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VivaLebowski

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Everything posted by VivaLebowski

  1. For abunch of years I would keep trying (and failing) to get into MMO's. IDK I can never handle them, they always get boring. The latest one was EVE online.
  2. I lol'ed at this post. It would have been funnier if you said "But I never boost and you shouldnt either!" at the end.
  3. Its bungie talk for big explosions. Everything can use more cowbell. And once it has it, it needs more. Imma justa trollina all ova da place.
  4. It seems appropriate that the flood likes to spam.
  5. Not a chance in hell Activision prepped this game and this announcement without thinking of that.
  6. Angry that the mans keeping me down.

  7. Ahh but you see thats the ironic thing...its set 500 years in the future and they are using gas operated, pump action shotguns to kill enemies that have plasma weaponry with more recoil than a World War Two Submachine gun.
  8. Just remember to duck and cover once the bullets start flying. And welcome to the forums.
  9. Ironically, beacuse its a strategy game, Halo Wars seems to me to be the game that absolutely needs to stay on Console. Its a simple, rock paper scissors game which is way to simple for console PC players...I love it. More than I love any PC RTS's (Starcraft is too hardcore for me lol) but it doesnt belong on PC. Then again, this is kinda analagous to how Halo 1 was for PC, it being the game changer for Console shooters that it was, and it worked great for PC. Thats where I first played it since I never owned the first Xbox. So probably I have no right to judge . But if they were to port Hwars to PC, they should def add custom games and some things to add more depth to it.
  10. I don't neccasarily agree with you about the canon but you raised some good points about the campaign. Kat's death in particular was just lame. Another good point you said was the one about people taking charge who didn't match the previous quality...this is a problem with all of these things. Someone who has the right vision does something then hands it off to less skilled successors. I feel like Reach suffered beacuse the Bungie employee's working on it were not the same as previous. It seems like Bungie or Microsoft or whoever would completely shift up the design team from game to game...makes sense beacuse these productions are exhaustive for people to make but I think it showed with Reach...probably didnt help that allot of the best Bungie guys might have been tired of making Halo too... With 343, theres an even greater chance of the new people not being as good as previous Halo makers. Then again, 343 is unafraid to implement their own vision, as shown by the pretty dramatic changes they are willing to make. So its less of an issue of them f'ing up someone else's vision but of them themselves having a flawed vision of their own to start with.
  11. I would be very surprised if you actually play as someone other than the Chief in game. That would make sense in H5 or H6...personally, I'm hoping for a return of the Arby, which might be in the cards. But having you play anyone other than the Chief just wouldnt feel right, like in the spirit of the game I mean, this time around.
  12. Im hoping the new rail gun is a replacement for the Spartan Laser. I always felt like the SL was just a tad OP versus Vehicles.
  13. Is it possible for someone to sword block twice in a row? I havent played Reach, only H3, in awhile. If it is possible that should definitely been out. Maybe making the penalties applied to sword blocking larger...does it drain the blockers shields or not? I forgot if it does or not. I'd be fine if it was a bit more balanced.
  14. Looking forward to it, the H3 art book was amazing, and one thing I can already tell 343 has in spades is good art direction. The character models are amazing!
  15. That'd almost certainly be something along the lines of a falcon though...who knows if they are gonna include something like that? Having a dropship in Multiplayer just doesnt make sense until we have bigger maps with more players, which likely isnt going to happen until the next gen.
  16. It could use a little more Cowbell. Other than that, awesome.
  17. They should spend more time worrying about making sure people can clearly distinguish between assasinating someone and just hitting them in the back...I cant say how many times I died in reach beacuse I accidentally went into an Assination when I meant to merely bash them in the back. Perhaps if they made it double tap instead of holding? Althought IDK how much of a problem this is for non-bumper jumpers. I'd say its confirmed that they arent going to back Halo 3 style though...and I think one of the reasons is 343 doesnt want to spend allot of time making even half the armory/customization items for Elites that they do with Spartans.
  18. But seriously, the only Halo Vehicles I care about are the Banshee and the Chopper. I already know the Banshee's back but I don't have too high hopes for the Chopper. No doubt most of the other old favorites are returning.
  19. Imo the Halo Reach Warthog's physics were way out of wack. It rolled over way to easily, and while this could lead to some fun times on occasion, in total the lack of control was more nerveracking than it was enjoyable. I'm wondering A) What other people's thoughts are on this and b ) If anyones heard any news about this. I just thought Vehicles in general sucked compared to the ones in 3, mainly beacuse they had a health system and they could be taken down by DMR's and Snipers easily.
  20. As long as they arent the "fun" rolls from reach. Why oh why did they make the physics in Reach so f'ing crazy? You are a silly little man.
  21. Reach's failure to deliver on a campaign level wasnt beacuse it was dark...dark stories are fine, better if they are in the context of a series where the sad ending of the dark story helps lead to ultimate victory. My problem with Reach's campaign was: 1) The characterizations of Noble team were dry, uninteresting and humorless. Being serous isn't neccasarily a bad thing but the characters of Reach were just boring. No interesting interplay of dialogue, funny interesting or otherwise. No interesting backstories or motivations. No real dynamic-ness to them either. I'm not someone who demands character arcs, and I don't expect a masterpiece of story telling but if Bungie could do it with previous Halo's, they could do it with Reach. I could hardly care when they died. 2) Lack of Scale, sense of the struggle. Reach rarely delivers a sense of absolutely gigantic forces clashing. Only in a few scenes do you see more than one covenant or UNSC ship at a time, whereas in Halo 2 and 3, skyboxes and cut scenes full of clashing fleets were a common occurence. The arrival of the massive mainstay of the covenant fleet following Long Night of Solace's destruction feels like a rushed aside, and we do not see the collected force in any large numbers. The cutscene at the beginning of H2 gives more of a feeling of desperation and destruction to Reach's fall than anything in Halo:Reach actually does. Also, Long Night of Solace is one of the coolest things in the campaign, but we see it in action only once and it is completely destroyed within one mission. 3) Unsatisfying conclusion: The final Lone wolf Mission is an interesting capstone but the pillar of autumn mission does not cut it. It feels like the same grind through Covenant infantry interspersed with a few moments of Fire-fight esque hold the fort action. The brief appearance of the Scarabs (who you never fight in any meaningfull sense) feels shoehorned in, and the last few minutes is simply a little bit more firefight.
  22. 1) Return of the King 2) Master and Commander 3) Black Hawk Down 4) Duck Soup (Marx Brothers) 5) No idea...but I'll say Pulp Fiction beacuse thats the last really good movie I saw. I have no idea other than that. And the Avengers? 2.5 out of 5 stars tops. Inception and the Dark Knight are Overrated! Someone sue me! Then again, don't midn me, I just want to start World War 3.
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