Vehicles are a core part of Halo; they deserve to be treated that why.
They add the necessary diversity to stop the game from becoming tedious.
New Vehicles:
Mk. II Hornet:
Overview
The hornet was always a fun UNSC to play with however, it was like a tiny gunboat; it dished out too much damage.
The hornet should receive a completely new model with a similar concept of the original hornet apparent in the wire-frame model; the textures should give it its slick-new UNSC look. The hornet should be scaled up 1.25x the size of the original hornet.
Occupants
1 pilot, 2 passengers
Armaments
2 machine gun turrets like the original hornet; they will overheat just like normal machine-gun turrets. 2 chaff pods with 0.9x the halo 3 damage and a new idea, "countermeasures" to deal with rockets and scramble target-locks. Using the countermeasure (key binding: use armour ability) will be send out flares in front of the hornet, they will crackle and draw lots of attention; using the counter-measure will make a considerably loud noise and cause quite the commotion. The countermeasure will scramble all target locks and remove aim assist for the duration of the countermeasure. It will also be seen as a direct collision to rockets and weapons like the incineration cannon or it's Halo 5 equivalent. The countermeasures last for 2.5 seconds and will require a cool-down time of 30 seconds, chaff pods will require a cool-down time of 15 seconds and will be 0.7 the speed of the Halo 3 chaff pod projectiles. The machine gun turrets will require 5 seconds to vent after overheating and will overheat after 10 seconds of constant use.
Armour
Let's say the DMR did 25 damage per shot.
The Hornet's structure could take 250 damage before a little bit of smoke and a new slightly damaged model & mesh replaces the clean one. 500 damage before it starts catching fire. 750 damage before flashing internal warning lights, the wind-shield is shattered making the pilot vulnerable; the pilot can be hit, not damaging the hornet but damaging the pilot's shields and later health. At 1000 damage, the hornet will explode violently and scatter debris with enough kinetic energy to cause a splatter (but can easily be dodged).
Of course, there is a far less resistance to explosives and the the spartan laser.
One UNSC rocket will do 600 damage (to the vehicle because of low-resistance) and the spartan laser will deal 1100 damage to the hornet. Of course, if countermeasures are used, the rockets will not hit however, the countermeasures will obviously not do a thing to the spartan laser.