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Sikslik7

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Everything posted by Sikslik7

  1. Welcome to the forum! If you ever need any help, don't be afraid to ask!
  2. Nice job! Really enjoyed it! Congrats for getting a vid!
  3. Sikslik7

    Sup 343!

    Welcome the forums!If you ever need any help, don't be afraid to ask!
  4. Could be added in another game, but a good idea
  5. Ryu Hayabusa Answers questions
  6. You need to go into forge and put in buildings boy, you get to make your maps!
  7. Welcome to the forums! If you ever need any help, don't be afraid to ask!
  8. Because it wouldn't follow Halo lore and popularity with elites has declined.
  9. GT: sikslik7 Map: Citadel Gametypes: Invasion (Spartans attack) Map variant: http://www.halowaypo...etails/31200388 Game type: regular invasion (Spartans attack) Players: 12-16 Citadel takes place on Montana, where Spartans are attacking an elite fortress. First, they must disable a gate, then capture two elite defensive structures, and then proceed to capture the core. Phase 1: Spartans- 2 DMR Elites- 2 needle rifles Spartan Spawn: Main field: Citadel front: Alpha-phase 1: Bravo-phase1: phase 2: Spartans- 1 grenade launcher, 1 sniper rifle, 1 regular warthog, 1 mongoose Elites- 1 focus rifle, 1 plasma launcher, 1 concussion rifle, 1 ghost Main Elite spawn: Alpha-phase2 (grav lift doesn't spawn till phase 3): Bravo-phase2: phase 3: Spartans- 1 Spartan laser, 1 rocket launcher, 1 rocket hog, 1 falcon Elites- 1 banshee, 1 revenant, 1 fuel rod gun Core room: Core destination between right wing of the Elite's spawn and -Bravo phase 2.
  10. I will try to use this in the near future. Looks great.
  11. If the covy vehicle isn't boosting, armor lock won't typically kill it if it hits you. To kill it, it needs to boost and hit you straight on, not just glance off you.
  12. Well, it will be nice to see you around here again. But you won't see me as often, I have many projects with school I must attend to.
  13. In Boneyard, there is a left attacking team, and middle team, and a right team. These are called fireteams, and you can also respawn on the other member of your fireteam. For initial spawns use 8 regular initial spawns for each team, even if you only plan to have 6 on each team. Label: red, 0, invasion spawn Red spawns phase 1: Red respawn zone~ first fireteam (left for agruements sake): red, 0, invasion spawn p1 Red respawn zone~ second fireteam (middle team): red, 1, invasion spawn p1 Red respawn zone~ third fireteam (right team): red 2, invasion spawn p1 Red respawn zone~ for entire team : red, 3, invasion spawn p1 (only phase 1) Repeat for phases 2 and 3,(change final part to invasion spawn p2(3)) even if it is the same place, you need 2 spawn zones,other wise the whole team will be able to spawn there. To have a team spawn (ie vehicle bay) starting in phase 2 and useable in phase 3 use this: Respawn zone: red 2, invasion spawn Any questions?
  14. Since it's preferences, I believe many of your concerns are realistic, but it is probable that someone will also playing with that weapon. There will be less ammo,but look at invasion, in the third phase, there is a variety of weapons used, and this is typically enough ammo, otherwise, people just make a switch to a different weapon that they find. But making people switch weapons due to ammo shortage will help prevent one weapon from becoming too powerful for a player, unless many are also using that weapon.
  15. Welcome to the forum! If you ever need any help, don't be afraid to ask!
  16. Sikslik7

    Shade Turret

    I definitely used them in custom mini games, had a big buck hunter map once, but it got overwritten
  17. Well, I will see you all tomorrow, big planning meeting I have to attend tonight and tomorrow morning.

  18. this is why we have a countdown under the shout box, so we don't have to do this
  19. this wouldn't work, the whole point of the moderation system is to moderate, not change the game.... All that needs to happen is for the moderators to playy the game in every playlist and reviewgames. They can then issue warning through the system and send it to the account. Giving moderators in-game power is completely outrageous and would make it easier for people to hack (they would just have to hack the settings, not the entire game code)
  20. my favorite thing was turning around a corner, sticking the wall, and killing them that way
  21. Yes, label you spawn like this under advanced settings(I take it the teams are correct) 0,1, 2, or 3 for each fire team (ie 0 is left Spartans and you want them to stay on that side during the game) same goes with 1 and 2, . 3 is a team spawn for just that phase. Under label make sure the spawn is inv_spawn_p1 for phase 1 only, if you want a universal team spawn to last for multiple rounds, use #(phase first used,) and inv_spawn. So for phase 1 spawns only, have fire team numbers (0'1'or2) and have inv_spawn_p1 then you just change the spawn phase for each phase (inv_spawn_p2, or p3) message me if you have any questions, I have a map to demonstrate this. Remember that you can only test limited numbers of spawns with less than 12 people, so to test all spawns, you need to have 6 people on each team.
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