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Iиversiσn

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Everything posted by Iиversiσn

  1. I want the Halo 2 anniversary to be Halo 2. The exact same multi-player, no updates to game mechanics and definitely keep the same trueskill system. I also want Halo 2 anniversary to be its own game. I can't stress this enough, I don't want some Halo: Reach weapons on Halo: CE garbage, that was really frustrating for myself and many other players. It needs to have a multi-player built into it and it would be incredibly cool if you could have an option to toggle old style graphics between new graphics. Halo 2 is the best online first person shooter game ever to be released, no questions asked. 343 industries needs to make this release perfect before they cut any more limbs off of themselves. -Inversion
  2. Notice the name of this "tweeter". Sundance DiGiovanni, since when did the head of Major League Gaming gain an unworthy reputation that is not to be trusted? -Inversion
  3. So, explain to me why Sundance DiGiovanni tweet this saying that Halo 4 at Dallas peaked at 40k? Your statement is true about League of Legends and Starcraft 2, although Halo 4 was pulling more than its own weight in the console FPS section of the Pro Circuit. There is just simply more support from Treyarch than there is from 343 industries towards the competitive scene, as well as that contract that Microsoft signed with Virgin Gaming. -Inversion
  4. Hey BSR, just a tip when recruiting people for your clan. We all know you're just trying to draw attention to your clan and that you are most definitely not sponsored my Monster (let's not kid ourselves here). The stats found under "K0RND0G WARR10R" are pretty un-appealing to sponsors looking for players. Not to mention the fact that Monster rarely sponsored gamer, let alone sponsor somebody who plays a game that is beginning to lose the interest of all its competitive players out there. Also, if anybody were to join your clan due to the fact that you say your clan is sponsored by Monster, they would quit right after they found out that you weren't. Another thing on top of that, is that companies don't sponsor clans, they sponsor players and rarely teams. Just be truthful about who you're looking for (age/communication/customs/experience), what your clan does, etc... And you will eventually find people who want to stay with your clan and truly want to play with its members. Good luck, -Inversion
  5. It seems to me like you're talking about Halo on the Major League Gaming "Pro Circuit". I don't quite know where you got the idea that Halo was only pulling 6k viewers at events. Thinking back to Halo: Reach, I'd say that's about right (before the MLGv8 settings). Although, after that incident, Halo was steadily climbing past 10k viewers and exponentially rising. Then the pre-launch Halo 4 event at Dallas pulled over 40k viewers. However, your statement is true for online streams or youtube feeds. LoL, CoD and many other games severely outrank Halo. -Inversion
  6. Hey Bunny, and welcome to the 343iCF forums Yes, it's true. Halo 4 was dropped from the circuit this year and in its place, Black Ops: II was picked up (by the way, I believe that there is a one-million dollar tournament taking place sometime soon, if it already hasn't taken place). This is due to the fact of Micro$oft signing a contract with Virgin Gaming that basically gave Virgin a ton of financial backing/support and allowing them to handle almost all of the competitive side of Halo. MLG didn't want to have to compete with this and they decided that they would drop Halo 4 (just explained quickly to the extent of my knowledge, anybody else feel free to add). Why, please elaborate? I think that MLG was one of the best things Halo had growing up, feel free to share your opinion though, I want to hear your take. -Inversion
  7. No problem and thanks for posting this for me to answer. If you remember ton the days of Halo 3, in the ranked playlists you would never be able to communicate with the enemy team pre-game, but you were able to see your team and if they have microphones or not. It is just like this in Halo 4, when you are in the pre-game lobby, you cannot communicate with the opposing team, nor can you see that they have microphones. However, you will be able to communicate with your team and see if they have microphones in. If the explanation is confusing, feel free to post what needs clear and I will do my best, (rushed explanation). -Inversion
  8. Seeing as you left the post blank and left it as a question in the thread title, I recommend (for future purposes) that if you need questions similar to this to be answered, you should simply shout it out in the shoutbox. On to your question, Halo 4 (as of right now) has 130 levels and so far, two specialization's have been released per week, adding 20 more levels. If you have hit a cap at 90, I'm afraid you have to wait another week for specialization's to be released. Hopefully this doesn't keep you from playing the game -Inversion
  9. I don't quite understand what you're getting at with your thread title - "Anyone else think they left Halo 3 die?". I don't understand how a developer can let a game die, players will play a game whenever they feel like playing said game. If what you're getting at is that 343 industries doesn't release title updates and patches for Halo 3, I'm truly dumbfounded. All developers move on to their most current game where the highest population is. I can however relate to the fact that after Halo: Reach came out, many more boosters/de-rankers appeared on Halo 3. 343 industries/Bungie did not go back and ban people like they used to when Halo 3 was in its prime. If that is indeed your point, I can just say that my previous statement applies (game developers move on to their highest populated/most current game). There is little chance that 343i will allocate workforce to go back onto Halo 3 to try and ban people, and I don't think that you can blame them. People still have Halo 3 events and sessions, on these days the game has over 10k people. Hope that you understand and if you're still on Halo 3, I wish you the best of luck with your games. -Inversion
  10. After team doubles I can confirm that they will release team snipers, and something along the lines of "team hardcore" the supposed competitive playlist of Halo 4. After that's all said and done, I'm not sure what they will bring to the table. If I was to make any suggestions to 343 industries about upcoming playlists that they should incorporate into War Games, I would go with Maximum Clutch. I really miss the old FFA playlists that previous Halos had, where the person leading the game would not be marked and there would be no bonus points for killing the person in first. -Inversion
  11. Firstly, you have a typo that erks me because a lot of people misspell "losing" - underlined I agree (more or less), just a few things that I would like to point out about a competitive aspect of a game. Yes, you are correct that the player does have to take upon himself the initiative to start make the game competitive for his/herself, although the player can only do so much before he/she requires more help from an outside source (the developer). The developer needs to recognize that their game has the potential to become very competitive and they should jump in and thrive on this. Yet again, I agree that Halo 4 didn't take away competitive gameplay, but the developer and publisher did. They didn't support the competitive community very well and Microsoft signed a contract with Virgin Gaming which almost killed Halo tournaments. On the other hand, you have Black Ops: II. Treyarch is arguably acting like the most supportive game developer on console fps games today. They have introduced so many new features to the game (competitively speaking) that benefit so many hardcore players in a terribly large amount of ways. Short list: CoD casting, restrictions on certain equipment/guns, addition of streaming from your Xbox and league play. I see an increasing trend - players leaving the Halo series behind and going to Call of Duty. Breaks my heart to see this trend, but I'm really excited/glad that 343 industries is now paying attention and introducing competitive playlists. -Inversion
  12. Hey OP, I suggest that you search for other threads that have been recently posted that are similar to yours, before creating a new topic. I believe that there is another thread almost identical to yours. -Inversion
  13. I definitely think that it is a very plausible next step on this forum. If I do remember correctly, 343iCF had a stat-tracker that was linked through Halo Tracker. Once again, if I remember correctly, it seemed like a bugged system that wasn't the smoothest thing on the site. If there was a way that staff could incorporate it into this forum, I personally think that it would benefit many members. -Inversion
  14. I don't agree that they should be taken out of Halo itself, I just think that there should be other playlists without loadouts. I quite enjoy a game where everybody starts off the exact same (no differences/attributes that can help them have an advantage) this forces more map control, power-weapon control, co-ordinated pushes, and teamwork in general. This is why I think that 343i is doing a great job in making competitive playlists with a set loadout that all players must use. A big step in the right direction for drawing the players that left Halo to come back. -Inversion
  15. I may have been exaggerating when I said "ALL" the Halo players. I understand that many people like it the way it is right now, and with the addition of Spartan Ops, they think the game is at an all time high. (Proof for this is browsing this forum, Halo Waypoint forum, Halo Tracker forum, and a few others. Also, people have directly said to me in-game that they think the game is awesome). However, like I said before: the majority opinion overrules others that differ. Proof of this is right here and as for other proof that you desire, I just generally overview many forums, watch many videos and watch competitive players leave this game. In my mind, the amount of people that have said the game needs some fixing and is not doing well in its current state way overrules others that say that the game is great. -Inversion
  16. Halo 2 = Best possible multiplayer FPS that has ever lived, hands down. Halo 3 by far had the most attention from sponsors, community members, developer, the publisher etc. I really miss the days when everybody had mic's in, and everybody communicated. Don't even get me started on the customs that were in that game. Race maps (HALO), Ghostbusters, Jenga, Saw, Don't Fall, Jump maps. Brings tears to my eyes when I remember how many great people played that game, and then you go to Bnet and everybody contributed so many positive things to that site. It was so active, so caring, and so appreciative of any player, casual/forger/competitive. I miss those days, where one could voice there opinion on something and not get shot down in flames by others for needless reasons. -Inversion
  17. For competitive 4v4 (slayer, oddball, extraction, capture the flag, etc...) I really enjoy seeing small, symmetrical maps that have balanced spawning and initial power weapons. Seeing as how Halo 4 did not ship with enough 4v4 competitive maps, I reall enjoy the community stepping in and creating maps like this, because they really add to the fun of customs. -Inversion
  18. Sorry man, I just find this incredibly hard to believe. Can you link any legitimate articles or topics about this? -Inversion
  19. Affirmative, definitely, all night, amen, aye, beyond a doubt, by all means, certainly, exactly, gladly, unquestionably they should make a Halo 2: Anniversary game. I would literally pay $120.00 for the same game, same mechanics, updated graphics. Best FPS of all time, hands down. -Inversion
  20. I came for the campaign, and I stay for the competitive multi-player aspect of the game, with a 1-50/competitive playlist I strive to improve and get better and this is the main reason that I play Halo. Without a competitive playlist/1-50 system I don't feel like I want to stay. How is this all for the wrong reason? It's like saying that since somebody likes raisin bagels for the raisins, they like those bagels for all the wrong reasons. Halo was born as a competitive game, and without this aspect in Halo 4, you say that I play it for the wrong reason? -Inversion
  21. So I don't double post, I'd just like to direct you to my previous thoughts on this here. My overall opinion is that the Designated Marksman Rifle is far more superior in every aspect than the Battle Rifle. -Inversion
  22. I guess I'll just copy the OP format. Shooter - Halo 2 Role Playing Game - Fallout 3/New Vegas Real time strategy - Red Alert 2 Good to see all the variety of opinions on games, they are all great! -Inversion
  23. Let me just set the record straight, Halo 4 was rushed and was not ready to be released on November 6th 2012. It almost seemed like a $60.00 beta that would be improved in April. When the game came out, it had a few things going for it but many features and many things were bugged/broken. I believe that Halo 4 has the potential to be such a greater game than it is now, and the title update coming in Feb/April (don't quote me on this) will bring players back. Like Azaxx said, opinions vary, although the majority opinion overrules others, and the majority opinion of ALL the Halo players, is that Halo 4 has flopped. -Inversion
  24. I think I know who would make a pretty good match, Cortana. Oh wait... -Inversion
  25. My opinion? Definitely not it's just to much of a game-breaking feature, let alone the aspect that everybody has the option/ability to spawn with it. . . Why? -Inversion
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