I'm looking forward to seeing Halo 4, but I'm also getting a bit nervous. From what I'm reading it sounds like many changes will raise the "random" factor. I don't think random=great gameplay. Frankly, that "What a cluster!" sense of randomness is why my COD disks are collecting dust.
One of the things I have always LOVED about Halo is the great balance between skill and strategy. Games have momentum and there is an ebb and flow. Anticipating whats about to happen in the game is as important as seeing whats on the screen. They might be up by 10, but if you play smart or time a power wep right it can shift the momentum and change the game. I'm really hoping that with Halo 4 that sense of structure to MM games is retained.
Threats to that sense of "order" to the game include:
Join In-progress: Most of the time people quit out there is a reason: they are getting outplayed. Its their way of conceding the battle. I HATE joining a game in progress where my team is getting humiliated and I'm the replacement meat shield for people who quit out. I also loathe besting a team and having half of them quit out, only to see them replaced by champs. Please let people earn their own wins and losses.
Instant Respawn: Spawn times create a built-in momentum that I love. It gives a penalty for getting out-played and rewards the other team for their accomplishment. In an objective game good teams are always calling out how many enemies are down, and it gives you some time to heal or grab an objective. Spawn times also protect teams from BAD players since it slows down the rate at which they can die and doom their own team to failure.
Custom Gear and Loadouts: I LOVE the fact that in Halo a noob has just as good of gear as a pro. Nobody had to grind for an in-game advantage, so I can play on ANY of my several accounts without worrying about whether a weapon is unlocked. Someone who plays all day has no in-game advantage over a casual gamer. And when a game starts you have a really good idea of what your enemies are coming at you with. You know what you should do to avoid damage from that particular weapon, or how many shots you can take before dying to it, or which weapon you should pick up to counter it. That sense of "order" to the battle distinguishes it from those games where your always going "WTF!" (eg Action Sack, or random spawn customs).
Random weapon spawns: Weapon spawns are one of the most strategic elements of Halo. Setting up to get a key power weapon, or avoiding an area the enemy just got one, is a key tactic to the game. Random weapons change that for the worse. Encountering a shotgun on a level where there shouldn't be a shotgun, or where its unbalanced? Or having a mosh-pit rush to an advertised spawn? Ugh.
Am I the only one getting a little nervous?