I'm sorry, man. The map is meant to be played with no bloom DMR and 120% speed. I should have mentioned that. It may change you opinions of some of the issues you stated above.
It is more inspired by Quake map design, but if you were to compare it to a map from the Halo franchise, it would be Chill Out.
My purpose for low ammo quick spawn weapon setup, is to encourage movement from the power position of the map. You'd be surprised how much the map slows down with such a small tweak.
Grenade Launcher is placed to provide risk vs. reward. If you catch someone moving from the power position to grab the GL, you are almost guaranteed the kill. I can't move it to the receiver teleporter, because people would grab it and wait, which is what I am trying to avoid. I also disagree that a weapon needs to be easily visible. It is a matter of map knowledge.
I can understand you wanting more weapons if you had to run around the map with an AR the whole time, lol. Sorry, again.
I usually place health packs in weak points of the map, otherwise they tend to be abused.
The jump to Camo and Custom are easily done with 120% speed.
I agree, the lift is odd. But if I raise it, then it pushes players too hard. I'll see what I can do.
I really appreciate the feedback. You would be a good addition to Forgehub if you aren't already a member.