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Everything posted by Ghost Recon
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A vision, a choice of development. http://www.microsofttranslator.com/BV.aspx?ref=IE8Activity&a=http%3A%2F%2Fwww.halodestiny.net%2Fnews-2699-une-vision-un-choix-de-developpement.html%23skip With nearly 500 developers now working on the project, Destiny has become one of the largest projects in the history of video game development. But this was not always the case! In a video interview given to the magazine Game Informer, the technical and artistic director Ryan Ellis, returns to the beginning and the development of the game. Indeed, he was one of the first people to have worked on the project and we offer some information about what has brought this world to become what it is today. I leave you so discover this video before offer you a short summary translated information it contains. Ellis began the interview confident that it works on Destiny for almost 5 years. It is part of the project since its inception when the team was then composed of 4 members. According to him, the core of the game has remained intact despite the many changes at the level of design during development. It continues and provides interesting information by explaining that the ambitious project of Bungie should be a game in 3rd person view. Some elements of this view will be retained so that we can enjoy some aspect of the gameplay, special movements as well as the armor of guardians that can acquire. However, during development, they wanted to make a really intense action game and decided that the point of view in the first person was a better choice for it. The technical and artistic director then returned on returns for the 'visionary' of the environments of the game aspect. Recall that the main role of Ryan Ellis is to ensure that the artistic and technical destiny aspect is as good as possible across all gaming platforms. He speaks to us so the balance between scientific accuracy and fun that a science fiction game must lead by explaining that they did not wish to consult science advisors in the transcription of the solar system in the game. They have thus exploited this system as a realistic environment with all that it includes (cycles days/nights depending on the planet on which it is located, rendered photo-realistic) all with elements of their choice to make it more spectacular and more intense to explore. The interview ends with an evocation of a possible PC version of the game. Ellis takes the words which could suggest that Destiny could land a day on this platform. Indeed, when the journalist insists on the question, the Member of Bungie responds with a double negation: "We are not saying that we will not do so. A response that well suggests us that the game could happen on our computers soon. It will, however, have to wait for an official statement to say anything.
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Updated here is another link that I saw right now: http://www.scified.com/news/1436 Also there are new pictures: Could it be true? Could we be getting a Halo movie after all these years? It's certainly seeming so, as Production Weekly seems to have let the cat out of the bag regarding an Untitled Halo Project which is said to be produced by Alien and Prometheus director Ridley Scott and written by Paul Scheuring. The information hit Twitter only minutes ago and already their original Tweet revealing Ridley Scott and Paul Scheuring's involvement has been removed. But regardless, we've been keeping an eye on the thread and we saw the information posted first-hand and it's got us all excited! The discussion continued now, on Twitter, which you can see below: (Thanks to ChrisLikesDinos on Twitter for the screencap!) Now, before we all start jumping to conclusions, assuming Production Weekly was merely mixing up Ridley Scott and Steven Spielberg and the alreadyin-the-works Halo TV series, Production Weekly did make a point of segregating the two as separate projects. Little is known however and from what we saw, the status of this new project remains fairly tight-lipped. But this could be the first sign of a legitimate Halo movie entering production! With Ridley Scott attached to produce, I have high hopes. For a gaming fanchise that has borrowed heavily from the Alien Universe, I think Scott could bring some great ideas to the table and help bring the gaming phenomenon of Halo to the big screen in a way fans and gamers alike could respect and enjoy. For more on the Halo Movie, as its status developes, be sure to keep an eye on Scified!
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The site Production Weekly, the aim of which is to constantly follow all productions made by the Hollywood industry, announced the start of work on a Halo movie, produced by Ridley Scott and whose screenplay was entrusted to Paul Sheuring, already author of Prison Break and The Experiment. For now, no one knows more about the film, but the site says that it is a "feature length", that for professionals means that it's a film over 40 minutes long: it may be something that will be released along with the new Halo expected at the end of the year, a film for the cinema or something different again. We tend to exclude, however, that this is an episode of the TV series that is already in development for the Xbox One, because in that case the manufacturer is Spielberg, not Scott. The idea to produce a similar film Ridley Scott is not mindless: Halo owes much to Alien, and who better than Scott could produce a film like that? We now wait for clarifications from Microsoft: we'll keep you informed. Also I hope I posted this in the right forum, if not please move to the right forum. link: http://www.microsofttranslator.com/BV.aspx?ref=IE8Activity&a=http%3A%2F%2Fwww.mondoxbox.com%2Fnews%2F42157%2Frumor-ridley-scott-inizia-la-produzione-di-un-film-su-halo.html Ridley Scott Paul Scheuring
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GH057ayame joins 343 Industries http://teambeyond.net/ghost-joins-343-industries/ After being silent on social media for just short of two months, Eric “Gh057ayame” Hewitt finally broke his silence, posting a picture of a boarding pass, showing he was bound for Seattle – home of 343 Industries. His Twitter bio has also been updated to say “343 Industries”, as seen below. If you are unaware of who Ghost is, he is a former Halo pro who competed on Team Carbon, and more recently known for creating the settings for Team Throwdown – the premiere competitive playlist for Halo 4 and helped out with the Halo 4 Global Championship, including the settings. He also helped with general organization and shoutcasted multiple matches. Congratulations to Gh057ayame on his new job at 343 Industries. We wish him the best of luck. Be sure to follow him on Twitter: @GH057ayame. In case you missed in at the end of 2013, Dersky and Neighbor, both Halo pros were also hired at 343 Industries. Be sure to discuss this exciting news on our forums!
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How to be a videogame voice actor, by Halo's Cortana.
Ghost Recon replied to Ghost Recon's topic in General Discussion
I hope Cortana is in the other Halo games. -
The Future of the Halo Franchise. http://www.denofgeek.us/games/halo-5/231899/the-future-of-the-halo-franchise 343 took this beloved series in a whole new direction with Halo 4. But what should the next Halo game hold? Guessing what Halo 5 is going to be like isn’t all that difficult. What you need to do is realize that at their core, all the games in the series are pretty much the same; there’s a formula. Of course, some of the games have been more successful at using this formula than others. Halo 4 might have done it best. Go ahead, you can say it: Halo 4 cleaned up the mess that Halo 3 left behind. The core story elements of both of these games are basically the same (although you wouldn’t really be able to tell since 343 offers an almost entirely new feel to this series), but Halo 4 handled them in a way that made the narrative experience feel completely fresh. First off, there’s a narrative experience in Halo 4, which is a lot more than I can say for the choppy storytelling in its predecessor. Bungie seemed to backtrack with the culmination of its trilogy, much more interested in the fanfare than buttoning up the story in an exciting way. Gone was The Arbiter’s story, for example, which I think was a big mistake. You don’t take out twists/subplots that turn a sequel on its head. A middle sequel should almost ALWAYS introduce brand-new stakes that make the final chapter that much more compelling. Think where The Empire Strikes Back would be if Vader WASN’T Luke’s father… Halo 3 was all about being epic. The universe was shed of its mystery. All the plot points were in place: crazed religious alien cult wants to blow up the galaxy with a giant weaponized ring (twist #1 happens about a minute into Halo: Combat Evolved!), said ring is actually used to contain/exterminate a bloodthirsty parasite swarm that wants to eat its way through the entire galaxy (still one of the best twists in video game storytelling history!!), there are actually GOOD members of the Covenant (it’s important to show the villains as multi-dimensional characters), and there’s something called The Ark where you can build more rings/detonate them all for maximum cataclysm. As you can see, these twists build up throughout the first two games, while the third is completely void of them. So we get a bland ending, nothing to really make us jump. We see EVERYTHING coming…yes, even when the Flood land on Earth (no brainer!). So these are the two basic elements that illustrate how a Halo game works: a new alien construct/superweapon is introduced (Halo, Delta Halo, the Ark, Requiem) and a new alien species/a new viewpoint on a known alien species is introduced (The Flood, The Arbiter, Gravemind, the Prometheans). There WAS one thing that Halo 3 introduced, but didn’t execute as well as it should have: Cortana’s rampancy. If you look back at the old “Finish the Fight” trailers, you’ll see how the game was pretty much built around the fact that your AI companion was going nuts and might serve as some sort of a villain. You’d be driven to make a decision: save her or destroy her. Of course, none of that happened. Instead, we get a remix of the famous drive-the-Warthog-off-this-thing-before-it-blows-up scene, and Cortana and Master Chief sail off into space on whatever is left of their ship. Very Titanic, sorta. 343 took the “rules” of the series (it’s really great that video game storytelling has reached a point where one should consider narrative rules [no one EVER say Halo isn’t a sophisticated work of art]) and bent them to their will. Back was also the fleeting relationship between Master Chief and Cortana, who is at the peak of her rampancy. These expert developers made sure her end was not with a whimper, but with a bang. And they fooled millions by doing the old-switcheroo that didn’t quite work for Bungie in Halo 2, but worked fantastically in Halo 4: they took the focus off of Master Chief and zoomed in on another character. The best way to examine what might happen in Halo 5 is to first understand that the fourth installment is Cortana’s story. You, the player, are a secondary character, the vessel that holds in its hand/head the center of the story. Cortana has been your guide throughout this series, and now more than ever, she guides you through the rings of Hell inside her head like a cyberspace Virgil. Few characters complement each other as well as Cortana and Chief. The AI’s painful cries are really the soldier’s. Chief is wasting away in the same way as Cortana. But Chief’s emotionlessness really belong to a machine. These characters really represent each other. And that’s the mirror. The whole point of Halo 4. When Cortana meets her end, you are affected by a) the ultimate sacrifice that leads to her death, and the transformations these characters have gone through by the end of the game: Master Chief is more machine and Cortana is more human. Cortana shows WAY more emotional depth by then, but she’s the machine. We can’t imagine what the countless slaughters Master Chief has inflicted on the universe must have done to his psyche. At this point, he’s a creature of habit. More reflex than heart. That’s my reasoning behind why we get that final glimpse of the faceless hero’s eyes before we fade to black. We look into his soul for what might be the only/final time. It’s a no-brainer that Halo 5 will be a much more intimate story about Master Chief. It should be centric to him. 343 has teased that the fifth installment will be much darker than its predecessors, and what better way than to bring us up close and personal with the man turned machine? He’ll be angry, vengeful, A LOT MORE RECKLESS (Cortana was his voice of reason throughout much of the series after all). Master Chief will act in uncharacteristic ways. He has always done what’s been asked of him for the good of mankind, so it might be interesting to see him do things for himself…because he can. He will definitely be more selfish. We have a chance to see a much grittier, violent Chief, and I don’t think the opportunity should be wasted. The big question will be whether 343 decides to bring Cortana back somehow. I’d say they would be undoing this brand-new creature they’ve built if they decided to take the fairytale path. We saw glimpses of what the UNSC is like post-Covenant War. This whole war business has become a lot more sinister, and perhaps Chief should get a new AI that reflects that. Maybe an AI that will choose to go loud a lot more often than Cortana did. One thing is certain: Chief needs a new AI that will serve as the voice of consciousness. Without that voice in your head, players are bound to have a pretty bland experience (oh hey--maybe that’s why the first half of Halo 3 is kind of boring). I think the return Dr. Halsey is no accident. After the events of Spartan Ops, these two characters are almost certain to meet up/face-off. I wonder what tricks Halsey has up her sleeve (the last time we saw her, she had joined forces with the Covenant Remnant). Is she a true defector? Will we maybe see Chief sympathize with her and join forces with the Covenant to complete their yet-to-be-revealed agenda (there will definitely be some new twists!). That will allow Lasky and Palmer to make a return and join the fight for Master Chief. Master Chief could definitely go rogue in the next installment, something we haven’t seen in past games. It was very interesting to see The Arbiter do the same in Halo 2. There is no better time to do it than the present. Undoubtedly, Halo 5 will show us a side of the Chief we’ve never seen before.
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Music of the Spheres: an ambitious collaboration. http://www.microsofttranslator.com/BV.aspx?ref=IE8Activity&a=http%3A%2F%2Fwww.halodestiny.net%2Fnews-2698-music-of-the-spheres-une-collaboration-ambitieuse.html%23skip The famous composer Marty O'Donnell, as we present more, leaves the world of Halo behind him to build a totally new with Destiny. In addition, it is not only on the project! Indeed, it is by working with Mike Salvatori and another partner of choice, Paul McCartney, they created a soundtrack able to cover the whole of our solar system. In addition to its ambitious game band, the trio released therefore a project of complete musical prologue which we had already spoken you, "Music of the Spheres", with a track dedicated to each of the planets. In this video from GameInformer, you can therefore hear Marty highlight the soundtrack of the game and explain the process of working with Salvatori and McCartney during this project. Place images and for the least English-speaking of you, you can have a summary of the video below of the latter. Having spent over 10 years on a franchise like Halo, all over again, start from scratch with Destiny might be scary, but Marty says that this process is just as exciting. As soon as he began to work on the music of Destiny, he quickly found the same bases as what he had already have done previously, but he wanted something new. It is finally playing pieces more fanciful, to use his words "as for a magical forest', that Marty had a click, a no-brainer... music for Destiny. It is the first theme. However, he explained that it was different when he had to do something more specific, consistent with the places and characters. This is a totally different approach according to him. Just as there were recognizable music for the Major and Cortana, he hopes that this kind of "organic" atmosphere, attachment, can be reproduced in Destiny. But however wished to separate themes Dorian (types of specific chorus of Halo) for the pieces of this new world. I'll spare you the other musical terms that a novice like me could not explain without committing errors. Marty talks then its collaboration with one of its partners, Mike Salvatori, with which he has worked since 1983. The latter offers us a quote that perfectly represents their teamwork: "Marty makes my music more interesting, and I pay his more accessible." The famous composer says then an anecdote on adolescence in order to identify their duo. He tells that they were both in groups of rocks rivals when they were teens but that, subsequently, Marty became very serious about music during her studies and, regardless of what he learned in books, it was never as good what could play it Salvatori. They have therefore come to the fact that what they could produce together will be still better than they would working independently. For Destiny, one of their long-time partner suggested them to collaborate with someone again: Paul McCartney. After listening to some pieces of Reach, the ex-Beatle has proved very excited at the idea of this collaboration. He said that his rhythm associated with the melodies of Marty and Mike will produce something extraordinary. Mike Salvatori recognizes have been impressed working with him to such an extent that it is said «Took I am directing Paul McCartney!». Of more, for one of the sessions in New York, they entrust to us the honour to work with Giles Martin, son of Beatles producer. Marty ends by telling us that he thinks that we will listen to the music as a whole and that we will not be able to differentiate the work of Paul Marty or Mike... and if you get there, adds it playfully, it will give you a price!
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New Halo Xbox One artwork released, more info "in the not-so-distant future" http://www.oxm.co.uk/68805/features/how-to-be-a-videogame-voice-actor-by-halos-cortana/ How to be a videogame voice actor, by Halo's Cortana 10 tips from Jen Taylor, the woman behind Master Chief's AI accomplice Voice actors generally don't conceive, write or render the characters they voice, but the right actor can do more for a character than the combined efforts of dozens of coders, artists, designers and writers. Among those you may actually recognise at a glance is Jen Taylor, the voice of UNSC Artificial Intelligence CTN 0452-9 - otherwise known to Halo players as Cortana, Master Chief's holographic accomplice, sort-of-girlfriend and surrogate mother. We spoke to Taylor about the trials and tribulations of videogame voice acting at large, and voicing Cortana in particular. Beware: the below contains mild series spoilers. Zoom 1. Give studios options during an audition Bungie couldn't decide if it wanted Cortana to be British or American. So I gave a couple of different options. They basically said: "We like your voice. We'd actually like her to sound like you. We want her to sound like the girl next door. We don't want her to be too naggy, we want to make sure she's pleasant to listen to." 2. Take each job as it comes You'll laugh at this, but I didn't know Halo was popular until they called us back to do Halo 2! But it wasn't until Halo 3 that I thought, "okay, this is really popular." Every time I finished a Halo game, I always thought, "That was fun." As an actor, you have to just finish a project doing the best you can and put all your effort and your talent into that project and figure. So, with Halo, every time I've thought: "Hooray! I get to come back! I get to flesh out this character a little bit more!" 3. Try not to think about how significant your roles can be That's not something I ever think about. I'm glad people enjoy the game. It becomes more obvious when I go to expos, seeing people who are really affected by it. 4. Know what characters mean to the story and to each other Cortana is your friend, but Bungie didn't want her to be a romantic interest. It wanted her to be the tool that helps you... Cortana and Chief's relationship shifted along the way; it's heartbreaking for them. They've been together over eight years. Saying goodbye to your best friend, and the person helping to save your life constantly... it's got to feel totally empty. 5. Think about who it is you're playing So much of finding a new voice is what you get from the direction and the tone that the developer wants. There are also some technical ways to get there. Is this a younger person or an older person? Is the voice high, low, scratchy, clear? There are all sorts of tonal things that you can go for, but ultimately, you're trying to tell the story these game makers are creating and giving them the character that they want. 6. Flesh out their backstory, even if it's just for you The more you know about the story, the better. I know a ton about Zoey that I don't think was ever revealed in the game. My fiancé was playing it and he was like, "we didn't learn these things you told me," but they must have fuelled the character in some way. 7. Be ready to step into a character's shoes I did motion capture for Halsey [in Halo 4]. It's so fun. It's almost like theatre. I think it's really helpful as a voiceover actor. When you're in the studio, you're using your entire body. With motion capture the player gets to see that. 8. Imitating other voices is a good place to start You figure out versatility, and then you start to figure out how you can make characters solely your own. But it starts out where you're imitating because that's what you know how to do. That's what I did. Zoom 9. Don't be intimidated by famous names playing parts It's hard for voice actors, because people are excited to hear about movie stars. I'm happy that people are excited about animation and videogames, but I hope there are still roles for the rest of us. 10. Enjoy it It's fun! You can be whoever you want to be. You're not limited by your body. You can be an old lady, you can be a young person; it doesn't matter. That's really freeing as an actor, to have no limits.
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Very Awesome and Excellent work on the map, it looks like a fun map to play on for custom games.
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Majestic and crimson achievement glitches??
Ghost Recon replied to Mkmjwilliams's topic in Game Help
You would have to visit http://halowaypoint.com to see if there are glitches for the Achievements. -
Halo 2 anniversary reconsideration from 343
Ghost Recon replied to ryan is a BOSS's topic in Halo 2 + Anniversary
I would like to see a Halo 2 Anniversary because that game was Excellent and Gnarly to play back in the days, when Multiplayer was still on for it. -
I haven't played it in a while, I still have it in the box.
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New Sailor Moon Anime by Toei to Premiere in July. http://www.animenewsnetwork.com/news/2014-01-09/new-sailor-moon-anime-by-toei-to-start-in-july The official website for the Sailor Moon 20th Anniversary Project announced on Friday that the new Sailor Moon anime will premiere this July. It will stream worldwide via the Niconico service. The staff is as follows: Original Creator: Naoko Takeuchi Director: Munehisa Sakai (One Piece, One Piece: Strong World, Suite Precure) Series Script Supervisor: Yūji Kobayashi (scripts on Saint Seiya Omega, Smile Precure!) Animation Production: Toei Animation (first Sailor Moon anime, One Piece) Theme Song Performance: Momoiro Clover Z (Bodacious Space Pirates, Pokémon: Black and White, Joshiraku) The new anime based on Takeuchi's magical girl team manga was announced in Summer 2012 and slated to premiere last summer, but then it was delayed. The female idol group Momoiro Clover Z then said during the Sailor Moon 20th Anniversary Event last August that the new Sailor Moon anime will stream worldwide simultaneously this winter. Kodansha USA's general manager Dallas Middaugh reaffirmed at New York Comic Con in October that the new Sailor Moon anime will stream on Niconico, and added that it will be subtitled in 10 languages. (Kodansha Comics publishes the original manga in North America.)
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I think I have killed 1000 Elites throughout Campaign, and Spartan Ops.
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My very first Xbox game was Halo becacuse my brother started playing it and soon after that i got my very own Xbox Console.
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Welcome to the community.
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I hope they are because they are cool and fantastic to kill. Also if they are I hope they have new Armor skins.
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Also if it does I wonder if will be 8 v 8 or 4 v 4?
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What is your highest amount of kills in one match?
Ghost Recon replied to Sarge's topic in Halo Reach
I think I got 50 kills in Grifball. -
What was the saddest Halo Moment for you?
Ghost Recon replied to Howling Death Wolf's topic in General Discussion
I would have to say when Sgt. Johnshon died in Halo 3. -
Halo 4 Art Director Steps Down at 343 Industries.
Ghost Recon replied to Ghost Recon's topic in Halo 4
Update: 1-10-2014 343 Industries loses Halo 4 art director, gains 'Visual Design Consultant' Kenneth Scott spent four years working as senior art director on Halo 4, but has now decided to leave that position to spend more time with his family. That said, he's not done with 343 Industries. "We're thrilled to announce that Kenneth's long-time colleague and collaborator, Nicolas "Sparth" Bouvier will step into the position of Art Director," a Microsoft representative told IGN. "Kenneth will continue to work with 343 Industries remotely and partner with Nicolas in a newly created role as a Visual Design Consultant. We can't wait to share more details regarding the future of 'Halo' very soon." It's unclear how much input Scott will have on the Halo universe going forward, though it seems likely that he'll have a hand in the design of the upcoming Xbox One Halo game. There's almost nothing known of that entry to date, beyond the trailer which debuted in June of 2013. Nicolas Bouvier has long served as an artist for the Halo franchise, but his designs can also be found in Assassin's Creed, Prince of Persia: Warrior Within and id Software's RAGE. For more immediate examples of what Bouvier can do, pay a visit to his Tumblr where he shares many examples of his artwork. -
Xbox One’s Halo Sequel to be named ‘Halo Next’? Posted by Darrius Judge on 08 Jan 2014 So this one is a bit interesting. While we’ve all assumed that the newest Halo would be named Halo 5, continuing the numbered sequel system that has been a staple of the series with the exception of Halo Reach, the Official Xbox Magazine seems to have different read on the situation. On the latest issue of the magazine, multiple Xbox One games are named on the cover including Watch Dogs, Dragon Age III, Fable Legends and “Halo Next.” Check it out (courtesy of Future Publishing): Now, this could just be the way the publication is referring to Xbox One’s first original Halo game, but the fact that we’ve never seen it reffered to in that context before is certainly intriguing. If it were solely a placeholder, you’d think at the very least that it would be listed a “Halo 5″ or simply “Halo,” the former of which has seemed to be the accepted working title of the game. Do you think “Halo Next” could be the title of Xbox One’s first original Halo? Sound off below! - See more at: http://www.hardcoregamer.com/2014/01/08/xbox-ones-halo-sequel-to-be-named-halo-next/69099/#sthash.Kdeog67l.dpuf
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I wonder if they will show Master Chief?
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This year again, Halo will be on everyone's lips. With the arrival of Spartan Assault on Xbox 360, the upcoming release of new books, comics and toys, and the launch of a new TV series, the franchise be in the heart of the discussions for another long. We do not forget to mention the next installment, scheduled for the end of the year exclusively on Xbox One. In a press release introducing the last internal changes of the studio, 343 Industries gives us the first glimpse of its next game, after months of silence. You can now click on the image to enjoy this drawing to its fair value, signed Nicolas "Sparth" Bouvier, this little frenchie that has just be Artistic Director promoted within 343 Industries. We'll have to be patient to see the game in motion, but the team thus reveals the first concept official art, depicting the UNSC Infinity or a similar vessel flying over an active city, very ambiguous architecture. Already clarify one thing: the upper part of the concept art does not necessarily correspond to a ring. This would a composition effect, as the precise Frank O'Connor.
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New images for new fantastic worlds.
Ghost Recon replied to Ghost Recon's topic in General Discussion
Also some of the Weapon Skins look like from Halo 4.