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SatanicBagels

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Everything posted by SatanicBagels

  1. Unfortunately due to the sheer quantity of reports that would be filed from this idea would render the video idea not very feasible. That being said the OP really hit the nail on the head with a sledgehammer with this thread.
  2. AS OF 1/2/2013 I WILL BE EDITING GOOD POSTS FROM THE THREAD INTO THIS ONE!!! LOOK BELOW TO SEE SOME OF THE BEST IDEAS FROM THE COMMUNITY!!! Check out this thread for some pretty interesting ideas and suggestions: http://www.343industries.org/forum/topic/26508-elites-odsts-warfronts-and-other-ideas/
  3. Do I think that Regicide sucks: No Do I think they should add Lone Wolves anyway: Yes
  4. Perhaps people actually believe that the Boltshot isn't Overpowered. I'm going to ignore this obvious attempt to try and connect two guns that function in entirely different ways, under entirely different circumstances, for entirely different purposes as a way to try and dispute my claim. The Boltshot is a compact CQB weapon while the Railgun is, as you said, and explosive sniper. Whereas the railgun doesn't require good timing because your shot doesn't have to be a direct hit and if you mess up you tend to be at a far enough range to take to cover and recharge your shields for another chance. The Boltshot, while having a very high pure damage output, is a very situation dependent gun. You have to be close to the enemy to realistically get that one shot because, as you said, "a moving target at this range is not a easy peasy shot." You generally have to get the kill pretty quick lest your enemy escapes. You also don't really get a follow-up shot due to the cooldown feature plus the charging feature present after every shot. So loud noises are only allowed to be implemented in COD games. I'm not even sure what you are comparing the Boltshot noise to in COD. Nope, I play a considerable amount of Regicide which is considered on of the worst playlists for the Boltshot I believe. I've also got more than a few games of CTF and KoTH under my belt, which I've heard a considerable amount of complaints in due to the Boltshot's presence there. So in a previous section of this post you said I probably suck at using the Boltshot which is why I don't think it's Overpowered... but here you say that you wouldn't be suprised if the reason I haven't been killed by Boltshots too often is because I am actually so incredible with it myself that my opponents can't even get near me without dying. Contradictory much. Fire rate: You are correct but you fail to see this advantage in fire rate as clearly separating the two guns in efficiency. The Scattershot and Shotgun can make up for a missed shot or poorly placed shot while the Boltshot cannot. Before you say that one could just lurk and wait for an opponent to pass for the easy kill and effectively negating the fire rate argument, you must consider that a good player can do the same exact thing with a melee. Nobody is complaining about melee being overpowered. The Boltshot is actually a gun that requires the player to put themselves in a pinpoint situation to achieve the same dominating power that you claim any noob can have with it. I once heard somebody defining the word skill in FPS games. They said that skill is the ability to put yourself in a situation where you have the maximum possible chance of success. Try to adapt by putting yourself in a situation where you aren't likely to be killed by Boltshots. Don't let Boltshotters be able to put themselves in a situation where they can easily kill you. When you are in doubt toss grenades or don a Promethean Vision. Maybe try Thruster Pack boosting out of the way or Jetpacking to safety if the situation deems it possible. Or you could even try altering your Loadout with Mobility so that you can escape easier should you encounter someone with a Boltshot. (not a guaranteed counter but better than nothing) Obviously your best counter is always going to be your skills and instincts. In time I bet they will adapt with you and you won't be having the same problems with the Boltshot that you are now. You are exactly right. I'm willing to bet the majority of players complaining about the Boltshot are probably the ones who would go running after them to their death. At least you seem to know what to do in that kind of situation.
  5. Really I'd just like more variation in the campaign. In H4 it seemed to get pretty repetitive fast. The environments, while beautiful, where repeated in style throughout the game. Plus the Promethean battles as they have designed them get real old real fast. It goes like this... Kill all of the watchers, then kill all of the crawlers, then kill the knights, repeat. They'd need probably two more Promethean enemies with interesting combat abilities to really vitalize these firefights. Then you have the boss fight. It did not feel like the ending to a Halo game.
  6. That's actually a pretty good idea. It annoys me when I get a needler as the best option and everybody else seems to be getting spartan lasers, rocket launchers, and incineration cannons.
  7. It's perceived as being less of a skillful weapon. That's due to the fact that it's not headshot based and tends to be used as a spray and pray weapon by the general player-base. However that's kind of ironic because the useful little things that you can do to become a dominant AR player, such as firing in short controlled bursts and using grenades to strip shields beforehand, are not things that just any noob can do well. In fact if you look at the big picture it would probably be easier to pick up a random precision weapon and hop into matchmaking than it would be to pick up let's say an AR.
  8. http://www.youtube.com/watch?v=WTMlWSa_7rw A lighthearted little easter egg (if you want to call it that) that 343 industries decided to add to Halo 4.
  9. Wow that is a lot of posts. Congratulations
  10. But the Carbine is not a close range weapon... It sounds like you are looking for a BR buff. The BR is more of a close quarters weapon.
  11. I don't see how buffing the carbine would have any effect on charging the boltshot...
  12. Imagine, if your mind can bear such an image, being the parents of one of these children and sending your child off to school not knowing that it would be the last goodbye you ever give them. My prayers out to anyone who fell victim to this tragedy or was affected by it. That's a very good verse Mayh3m. Live every day like it's your last because one day it just might be.
  13. What about the people that think the DMR is OP but the boltshot is not? Because I don't think the Boltshot is OP and I am certainly not a 343 protector. But you are definitely right about these two groups. I feel like 343 industries could make Halo 5 a direct port of the first Mario and some people would tell you to adapt. lol.
  14. There ARE IS an article in the works. That idea mixed with incredible grammatical skills is a deadly combo. It serves that if you are going to go to a Halo fansite and post a thread bashing the game with no real reasoning behind it (if you had reasoning it would be fine) then you are asking to be flamed... and rightfully so. I'm calling troll. Failure troll is failure.
  15. Any increase to the damage of the carbine would cause it to become vastly overpowered. Remember that it has the highest RoF and arguably the best accuracy already.
  16. Friendly Fire for vehicles seems pretty counter productive considering they made it a mission to take regular friendly fire out. Massive mess up on 343's part and I would not at all be suprised to see it removed by 343 soon.
  17. Hmmm... Declining is such a subjective word. For example I think that Halo has been in a slow and steady decline since Halo 2 (Though I do like Halo 4 a little better than Reach), but I still view Halo 4 as the best game on the market right now. While Halo 4 may not live up to the expectations set by the original trilogy (and some will argue that it does; it's all opinion), it's still a very good game.
  18. Welcome to the forums The SweatyBagels certified Best forums to ever exist devoted to the video gaming community!!!
  19. How about more epic sequences... remember that one mission the ark from Halo 3 where you had to drive the tank and blow up all of those phantoms and wraiths? THen at the end you had to fight two scarabs at the same time. They should try and do some epic missions like that. Aside from Shootout in the Valhalla I can't say that any of the 25 missions from episode 1 gave me that same feeling of scale and grandeur that that mission did.
  20. Rush was very similar to invasion from Halo Reach so I don't see any reason to implement both. Overall though, yes this is a great idea.
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