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Everything posted by SatanicBagels
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Oh posts in offbeat don't count towards your post count xD
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Welcome to the site Pretty much agree with everything you said in your entire intro.
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99th post... Quick post another one xD
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They are a very situation dependent tool. They are incredibly effective at specific tasks (some listed in above posts) but pretty weak at most others. This is in contrast to the other two choices which are effective in all situations but not utterly dominants.
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What do you think 343 industries could do to make Season 2 even better than the first one?
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14) I think that they recently sorted this out in a patch.
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It probably isn't. I'm no coder but I'm just making a guess.
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Just trying to set up the setting and backstory.
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Good idea but I think that it could be bypassed by using a rubber band or tape.
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Your friend sounds like he's not the brightest star in the galaxy. It serves that if a game company releases a game with a game mode on it then it would be fine to play that game mode. I think it's more likely that your friend was joking/trolling.
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For all the guys who want Halo to be Old School
SatanicBagels replied to Tesseract's topic in Halo 4
You're still lurking around the site with your stupidity... World class troll is world class... -
Welcome to the forums
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I've seen tons of threads stating that the Mantis is OP and thousands of posts from people saying that they love the Mantis... This is not one of those threads. Based on your experiences as a Halo player which vehicle set do you prefer? Do you prefer lobbing purple balls of death over the central hill from your wraith or do you prefer the Mantis? I'll go ahead and make a pro-con list to show my reasoning... MANTIS: ~ More of a dominant threat on the map. Can wreck vehicles as well as infantry. ~ Limits the air capabilities of the Banshee. ~ Balanced by it's inability to effectively cross midfield. WRAITH: ~ Makes the banshee more powerful as the Wraith cannot effectively counter the banshee. ~ More of a skillful vehicle. ~ More of a tank; less fragile. So with all of this considered I am completely indifferent to a winner. To me I love both vehicles on this map and cannot name a favorite. With this one must ask...
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Well I think the issue here is that you are basing whether a gun is OP or not strictly off of it's pure maximum damage output when in fact no gun does the same amount of damage and is balanced depending on the situation and gameplay mechanics. By that logic any gun in the game can be considered OP. * The Boltshot has a high damage output but is limited by being useful in a very limited set of situations. * The Shotgun has a medium damage output but has a larger set of viable situations because of it's ability to pump out multiple shots. * The DMR doesn't have a massive damage output but is a viable choice in almost all situations.
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Yes the OP is going to be correct. The Flood added a little bit of horror and excitement to past Halos and you can expect it to keep doing the same in the future. 343i would be insane to not include such an interesting and terrifying part of the Halo Franchise.
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Game Play Mechanic differences between Reach and 4
SatanicBagels replied to TransientHalo's topic in Halo 4
343 industries definitely made Halo 4 more noob friendly. I think it was a large part of their game plan to appeal to a larger more broader audience... and in Halo 4's place that meant attracting some of the less skilled playerbase. I've never really had a problem with it. I don't know if it's best to say that the game takes more skill because they made it easier for noobs. That's kind of the definition of taking less skill. -
You can actually get some pretty good distance with the AR/Storm Rifle if you are smart about it. *Fire in short controlled bursts *Aim for the TORSO *Use frag grenades to complement it That being said if you find yourself going up against a DMR/BR user then you are likely to die anyway. That's the way it was designed to be. I suggest using the Firepower package and having a AR primary with a DMR/BR secondary. That way your loadout will cover all scenarios.
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So when do we get to hand some 343 emp's some headshots?
SatanicBagels replied to Tekknoman's topic in Halo 4
Yeah 343i doesn't seem to be taking as active as a role in their game after it was released. Not the best move on there part I think. The community and all of its light-hearted fun was one of the high points of Bungies Halo... 343i had to take over that mantle, and while they have done a pretty decent job (at least in my opinion) in producing a stellar game, they aren't doing nearly as well staying in touch and active with the playerbase. -
Yes but the Boltshot probably wouldn't realistically be able to get the one shot at that distance against a moving target. This leaves the shotgun to move in for the easy kill before the Boltshot can cooldown. The Boltshot is easy to line up in test videos against still targets but it's more difficult to line up a shot against a moving target when you often have to lead them a little bit. The Shotgun would have this same difficulty but it can simply fire off another shot 1/2 a second later.
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It doesn't rival the shotgun or scattershot... just allows for a similar style of play except not as dominate. The Damage of the Boltshot is pretty powerful but they managed to balance it in other ways.
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Plasma Pistol. When your base is getting annihilated by a ghost and a mantis it really comes in handy to whip out a PP, EMP the mantis, hijack the mantis, and use the mantis to take out the ghost. Then when you find yourself playing on non-vehicular maps you can still use the PP's charged shot to bring somebodies shields down pretty quick for a quick head shot kill.
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I've seen that video. In an ideal situation the boltshot is by far the most powerful of the three, but when you get into a common combat scenario the RoF of the shotgun and Scattershot make those two far more useful than a Boltshot.
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1. If you time it wrong then you are left with a different weapon pulled out or a Boltshot that needs to cool-down before it can be used again. 2. The Boltshot is incomparable to the shotgun or scattershot. Shotgun and Scattershot can both fire rapidly which is a far more useful trait. If you miss the first shot with the boltshot a follow up is hard.
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1. Your point is irrelevant to the fact that whether you can switch weapons or not doesn't detract from the fact that it still requires good timing to get a kill. A player who doesn't time it right will get killed probably 95% of the time. 2. It gives you enough time to use the weapons at your disposal to do something about it. It's not like they start the charging when they are 2 feet away... (If they do and still kill you then it's more of a lack of skill on the players part) Use that time to take to cover (if you get killed by a boltshot in a place where there is no cover then that's more of a failure on the players part) or try and go for the melee + Headshot combo. 3. The One Shot Kill range shown from when people test the Boltshot is under ideal situations. In a game the situation is often not ideal. It makes it very easy to make an imperfect shot and then not get the kill. So any OHK at 15-20 feet probably took a perfect shot and thus I think the person deserved that kill.