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Nedia

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Everything posted by Nedia

  1. Where is the point about hiding ranks??
  2. Why is that so funny? Maybe not in this console gen, but for Halo 5 that would be awesome!! Like a solar system with 2 or 3 planets you can put wherever you want, depending the temperature and enviroment style (like the type of plants, rocks, weather, presence of water) of how far you put them from the sun! Modeling the terrain of each planet like in the Far Cry 2 editor, and being able to travel to each other with spaceships from the UNSC/Covenant!! OMG lol. With 25 or 30 players simultaneously, and the possibility to introduce nice objectives stuff for 15 vs 15 like blowing the hole planet from the enemy team (maybe like the Assault game mode but much more epic ) Wow, I think your idea is great BigMartin58, the more I think about it the more I want it!
  3. Yep, those are my same thoughts. Forerunner Vision looks overpowered, the sniper is like Wall.E and not Halo style in terms of shoot cadence, and the thing with the ordinance drops... when I first heard about it I thought it would be like randomly on the map dropped power weapons and shields (so people can't spam on the points they appear). Now that I see how it works on videos, I'm kind of dissapointed. Giving more powerfull stuff to the skilled people? Hmm...
  4. Sorry TheDarkestHour : Exactly my opinion! Could they use the REACH blood as a placeholder for the E3, working meanwhile on a new and better one for the release?
  5. I think that if 343i really wants to recycle the blood effect from a previous Halo, they definetly should pick those from Halo:CE or Halo 3! The ones from Halo: REACH were not terrible, but for me they looked a little bit too much like a splatted strawberry pudding rather than blood. Not liquid at all. Halo 3's is maybe a little bit too liquid looking, more like blood mixed with water. A combination between both would be perfect! I just saw a really nice blood effect in a video from Madonna: Wow, amazing! Great color and number of drops, with a bit of light reflecting, and you can perfectly tell where the shot came from!
  6. Hey guys, I just noticed in one of the MLG videos (awesome stuff, by the way!) that the blood looks exactly the same as in REACH! Halo 4 MLG footage video: Halo: REACH image (http://www.bungie.ne...px?fid=21515256) I really wonder about that because I always thought that the blood from Halo 3 looks much better With much more details and contrasts, in my opinion. Do they possibly use the blood style from REACH as a placeholder, working meanwhile on a better blood effect for the final game?
  7. Nedia

    Halo 4: Scenery

    The scenery at the beginning of the trailer was awesome!!
  8. Its a long time ago I played the Campaign, but I remember perfectly the stunning visuals of the first level (with much more details and better lightning than the rest of the game! ) and the fun of the last level at Coop mode
  9. Thank you, I was one month in Ireland so I had the chance to improve it The system you describe would be OK, I think. But it would be important to give the purely online focused stat/rank more visual presence than the one with Campaign influence at the online matches, per example like this: Being the upper (and bigger!) number purely Online based and the other the Campaign oriented. So the player can know with one look if the other ones are good and experienced at online matches or not. Because thats the point I think REACH missed...
  10. SInce 343 showed the Multiplayer footage, I keep remembering the really bad ranking system in Halo: REACH. The system in Halo 3 was simple but very good, with nice medals and a numeric ranking from 1 to 50 in order of how much experience you have in the Multiplayer mode. But in Reach, they made a strange mixture betweeh the Campaign and Multiplayer stats, not allowing to really see with one look if the other player is a good and experienced online player or maybe just a bug spamer from the campaign, so the ranks kind of loose their value... What do you guys think about that?? I really really hope Halo 4 is going to be more like Halo 3!! And sorry for my bad english, I'm from Spain
  11. 100% what I would like to see in the game.
  12. Wow, you're right! For me, fall damage is fine, but not as strong as it was in Halo: REACH. Jumping between different height is part of the fun in Halo, and they kind of ruined that in Reach.
  13. Very good! As long as it's free...
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