343 decides to have, oh i dont know, a CLASSIC playlist that has all the same gametypes as the other playlist only classic doesnt use armor abilities? Would this be such a big deal then? would anyone still complain if they were separate playlists? why rob the game of armor abilities and take an element of FUN out of a game for those who like them just because some people complained about them? Thats not fair to those who enjoy AA's at all.

     

    Hopefully 343 does make a Classic and Regular Playlist. that way everyone can be happy.

  10. NO CUSTOM LOADOUTS TOO MUCH LIKE COD!

     

    Now let me ask you a question, just out of curiousity and not to offend. Do you not want custom loadouts BECAUSE it would be like CoD, or do you honestly believe without any doubt that custom load outs would have a poor gameplay element in Halo? Just because another game used it doesnt necessarily make it bad. Take Horde mode from Gears 2 for example. because of its introduction to wave-based defense, we now have Nazi Zombies, Fire Fight, and many other game modes like it. (If Horde mode was not the first, i apologize. It was the first game i saw such a thing in, and if im wrong, feel free to correct me.)

  11. I noticed in the bottom right on the team indicators that one team has a unicorn and the other has a wolf. This could be what Frankie was talking about when he said they were giving red vs blue a point or a reason to be fighting. Just pointing it out.

     

    I honestly believe that those are just emblems. Picture this, each individual player can customize an emblem as in the previous few games. This emblem they create pops up next to their teams score. now as for the other team, that may be the emblem of the MVP of the other team. Actually, the emblem for your team could be your teams MVP as well. just a thought...

  12. A vehicle that is only killable with one of the strongest weapons in the game would be pretty overpowered. The damage that a sniper does to vehicles should be lowered, but normal weapons (the BR, Assault Rifle, Sniper, etc.) should still be able to damage them a little.

     

    I agree. regular weapons should at least be able to do moderate damage. right now we might as well be chucking pebbles at a banshee when we use the assault rifle.

  13. Invisibility STILL gives you a jump on a fight. Someone can be sitting completely still and waiting on somebody to walk by, then boom, they get a head start on the fight. Not only that, but the person they jump is confused because of the jammed radar. Plus, that jammed radar works your OWN teammates as well.

     

    Armor Lock definitely lasts more that 3 seconds. While you're waiting on the person to get out of it, their teammates can come up and kill you. The point I'm making is that if you're in the middle of a firefight, and someone goes into AL, it completely ruins the flow and balance of the game.

     

    Anybody who claims that AAs don't ruin the game and say that Invisibility and Armor Lock are fine are obviously not true Halo fans.

     

    I dont see how me thinking that AA's are a great addition to the game makes me not a true Halo fan? i dont know where you feel you get the right to determine that. I love the Halo series, and some changes are good.

     

    Btw, the armor lock thing. why dont you count how long it takes for it to go away. guarntee it 3 sec or less.

  14. Simple. It doesn't take skill to turn invisible and invincible whenever you want. Halo was always about skill. At the beginning of each match, everyone would rush for Invisibility and try to get that small edge on the other team. In Reach, anyone and everyone could turn invisible whenever they want, jamming their teammates' and the other teams' radars. That's not Halo. Don't get me wrong, I liked Reach, but it wasn't the same Halo as say Halo 3. If you need explanations on why AAs or not Halo, you obviously aren't a very big Halo fanatic.

     

    With the invisibility, in H3 you stayed fully invisible even when moving. In reach, the invisibility lessens the faster you move, until you are perfectly visible. so while everyone may have the chance to use invisibility, if you are locked in a firefight, going invis in Reach isnt going to change anything. honestly, invis is almost useless in Reach, unless you've got a sniper on a big map. The invis in Halo 3 was more unfair than Reach's imo, because no matter how fast you moved, you were completely invis.

     

    And i'm assuming with the "invincible line in their youre refering to armor lock. good thing that only lasts about 3sec huh? Its not that hard to wait until the armor lock wears off and then put 1 more round in their head. Everyone complains about it, but honestly, it really doesnt change a fire fight. (imo)

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