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Everything posted by fzdw11
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Empire: Total War - Sega
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All good choices Theorix, and to go along with that... Aliens Genre: Science Fiction
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Here's the thing that kills me, and this is not directed at you, so don't take it that way, you just happened to touch upon it. From Halo 1 to Halo 2, they changed the game. They got rid of the assault rifle, added the BR, added the SMG, included duel wielding. Added the energy sword, which we only saw in CE, never could use. Added other weapons as well. All of these things changed how CE played, and made Halo 2 what it was and is. People adapted and loved Halo 2. From Halo 2 to Halo 3, they nerfed duel wielding of the needler (because lets face it, it was a powerful combo), added "equipment", adjusted other weapons, etc. etc., trying to make a better game. But, in doing so, they yet again changed how the game played. Yes, there were minor things, and for the most part, the game played the same, but the addition of equipment did change how the game was played. People adapted and loved Halo 3. You see where this is going? Then you go from Halo 3 to Reach. They took away equipment, took away power ups, took away everybody's beloved BR. Added Armor Abilities, a new feature that also changed how the game was played, added in "bloom", which like Twin has said, was always a part of the game, just never visible until now. But they also added in a weapon that, the first shot, no matter what, always hit where the center circle was. Always. And if you paced it just right, you could knock somebody off fairly quickly. As quick as somebody spamming the trigger with ZB? Absolutely not, but again, that's beside the point. The point is, the game play changed. Yet, for some reason, people didn't adapt. Is it because it's a bad game? Or is it because people are starting to move on from Halo? And again, Constantly, this isn't directed at you. Just throwing it out there. Edit: Opps, forgot to but the not in there. Sorry bout that!
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Contra - Konami
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But there is more to games than just K/D. What about objective based games? Shouldn't you be awarded for completing the objective? Wins should still be incorporated as well. I could lose every game I play, be the only member of my team with a positive K/D, and still rank up. I use the same argument in reverse, as well. I could be terrible, but the other members of my team are great, and we win a lot, so I rank up even though I did poor. Definitely agree that it should be a mix between 2, 3 & Reach, but finding the right mix is the challenge. The real question though, is what is 343 really thinking about this?
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If you could have anything from Halo become real. What would it be?
fzdw11 replied to ZB-85's topic in Member Created Work
Whoa there, wait a minute! She'd kill you the first chance she got. Just look what she does to 6! On a serious note, definitely the Warthog. -
While some of the classics would be awesome to have back, you can't expect them to update and release another map pack to be played in Reach multiplayer. I would love them if they did, but with all the work happening on Halo 4, it won't happen.
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Seriously? Next time use the edit post button and edit your original post. 5 posts in less than 20 minutes in the same thread is just a bit much. As for your comments, well.. let's see. I like more BTB maps, always enjoy them, but they need to have a nice balance between BTB and more mid-sized maps. Can't go overboard on one or the other. Armor Abilities, I hope, will be very well balanced, and the map design will take them into consideration. Since they are building the maps from the ground up (supposedly) and not recycling areas from the campaign, they can take all of that into consideration. The second post, not much to say, and not really relevant to this topic. Definitely want more armor customization, more color choices, more armor, etc. Don't know how the "spartain points" are going to work yet, so we'll just have to wait and see what they are going to be primarily used for. Commands are, eh. That's why you use a mic. As for Halo 3 maps, while I loved them, I don't want to see them in Halo 4. I want new and exciting maps that we've never played on before. Maybe do a map pack with some of the classic maps later on down the road, but definitely no reimagining of existing maps. Elephant being back would be awesome. Spawning on a mongoose is an interesting idea, and kind of takes from BF3 where you can spawn in a vehicle. Don't mind this so much, but definitely not Halo. Now it becomes whoever can change their spawn quicker to be in the tank.
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Definitely welcome! Great place to come and discuss all things Halo (with a spattering of other topics as well). People are great and always helpful.
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I never really got into the Starcraft 2 ranking system, only ever just played with friends, so I'm not sure how it would work in a Halo setting. I know it's set up in Divisions, but how they are decided, I don't know. Could you elaborate more, Mr. Biggles?
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Trying to allow PC and XBox players to play against one another is a simple reason why it has never happened. The PC gamer will always win in a game vs. an XBox. You have more control, better accuracy, lots of things that won't make it fair. If I'm not mistaken, Bungie tested this theory on a previous game. Now, as for the game being released on PC, I think it would appease a lot of PC gamers, but will it hurt their sales on the XBox? If you have both, would you go for the PC version or the XBox version?
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Wow, old thread is old. Anyways, I've posted this a few times over the past 2 weeks or so, and I still think it's a valid point. Feel free to tell me why it's not, or why it wouldn't be better. Halo 2's ranking and Halo 3's ranking were both flawed. Reach's ranking is flawed even more. No sort of ranking system should be based soley on wins, and no form of ranking system should be based on simply how much you play. A good ranking system would combine Wins, along with other items. K/D or KA/D for example, as well as objective based items (such as flag captures, Oddball Time, KotH time, etc). While winning alone is not enough (I could be a terrible player, but play with 3 awesome players that win the game for me every time, do I deserve a high rank?), basing it on what Reach did by "just playing" was definitely the wrong way to go.
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From the screen shot of what appears to be the DMR in GI, it has the same clip size it does now (15). I don't remember seeing a BR clip size, but I could just not remember the number from the video if it was shown. My guess though, is that it would be more like the size of Halo 3's.
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But measuring a player based soley on wins is stupid, too. Because a player could go 5 - 15 with 5 assists, but the team could still win. It needs to be a combination of everything for a proper ranking system to be effective. Halo 2 and Halo 3's ranking system wasn't perfect, but neither is Reach's. It needs to be tweaked to count for more than just wins, but wins should still be one of the most important factors. Kills and Deaths should still play a role in ranking, as well as other factors (such as flag captures, oddball time, KotH time, etc). You can't base something strictly on Wins, and you can't base something strictly on "just participating" either.
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Here's the thread where it's being discussed. http://www.343industries.org/forum/topic/7497-introduction-to-the-official-343i-community-map-pack/ It would be nice, but the focus right now is on Halo 4. With it coming out in less than a year, what purpose would they serve by making a new map pack for the game that Halo 4 is going to replace?
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It IS the pistol and grenade launcher. They are two different colors because one is fully rendered in the Announcement Trailer, and the one from the First Look isn't finished. It's the same scene, one finished, one not finished. Look at the Chief's stance, his motions. It is the same weapon.
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First and foremost, I never said Reach was better than Halo 2 or 3, and I don't remember seeing it being said. I liked both 2 and 3, and still go back and play them when I have the itch to do so. Personally, I like the feel of Reach more though. It plays better, in my opinion. Bloom I could care less about, either way. I like ZB, I like the TU 85%, and I like the normal 100%. Yes, there are times that you get spammed, but in my personal experience, that has been few and far between. Most of the time, it's just somebody that paced their shots better. The armor abilities I think added a different touch to the game that was needed after Halo 3. While I don't particularly like Armor Lock, I don't think it's overpowered. Simply put (and this isn't coming from you or this thread, it's from another thread where it popped up), armor lock does not allow shields to regenerate if a person goes into while being shot. Period. It acts as a temporary shield that only prolongs the inevitable. And while the argument has always been "he can call team mates for help" - - that just leads me to ask, why aren't you calling team mates for help, too? Jetpack may have broken some maps, but then the maps weren't designed from scratch, like 343 is claiming Halo 4's are. If they are including jetpack (from GI), then I would hope that they are building the maps with that in mind as well. I like the weapon selection in Reach, though I could do without the focus rifle and would have much rather seen the beam rifle back (and hopefully Halo 4 fulfills this hope). Again, this is just my personal opinion. Take it with a grain of salt if that's what you wish.
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Nobody should step aside, regardless of when they started playing Halo. You have your opinions, other people have theirs and that's that. Oh, and Halo 3 was far from perfect. Same with Halo 2.
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How is it going to work? Is it going to be in social only? All playlists? Will it happen in Ranked? These are things you don't know, so seriously, stop comparing it to CoD.
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I'm not saying people didn't get owned. Of course people got owned. But you called out everybody that likes Reach by saying "You". And that may not be the case.
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Games are always more fun when you win, absolutely. But if you only have fun when you win, then there's something wrong with you as a gamer. And no, ZB playlists have so few people because most people don't care about bloom. There are a select few who rant and rave and just can't handle bloom, so they whine and cry (just like all the supposed people who cried and cried for changes to Halo so we got Reach) until things got changed. There are a range of people in every playlist, some are great, some are terrible, but lumping all people who prefer Vanilla Reach as "bad" is just being arrogant.
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Not everybody is going to agree, and if people don't understand that, so be it. But, if you're going to post something negative about 343 or Halo 4 and are just expecting everybody to agree with you, you're out of your mind. That's not called having an opinion, that's called being a moron and not knowing how the world, or other people, work. And who are you to say that people got owned in 2 or 3? It may be true, it may be false, but come on dude. No need for that.
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10 Years Later "Official" Halo Anniversary Thread- Your thoughts
fzdw11 replied to DerpWithAGun's topic in Halo CE + Anniversary
I know exactly which guy you're talking about, and he killed me a bunch too. I didn't know he was there at first, and went through backwards because I had a flood chasing me. Boy was THAT a surprise! I did learn after the first four attempts or so that, if you just stop and camp right before the corner, he will eventually come around it and you can get the drop on him. -
The problem with this statement though is that success isn't judged by the consumer. Success of a product is soley based on how well it sells. And Reach sold. Whether the community was happy with it or not doesn't matter, it was a success in Microsoft's eyes and Bungie's eyes, and that's all that matters. Simply put, people started leaving Halo when Halo 3 came out, because the game was so similar to Halo 2. Yes, there were changes, but it still felt like the same game. So, they left Halo 3 to go to CoD 4. Good, a difference of opinion. I like to see when people can agree to disagree. Me personally, and everybody I know quite enjoy armor abilities. When he was talking about dropping the franchise, he was talking about dropping the entire franchise, meaning all new versions of Halo as well. As far as MLG being silly, think about it, and it really is. Nuff said. Agreed. The 2/3 system wasn't the best, and needed some refinement, but Reach's was no better. There needs to be some middle ground. Perhaps a 1-50 or 1-100 ranking system based more than on just wins would do the trick. (Wins would still be the most important factor, mind). You stand by everything you said 100%? What's saying that he doesn't? Calling his arguments garbage is just like me saying your points are garbage. You don't think so, so why should he? And as for them not making sense, read them again.