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Masonite

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Jackal

Jackal (2/19)

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  1. Static weapon spawns encourage map movement because different weapons are distrutedd throughout the map and they have various spawn times. Random weapon spawns and times results in random map movement which makes the gametype prone to luck. Also, when you're above a certain skill level, you will realize that you can't just sit on the rocket spawn when they're about to come up because in a match full of knowledgable players, people are going to be pushing as a team to secure certain weapons, nading the area out, or keeping a line of sight on the spawn in order to bait it. Because the weapon spawns are predicatble, players shouldn't have any advantage over one another, but what's going to happen when drop pods with rockets start falling right next to the bad kids and they start going on sprees. Also, unless you're socially retarded, it's easy to meet people of your skill level who will want to play ranked matches with you. People who blame not having a 50 on bad teammates are usually the egotistical kids who think that they're way better than they are. I also recall getting my first 50 in lone wolves because I didn't have too many good players on my friends list when I first bought an xbox. Earlier Halo matchmaking also matched loners and teams of two with other loners and teams of two, teams of three with teams of three, and teams of four with teams of four. The bad randoms on you're team should be compensated for overall by the bad randoms on the other team. In doubles for example, you're playing with one random and against two. Mathematically, If you're better than the kids of your current rank, you should be ranking up, although it will happen slower, but that's the chance you take for searching alone.
  2. I'm tired of the casual player trying to tell me that there are no MLG pros that make a living gaming when clearly there are a few who do. If you know very little on the subject of professional gaming, then you shouldn't be making bold statements like "Leading people to believe that players solely play and make money to live from MLG games is very misleading. Even the top players or tourney winners have to rely on a steady normal job to support themselves." My point isn't that the game should change for the few who make a living off of it. I just can't stand when people that know nothing about the subject tell me I'm wrong because their common sense says so.
  3. And Twinreaper if you actually beilieve that these changes are good for Halo, it's probably because you and your all-day forge buddies love to hit up that living dead playlist and rack up your credit because you are mentally incapable of using your brain to outsmart and outplay other people on the game. Have respect for the people that are actually good at the game that was created with the intention of having a competitive multiplayer.
  4. Tyler Blevins' (Ninja) main source of income is the revenue from his livestream that people watch because he is known as the best 1v1 player in the world so it is also arguable that he makes a living off this game because the amount of money that he makes from streaming is actually more than some people make working 9 to 5 jobs.
  5. TSquared lives off playing Halo. Tom Ryan, Ogre 2 also doesn't have a job and is using tournament winnings to pay for his college education sooo... there we go. The probelm is that halo 1/2 were the best Halos because of their skill gaps and thats why competitive players love Halo. If this information is true, then we're all going to leave the Halo community, beli343.
  6. Please do not put armor lock in matchmaking ever again.
  7. Halo 4 Leak Halo 4 = COD #1 Caboosian Active Camo View Caboosian's Forum Profile Group: Members Posts: 4 Joined: Yesterday, 08:44 PM 875] Posted Yesterday, 08:46 PM I'm not even gonna post any comments. Here's the links to the leaked GameInformer magazine, and the summary from the guy who read it. http://halo.xbox.com...e-Informer.aspx http://i1246.photobu...7023/photo3.jpg http://i1246.photobu...7023/img003.png http://i1246.photobu...7023/img004.jpg http://s1246.photobu...rent=img005.jpg - Entire page Unbelievable. Please, please, please, please tell me this is a horrible joke. From what I understood Halo 4 was going back to Halo's roots i.e. a default starting weapon that is accurate, mid to long-ranged and can scope, simple power ups such as active camo and overshield, predictable weapons spawns, predictable player spawns (after studying spawn points in forge and playing enough to understand what effect enemy and teammate presence, dispatched grenades, and LOS have on individual spawns), spawn times, and a 1-50 ranking system based on wins and losses, not stats. What I read was disgusting and I hope you know that players such as myself who have been playing this game competitively since Halo: CE are extremely upset by this. Right now I don't think there is one competitive Halo player who is not devastated. Clearly you need to make this game appeal to the general consumers, but you are destroying what has made Halo so unique. Although you probably don't give a ****, based on how you all have seemingly ignored the MLG community, let me tell you my experience with the real Halo. I don't remember a whole lot from when I was 6 years old but my first encounters with Halo are strongly embedded in my memory. I remember going over to my neighbors house and they had an xbox. I had never played a FPS, because I owned a Playstation at the time, and there really were no good FPSs at the time for that console. So I walked over to chill with my best friend at the time, and when I walked in, he, his dad, and two brothers were split screening on Halo: CE, playing Slayer Pro on Hang Em' High. The atmosphere was insanely competitive and you could just see the boys were trying their hearts out. I watched for a couple games, intrigued by the competition. Finally when their dad decided he had "better things to do," he put down the controller and... did whatever. So my boy Andrew hands me the controller and I'm nervous as hell because I know I'm about to get **** on. And I get **** on. After a few games I had the controls down and an adequate understanding of the map, as well as the camo spawn. BUT NO MATTER HOW HARD I TRIED, MY NEIGHBORS' ALWAYS PREVAILED BECAUSE THEY UNDERSTOOD THE GAME BETTER THAN I DID. AND I WAS FINE WITH THAT BECAUSE THAT'S HOW LIFE IS. IF YOU WORK TO IMPROVE AT SOMETHING, YOU SURPASS THOSE WHO DON'T WORK AS HARD TO BE GOOD, AND YOU BEAT THEM IN A COMPETITIVE ENVIRONMENT. I honestly fell in love with he nature of the game and as soon as I went home hours later I begged my parents for and Xbox. I didn't get a Xbox on my birthday. Fortunately, my parents bought me Halo: CE for the PC and an Xbox controller to plug into the PC. At first I was kind of pissed that I couldn't split screen with my two brothers, but I soon realized that Halo: Ce for the PC meant free online multi-players, which created an incredible opportunity to compete against Halo fanatics that had the game all figured out. Every day after school I would finish my homework and hop on the game, getting into the toughest sniper/pistol servers that I could. Later, I would go to basketball/lacrosse practice and then I would hop right back on the game until I went to bed. On weekends, because I was still about 7-8 years old, my mom would get frustrated when I spent too much time on the computer so she would make me go outside and play with my friends after hours of gaming. Over a few months I improved immensely and although my neighbor Andrew still played a lot with everyone in his household, we resumed our outdoor adventures and zombie-tag games among all the neighborhood kids because I always had my dosage of Halo for the day. I forgot all about any competition between the two of us, but surely enough, one day when I was at his house it started snowing, so we fired up the Xbox and played some campaign. On mission later, we found ourselves bored and we decided to do a 1v1. Andrew of course knew he was going to win because we had not played together in so long and our last encounters had resulted in me getting destroyed. I destroyed him so badly I felt so bad because I knew he took pride in his skill but it was incredible to see how everything I had picked up online paid off. My quick rigid strafe was something he had never had the opportunity to see. No one he ever played with ever picked up the sniper or timed camo, but I HAD PUT IN THE EFFORT TO LEARN THESE DETAILS, EVEN THOUGH MEMORIZING WEAPON AND POWER UP TIMES WERE BORING AS HELL, IT ALL PAID OFF BECAUSE I ALWAYS HAD FUN WRECKING PEOPLE WITH THEM. I wasn't long until I downloaded Teamspeak and join a clan online and really started getting competitive and from then they always made sure they stacked the opposite team to make it fair. Really that's what multi-player on any game should be about. It should be like sports. You have the amateurs playing amateurs and the professionals playing the professionals. None of this leveling the playing field bull****. Instead of evening the playing field by making weapon spawns unpredictable, or giving players less potential in their starting weapons starting weapons, GIVE US A 1-50 RANKING SYSTEM SO THAT GOOD KIDS PLAY GOOD KIDS AND BAD PEOPLE PLAY BAD PEOPLE. IT'S ONLY HUMAN NATURE TO ASPIRE TO FLOURISH IN VARIOUS SKILL AND RISE ABOVE THE REST. The Halo 2 and Halo 3 ranks were such a pivotal portion of the multiplayer experience because ranking up meant you were part of another skill level, separated from your inferiors because you have surpassed them, which means a lot to players aspiring to be top-notch players. I know that in this video you all explain that you are trying to really amplify Halo's defining characteristics, but what I'm seeing is that you're touching on all sci-fi characteristic by adding ridiculous armor abilities. But the essential part of the story that I think you're missing out on is the potential of the individual Spartans.I've read enough of the Halo novels to know that the Spartans are extremely athletic and intelligent. Even if you've only played the campaign, it's obvious that Master Chief has such a powerful influence over events even though he is one human being. An essential part Halo is that individual potential, that one person with the will power to do something great can achieve that. So in multi-player, instead of doing your best to take advantages away from knowledgeable players, I think that what you really should be doing is looking for ways to extend the skill gap. I already explained to you how you prevent a skill gap in players from discouraging new plays (Ranks...) I think that you need to realize that the evolution of the game types is a beautiful thing. The Halo 1 Era has passed, but I've spent many hours going through old game plays of the Ogre twins that completely blow my mind. I'm not saying that Halo 4 matchmaking needs to be at the level of nading powerweapons off the spawn to yourself cross-map, but you guys don't seem to be making any effort to revert to traditional Halo characteristics. Here is what the MLG community has to say about the pictures in the links posted at the top of this thread. It's not only nostalgic Halo fans, it's professional gamers that make a living off of this game and CEOs of the largest Halo tournaments in the world. Please read this because if these peoples' reactions don't change you mind, I honestly don't know what will. http://forums.majorl...70-halo-4-leak/
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