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Aberinkula

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Posts posted by Aberinkula

  1. I like where Halo 4 is going with this. Primary weapons that fill a definite niche, but can still overlap and can perform out of their comfort zones.

     

    I also think that the DMR can be successful as a 4-shot weapon, with no bloom and such, since the BR is back.

     

    This is what I think will happen.

    DMR: Very Accurate, a bit slower rate than BR, very minimal recoil.

    BR: Same accuracy and fire rate as Halo 3's BR, a noticeable, but predictable recoil.

    AR: Accurate if shot correctly (Not spraying), strong recoil, but if most shots are put into the enemy, will definitely outshoot someone with a BR. So it'll take more skill to properly evade.

     

    I never mind when someone that is good with an AR kills me when I mess up a four shot. It even pushes me to shoot with an AR, sometimes.

    • Like 1
  2.  

    First off, Halo 4 will be like Halo 4. That's why its called Halo in the first place. 343i knows what they're doing and will make whatever decision is for the best. Beside's, half of their team is made up of Ex-Bungie Employees, and even fans.

     

    Also, the perks you've heard about, aren't even called perks. Frank O' Connor said that those were just the names reporter's gave it. And yes, armor will affect gameplay, but not the way most of you are thinking. It will most likely be small things like "2% more jump height" and stuff.

     

     

    It will most likely be small things like "2% more jump height" and stuff.

     

    UGH THANK YOU SO MUCH FOR SAYING THIS.

     

    Not saying that I believe what you proposed is the absolute truth, but I definitely think that it's the best choice.

    I'd like to see this implemented, and it'd definitely win me over.

     

    For some reason, this has been in the back of my head, and you saying it outright has turned a key in my brain.

    I really, really hope it's subtle changes like this that define the meaning of 'Armor Abilities' in Halo 4.

     

    Nothing more.

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