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fzdw11

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Everything posted by fzdw11

  1. I have to agree with Unease on this one. People would absolutely complain if their was a lack of change in the game. Whether you think so or not, that's your opinion, this is mine. But from experience, I know my friends would be livid if they bought Halo 4 only to see that it's Halo 3 with a new skin.
  2. But what's stopping you from sprinting around the corner after them, if sprint is a universal ability, and then finishing him off? You don't see a need for sprint because somebody can get away with less damage? What if that person is you that's getting away? Would you like to get behind cover faster if you're being shot and don't know from where? Like you said, people will always run around a corner, it's just a matter of how fast they can do it, and whether the person chases or not.
  3. I wouldn't mind seeing the Halo 3 ranking system again. Didn't get to play much Halo 3, didn't have Live until 2009. I would say keep the credits, though, strictly for purchasing armor (with the best armor being unlocked only with a Higher Skill prior to purchasing).
  4. But Halo 3's player count was based off of a 24 hour period, not at that specific moment like Reach's count is. In 24 hours, there were over 300k players on Halo 3. As for Reach, when I sign on, there are consistnatly over 100k on. Edit: Oh, and I choose neither of the two options. Their needs to bee a good balance between what they did well in Reach and what they did well in Halo 3. Not just based off of one or the other.
  5. It really depends. If they did something amazing to kill me, then by all means, celebrate. If you are doing it after a random grendade toss, then you don't deserve it, and I typically make it my personal mission to kill him every chance I get. However, and this is a whole other point to this matter. If I'm playing and the other team loses all but one of their players, I get really annoyed seeing my team start t-bagging their one dude. At that point, I start winging shields and sitting back and watching.
  6. Junior year in highschool when I got my first experience with CE, that was in 2002. Had an AV gaming event after school, blasting the Halo sound through the PA system. Best time ever. Unfortunately I was still a PS2 fan boy at the time and hated the XBox controller, it was just too big. Didn't get an XBox until Halo 2 came out, but will always remember that first experience.
  7. Remind me, I'm not in Reach at the moment and I can't access the achievement list from work, what are those two achievements for?
  8. Team Swat and Team Snipers are a whole different animal than regular team slayer, but I understand what you were going for. On average, how many players are in BTB at any given point? Team Slayer is roughly 8,000 on average. I know BTB is less than that. So, you put BTB Heavies in its own playlist. Now, everybody that wanted heavies moves over to that playlist, cutting down the number of players in regular BTB even further. It'll slow down matchmaking already. I played BTB the other night, waited for 5 minutes before I ever found a game. Team Slayer or Super Slayer? Average wait time is less than 30 seconds. As for the DLC, I fully agree that they should do a BTB DLC, even though the maps are few and far between. I've only ever played on a few of the DLC big maps, and it's by pure luck. As for not purchasing Halo 4 DLC because it requires "luck" - - that's a fault of Reach. Look at Halo 3, nearly everybody had all the DLC and it was a great game that people loved to play. Reach broke that, and a good portion of the population didn't agree with the approaches that Bungie took. If Halo 4 turns out to be as good as H3 (and don't get me wrong, of all the Halo's so far, Reach is my favorite, love the game), more people will gravitate towards that, and thus more DLC purchases, making BTB DLC maps easier to come across.
  9. You've got it Luke, and that was the point I was trying to get across, though I tend to ramble. If you break out Heavies, then why not break out everything else, because in the end, everybody would want a specific game mode. And thanks for the welcome! And to Shock: working on a profile picture. Gotta find one I like first, though.
  10. I can agree with having to constantly playing heavies would get annoying, but that's the breaks you have when a new gametype is included in. It's new and shiny, so everybody needs to play it. As for CTF and objectives. You have Team Slayer (strictly 4v4 slayer matches), and Team Objective (strictly 4v4 objective matches), so isn't that a break down already? But that's beside the point. I understand where you're coming from, but if they gave every person exactly what they wanted, we'd have 100,000 different playlists, each with 1 person a piece searching for other people to play with. I've been away from Reach for a while, probably a good 4-5 months, and just recently have gotten back into playing. Friends have moved on to BF3 or ME3, so currently I'm searching with just myself most days, and with my wife occasionally, so no, no friends with a bunch of DLC. And as for BTB with DLC maps, that's a bit trickier. It's a lot more difficult to find 16 people all with the DLC in one match than it is in a smaller game type.
  11. BTB Heavies should stay right where its at. If you made a specific playlist for heavies, then why not make one specifically for CTF and objectives, and one also specifically for slayer? Because we get playlist dilution and matchmaking would slow down. Too many playlists makes every playlist have a thinner population. We don't want that. As for DLC, there are people out there that have all of it (me being one of them). I don't know when you're searching for games (time zone, time of day, etc), but I do know that about every other matchmaking search I do pops up options for DLC (be it Noble, Defiant or even Anniversary). There are people out there that have it, so it sounds like you're just running into some bad luck as far as matchmaking searches go. Final point. Imagine: You've spent tens of thousands of dollars developing something. Would you give it away from free, watching what you created not make a single penny back on the money you put into it? No, I don't think so. And if you say yes, you're lying to yourself. 343i spent time and money, putting their effort into making CE Anniversary what it is, and they deserve to make something back off of it, regardless of whether we "gave Bungie the success it has had" or not. They can't do everything for free, or we wouldn't have a company like Bungie or 343i. They'd go bankrupt and be no more, and Halo would have died with it.
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