Jump to content

Smokin Shadowz

Dedicated Members
  • Posts

    1,201
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Smokin Shadowz

  1. Pretty much, just seems like they did enough just to get people to be quiet.
  2. Even with a massive 50GB capacity, Square Enix thinks Sony's disc format may not be sufficient enough to store next-gen games on a single CD. Yoshihisa Hashimoto, the chief technical officer at Square Enix and the producer of that gorgeous Luminous Engine E3 tech demo, told RPGSite that Square had its CG Works team create a CGI version of the demo first to use as a target for the real-time demo shown. He goes on to reveal, interestingly, that the power of the processors used allowed for assets from the CGI video to be carried directly over to the real-time demo, and this is a practice he thinks could be possible in the next generation of games. "That's what we're expecting to do," he said. "For the backgrounds used in this - the mountains, the houses - we are using exactly the same assets as are used in the Visual Works CG version." But he goes on to say that storage space for visuals this detailed - even on Sony's mighty Blu-ray format, could be an issue. "Of course, it's too massive of a data to use in a game as-is, but I think the look and feel will probably remain. If we had time, we could've compressed the data even smaller. We didn't have time to do that, so we just used the same master data - but it can definitely be reduced." When asked if storage space could be an issue with Blu-ray discs (which currently store 50GBs of data), Hashimoto replied, "Yeah, that could be a challenge. There's a possibility that just one Blu-ray may not be sufficient. "We have to really consider the mechanism of compressing the data carefully," he said. http://www.computerandvideogames.com/356096/one-blu-ray-may-be-insufficient-for-next-gen-square/
  3. I like this list, very creative names to man.
  4. Jester WYR Live in Skyrim or Cyrodill (Elder's Scroll)
  5. Good luck ΠΘVΛ. Take care
  6. What It Added One of the major complaints about the end of ME3 involved players feeling like their Shepard was not represented in the final scene with the Catalyst. After three games of fighting for humanity and all sentient life, Shepard wouldn’t readily accept suicide as the only choice, especially without asking any questions, like “Why?” This DLC adds some dialogue options for Shepard and the Catalyst before a choice has been made. The information was limited but did offer information on the Reapers’ origins, the Citadel and the Star Child himself. Information and additional scenes were also added to better illustrate each choice. There were dialogue choices for each of three options that allowed Shepard to ask for an explanation about what each choice did, and what the consequences were. Shepard’s fate did not change. Thanks to an added piece of dialogue mentioning a “rendezvous point” BioWare was able to answer what happens to all the War Assets/alien troops Shepard had brought to Earth. This “rendezvous point” also explains why Joker was flying away from Shepard in her time of need. The added scene showing him rescuing your crew and then being told to evacuate was appreciated. The destruction of the Mass Relays left a bleak outlook for the universe you just died to save. A few words of voiceover from Hackett in the Destroy option will ease your troubled mind. BioWare wrote that debacle out by adding they were “severely damaged.” Hackett assures us, “We can rebuild everything.” Not most stuff, but everything. Phew, that’s a relief. This is a good example of BioWare making a significant change to the canon they set in the original ending. The most notable added scenes took place at the end of each option. The first scene shows victorious Asari and cheering Krogans as Joker flies away, escaping whatever color you chose. The same lush island scene from the original ending plays out before revealing all your surviving squadmates gathered around the Normandy's memorial wall. Commander Shepard’s name is added above Admiral Anderson’s. The Endings The additions made to each ending were minimal, varied by color not choices, but did offer the closure for some people.
  7. Yesterday came details for Local Justice, the new upcoming DLC release for Max Payne 3. Today, Rockstar has released a Local Justice trailer to go along with those details. Just to re-iterate the details, Local Justice hits on July 3rd for Xbox 360 and PS3, and on PC on July 17th. If you picked up a Rockstar Pass, this DLC will be free; otherwise, Local Justice will run 640 MS Points or $7.99. Also, here’s a reminder of what you’ll be getting as part of the pack: 55th Battalion HQ map for all game modes The Imperial Palace and Departure Lounge maps for Deathmatch, Team Deathmatch and Payne Killer Light Fingers Item for faster looting M4 Assault Rifle with attachments São Paulo Police Faction with related avatar customization options http://www.youtube.com/watch?v=H2NJjZFP6xE
  8. three... (seems like a useless thread)
  9. Their is a xbox bio creator that allows you to do this for your bio's online for your gamertag.
  10. Welcome to the forums SpartanKIL
  11. Tryhard WYR Eat Chicken or Steak for the rest of your life.
  12. Could be, but that's way to far ahead for me to even wrap my head around it.
  13. The Universe was what got me started. And the depth of the story line obviously. But now after I beat them the multiplayer keeps me going.
  14. Yeah I know, saw this video and I was like...this is so NOT necessary. But I still want it.
  15. Välkommen till forum Sverige Welcome to the forums Sweden
×
×
  • Create New...