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My BR iZ RusTyy

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Everything posted by My BR iZ RusTyy

  1. Awesome, I look forward to the 8000 page thesis and killing the jedi's, teddies can go **** themselves if they think they can take over our empire My view of H4 will certainly be much different if you can convince me that its squishy and cuddly. You carry on having phone, perhaps singing your amazing song will lift your spirits from my god awful post before.
  2. Well forums are for discussing, He posted his opinion and I would like to understand why he feels the way he does, I'm not asking anyone to write an essay and noone has to back up their opinion if they don't want to. I'm just interested to read where he's coming from.... Don't really understand your first point, just because I questioned his reasoning (or rather lack of) means I've drained the fun out of everything?, everything in this thread? everything in life? everything in Halo? What do you mean...
  3. Might join you after work, my GT is Call Me Rustyy, K/D is roughly 3.0
  4. Don't you find people just throw nades at you, or melee you? Could also kill you with any explosive weapon....
  5. Woohoo another intellectual post, look if your going to say you think something is good or bad or works then give your opinions some depth, back it up with reason and logic. You say its better because its "slicker, faster" why is that a good thing in your opinion (not necessarily saying it isn't). "squishier, cuddlier" Uhmm ok, so are games now based on how squishy and cuddly they are? "everything just works" Is your opinion, but again you didn't state why you think this, and why other peoples concerns about the game aren't justified.
  6. I've noticed a few occasions of lag, but its only momentary, its to be expected with a game as big as H4
  7. They're obviously elements of CoD in H4, its down to personnel opinion as to whether or not you feel H4 plays like CoD, it cannot be a fact that it does or doesn't as the two games are obviously different and at the same time obviously share some elements. Personally I feel that 343i looked at CoD and sore how successful it is and made the decision to put elements that make CoD what it is would be a good idea on a purely business level. Simple really, look at other games, take what makes them popular, implement them into your own game = mass success However you don't have to do that, H3 was massively successful and was unlike any other game, seems to me that 343i took the easy root of copying elements of other successful games instead of evolving H3.
  8. I voted DMR, unfortunately its far superior to the BR that I have little choice but to choose it in MM, a re-balance is needed!
  9. I see it as almost pointless. Yes your teammate can save you sometimes but I haven't seen that happen very often, and I agree your shield should regenerate as normal. Its a perk which relies on the help of your teammates to be effective and lets be honest, teammates aren't always helpful. I prefer to have a perk that I can rely on.
  10. Hey guys My thoughts on match-making. Pros: 1) MM is generally REALLY good fun! I'm only SR25 but I'm enjoying the game alot, I like getting multi-kills, playing objective type games and winning 1v1 battles 2) Fast paced games and short waiting times to find a match 3) No armour lock 4) sniping seems easier than H3 (might just be me, but seems easier to no scope and get headshots) Cons: 1) Joining in progress, I mentioned this before the game came out, its a horrible concept for competitive gaming, very few people quit when they're winning so if you join a in-progress game then almost all of the time you'll be on the losing team. I've also noticed that If me and my team are losing and we gain a new team mate we hardly ever come back to win the game so its not like gaining a new team mate even helps that much... I feel the cons out weigh the small pro in this case. It may be ok for social games but not for competitive gameplay. 2) Ordinance drops, not acceptable for competitive gameplay either, sometimes you might get a scattergun and other times you might get a beam rifle... having that element of random-ness feels cheap. 3)Small gripe, after sprinting it takes too long to aim down your gun, just an annoyance really. 4)I started off with the BR but soon learnt that the DMR is far superior, what's the point in having choice if one weapon is always best. 5)Playlists, Yep I know 343i will be releasing more playlists in the near future, but seriously? no team doubles off the bat? TD was one of my favourite playlists in H3, I miss it. 6)Again something that is probably going to be fixed soon, there seems to me to be a very small amount of maps and I'm not overly impressed with most of them, there doesn't seem to be any maps that are incredible like Guardian or The pit from H3. Also in BTB everyone votes for the Valhalla remake (forgot its name)....literally EVERY time, I appreciate its a good map but FFS I want to play on a different map once in awhile.... 7) Obviously I know that a ranking system will be implemented soon enough so my last point can be overlooked, really looking forward to that though. EDIT: Just one last point, Killcams, I like the idea but whether its due to the connection or something else the killcams seem horribly inaccurate, when I get killed by someone and watch the killcam I'm like "WTF he didn't even hit me!" but I bet on his screen he hit me As you can tell my list of Cons is much larger than my list of Pros, but that's not to say I don't enjoy the game, I do, I just wish it was better. Thanks for reading, feel free to post your opinions on MM or what I've said.
  11. Hey guys and girls, my apologies for another thread about Halo 4's ranking system, however I'm still alittle confused about the details. So far, as I understand it there is a progression system which is XP based, so you earn XP for, well almost anything and the XP points go towards unlocking loadout items, weapons, armour abilities, armour, and some other stuff. There will also be a ranking system working its magic in the background, pitting you against players of roughly equal skill, you will also get a visible rank, only visible to yourself and your friends, peachy! Now here comes the confusion, is there a separate system that determines your rank, or is it based off the XP you earn as part of the progression system? Also can you rank down, I.E: earn negative XP? Thanks for reading. EDIT: Just read this: http://www.capsulecomputers.com.au/2012/11/halo-4-skill-rank-announcement/ So from the start Halo 4's ranking system will take into consideration your performance to give even matches, but your rank won't be visible on waypoint until an update in early 2013?
  12. Ok I see what you are saying about the weapons and how players decide what they want to buy, but say player "A" has only earned 100 SP (credits) and so cannot buy the BR but player "B" has enough credits and so buys the BR, can these two players be pitched against each other? Sorry for my ignorance. Well we can interpret the fact that Frankie has chosen to wait so long to release the ranking system info in different ways, you interpret it as he is saving the best news until last, I interpret it as he is trying to get as many people as possible to pre-order the game. Maybe I'm being too negative, but lets face it 343i are a business and as such need to make money. Ok I now understand the weapon drops (Thanks for explaining), the ordinance drops seem awful to me, like I mentioned before I really dislike the idea of being handed a power weapon (even if everyone can get one), I want to earn it, lets be honest you'd have to be terrible at the game to not get 5 kills.
  13. I personally haven't read of anyone saying that there is only a competitive community or that only what the competitive community wants is important, just that there was a large competitive community in Halo 2/3 because people generally enjoyed the ranking system. There is no good reason why 343i cannot have a social and competitive aspect of match-making so its not like the game has to be tailored towards one group of players only. Obviously Halo 4 will be successful and sell well even if it doesn't have a competitive ranking system, plenty of people still buy call of duty games for example. but the competitive community is a large community and so it would seem foolish of 343i to negate the desires of a large portion of their market. As for your last point, are you saying that anyone that considers themselves a true halo fan cannot also consider themselves a competitive player (or vice versa)? If so that is simply not true, people are fans of a game because of how it plays and the enjoyment they gain from playing it... if the game changes drastically and they don't enjoy it as much they may not be a fan anymore. My point is that just because it says Halo 4 on the box doesn't mean fans of the the previous halo games should just automatically like it.
  14. I never said the weapons seem unbalanced, what I was implying was that if matchmaking is such that player "A" hasn't earned as good a weapon as player "B" then player "B" will have an advantage, same applies with anything you can specify in a loadout. Though this concern may be moot when more information comes forward about exactly how players are pitched against each other. Well I think we will have to disagree about Armour abilities, I feel they mess with map and weapon control far too much. More of a rhetorical question, but why would Frankie hold back such crucial information about Halo 4? Ah ok, sorry I'm not as clued up as I could be on Halo 4, so Random weapon drops aren't actually random? The location of weapon drops are dynamically calculated based on players location(s) So what is contained in an ordinance drop then? Thanks for your input matey Not saying I'm fully against all of the proposed changes and I do feel that games have to "evolve" to keep people interested and to solve problems in previous games, I am simply "voicing" my concerns, this is a forum for discussion, correct? I would love to still be playing Halo 3 but not enough people play it anymore for it to be enjoyable for me.
  15. Hello fellow Halo fans, I would just like to express a few elements that have been brought forward in other threads as I have some thoughts about them, hopefully 343 read and react to these "issues" as I see them though I wouldn't expect them to completely rewrite the game but perhaps make a compromise? Anyway, here we go. Loadouts, not a big deal but makes the game unbalanced somewhat, players in <H3 were all the same, no advantages or disadvantages. Though this may not be an issue depending on how you earn weapons and the ranking system(s) involved. Random weapon drops/locations, gives an advantage to the team controlling the majority of known weapon locations if they can be known. A big part of social and competitive play is controlling the map with power weapons, Having a better weapon just land in your lap just seems boring to me, where is the excitement and satisfaction in that? I want to feel that I've been playing towards weapon control and that I have had a positive influence in the outcome of the game because of my tactics, not because of a random weapon spawn. Progressive ranking system, If you can earn xp from using forge, completing challenges, losing a game, being bad but still winning a game ETC... then Halo 4 will not be competitive, though I have read that there may well be a more competitive (perhaps Trueskill) based system aswell (please provide evidence for this if you have any, thank you). Ok so lets just say a progressive ranking system detours boosters and derankers because there isn't any motivation for doing such things, that seems like a really lazy way of "solving" the issue. All that is doing is removing what is positive about a trueskill based system so no-one will want to boost... why not improve the reporting system instead. Armour abilities, Ok so I understand Halo has to evolve and develope but seriously? jetpacks, riot-like shields, ETC... Some may argue they are fun to use which would be fine in a social playlist, however a competitive game has to be balanced IMO, Armour abilities just don't allow for this. I'd like to define a word, "fun". Some may define this as sticking someone with a plasma nade or just running around with a shotgun racking up the kills which is all good. Fun for me in H2/3 was trying to reach the next level and the satisfaction when I did, it was beating a level 50 and leveling up because of it. I love the argument I've read a few times on this forum that having fun with your mates and enjoying the game is more fun (or important) than ranking up, like as if to say the two idea's cannot co-exist, of course you can have fun with your mates, communicate and enjoy the game and rank up at the same time, infact many players do play with their mates when ranking up. I do not see a good case against having social and competitive playlists. Please comment! I would like to read other peoples views on the matters I have presented. Thanks for reading
  16. Lol, You could exterminate an entire team with no-scopes in seconds, and presumably take out vehicles easily. Seems like someone has just made a mod for a regular sniper rifle. Is it a joke?
  17. I think people play games for different reasons, I personally don't really care too much about the campaign or music, I play Halo for the competitive multi player, so the lose of a ranking system that promotes competition is a big deal (atleast to me).
  18. Yeah I agree I think it will be a good thing in H4, atleast better implemented than it was in Reach.
  19. I've seriously never asked for sprint in Halo, its a huge generalization to say that "we all wanted it back" and its also incorrect. Loadouts could work providing all the weapons you can choose from have a strength and weakness, otherwise everyone would just choose the strongest weapon, I agree about the no health.
  20. I don't see a problem with people "complaining" about the changes providing they give reasons why . "Those who keep saying it's like COD can go burn in a fire" ... Really? bit immature don't you think.
  21. People can adapt to changes but still dislike them, for example I adapted to the changes in Reach but some of the changes I didn't like (and still don't).
  22. I think there may be two arguments regarding CoD 1) H4 may contain features that are similar to CoD (depends on who you ask as to whether that's a good or bad thing) 2) If H4 doesn't change then some people are saying H4 could become like CoD in the sense that CoD doesnt really change much (same engine for like 5 years) I feel that a game should evolve which does include changes, but only small changes like we have seen in the past (new weapons, pick ups like power drain, bubble shield ETC...) my gripe is that H4's changes will alter the core gameplay completely, it may look like Halo but will it play like the game I've enjoyed since CE? I guess I'll have to wait for release to find that out. Oh and no-one seems to care that the timeline is being completely ignored... FML
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