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CabooseRvb509
Spectrum's Achievements
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They're exactly the same, apart from a graze on his breastplate, and the printed 117. But yes, I do prefer Halo 4 armor, if only slightly.
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Spectrum started following Halo 4 DMR or BR vote , Forward Unto Dawn BTS by IGN , Tuck & Roll (Hold "jump" while landing) to avoid falling damage? and 7 others
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Couldn't you do this in Reach? I remember this, along with the fact that if you bounce off on of the curved areas at the bottom of the spire, it could reduce the amount of damage you take completely.
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If it was like 1-50, it would flop. It was widely hated for promoting the selling and distribution of Microsoft accounts. That's right, not only was the system retarded, it creates one of those stupid niche 'black market' aspects, that you should only ever find in MMORPGs.
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Hmmm... interesting theory. But there is one problem. You constantly refer to the gravemind as one consciousness. However, it appears (from the voice of the Gravemind in the last mission of Halo 3, and the unknown Intelligence construct, if we are not to believe that as a insidious covenant AI), that there are multiple minds, and that they can communicate. Even when the Chief had destroyed the Gravemind by launching the ring, it referred to this process as merely a delay, despite almost certainly being destroyed. From this, I could guess that the Gravemind acts almost like a computer, with Spark talking to it (I still think that was a Covie AI though, trying to get freedom), and multiple ones being created, Halo Wars, Halo 2, the one during the Forerunner War, a proto gravemind in Halo 1. This means that bthe Gravemind is merely part of a network, and what does a network have? Connections between components. Ways to communicate, locate, interact. In other words, think of it almost like a Council, similar to that of Monitors.
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They don't really look like spartans, merely ODSTs and Marines. But yeah, they may be in it at some point or another.
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Halo 4 Forge Structure Ideas+Mystery Idea at the end...
Spectrum replied to VinWarrior's topic in Forge Discussion
I don't think Halo is ever going to use bots in the main series games, outside of maybe an odst or two, so that seems a bit unlikely. Other than that, I do like the abandoned/postwar battlefield idea in general. Hunter bodies are a nice touch. -
I think it was probably a combination of being distracted by the very high possibility of being rescued for once, the stealth of the monitor, and the cunning of the chief, so that he could take his enemy by surprise when he thought he didn't detect them.
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It doesn't look that overpowered, I think the user just had the ability to make good consistent headshots. Besides, with the br in the game, I really doubt it's going to be overpowered. It was THE weapon in Halo 3.
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Hello ladies, gentlemen and actual gamers alike. I have come to you today with a question. Throughout the Halo series, there has been one gametype that virtually no gamer does not enjoy, the one that MLG players, and HLG gamers enjoy the same. This legendary gametype, where man and alien alike fight the quintessential enemy, their zombie foe. I am talking of course, about Infection. Have people at 343 studios denied or confirmed this gametype yet? I personally loved infection Maps and gametypes such as 'Infection Nevil' and 'Mexican Run' in Halo 3, and I hoped it would return in this game. Any help is appreciated. Sangheili translation: Greetings fellow Elites. I have arrived on this primitive internet forum with a question that must be answered. Throughout the chronicles of the objects of False Divine Intervention, there has been a contest of strength, that is respected by all contenders, professional strength contenders, and profession stealth contenders enjoy the same. This fabled contest, where puny ape, and Sangheili warrior alike fight their lesser foe, the abominations. Obviously, I am describing 'the spread of dreaded Flood spores'. Have the slightly less puny apes at 343 studios denied or initiated this gametype yet? I would personally quite enjoy this contest again, with gametypes such as 'Infection Nevil' and 'Chase of the Mexican survivors' in the chronicles of the lesser Ark, and I had anticipated it's return. Help me my brothers, it is your duty!
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- Halo 4Infection
- Multiplayer Gameplay
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DMR. It just feels more skillful in a way. Also, it seems far more precise, and less hampered by strafing tactics.
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All of those helmets (apart from the old CQB) would be great to have back. What about the ones from Reach? Military Police? CQC? Iron Man Helment?
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It's a Halo game. I checked just then twice. It has Halo written all over it. Quite literally, if you look at the title of the game it says Halo 4. I was flabbergasted too, when I saw that the title for this Halo game was Halo 4, and that it was Halo game. In all seriousness, the only time the 'it's just not Halo' argument was justified was in Halo 2, when they got rid of the AR, ruined the pistol, made Brutes ridiculously unfun enemies, and thought it was a good idea to remove ladders, but keep teleporters on maps. And even then, that's pushing it. The 1-50 skill ranking was awful. Bungie hated it, 343 hates it, and Microsoft hated it because it promoted the selling of accounts, and didn't actually promote people to becoming better players. But other than that, there's always been a classic playlist, or gametype. It's usually been far less popular, but it will be there.
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I'm probably going to stick with Recon. Still find it odd how they're still not using the x button for anything though, in Recon. It's right there, but it's just... I dunno, maybe it's inconveniently placed.
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- Halo: Reach
- Button Layout
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I'm finding it to be very surreal at the moment, but that's probably from all the glue sniffing, as I'm currently finding my chair very surreal. In all seriousness though, I knew it was going to happen eventually ever since the Legendary Planet (now known as Requiem) appeared. It's slightly surreal, but in all honesty, I'm more impatient than anything else.
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Yeah, I could definitely see the problem in matchmaking. While killing everyone because they are too busy laughing is fun, it's a very cheap tactic. Be fun for campaign or customer games though. It would be especially fun if you killed enemies while playing the music. "I have long since awaited your arrival Re- wait one moment, is that Mexican radio? How do they have signal her- OH GODDAMMIT!"