This system would not work in Halo. This is not CoD. In Halo, committing suicide results in a negative kill for you and your team. I would be on board for removing that from the system, but it's been present for quite a-while. There are plenty of better ways for the betrayal system to work in 4. There's always a better, more efficient way, but you have to keep in mind that one system for one game may not work for another. Halo has more explosions, wider range of bullet fire, and wider range of vehicle damage than a lot of games. CoD doesn't even have vehicles. How many times do you accidentally betray team-mates in CoD vs Halo? You're much more prone to accidentally kill a team-mate in Halo. If I, or even most of you, received a death every time you accidentally killed a team member, you're KD would be at least a third of what it should be. The easiest way to repair this broken system is to not allow friendly-fire, period. shoot a team-mate and nothing happens.