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Everything posted by K2pwnz0r
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Thanks to Mr. Pokephile for making a video for it
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Hey guys, my friends and I were fooling around in Forge Island and we discovered a secret area, If you go to the large island, We found that it's hollow. What we did is we dropped a mantis from the highest point of the map, and it would either have glitched legs or it would go through the ground. Pushing yourself in a grid does not work, it will just "respawn" you. If you get there, it looks like a cool lagoon and is totally forgeable inside! If you guys go to my fileshare (Gamertag: K2pwnz0r) I have the map saved with screenshots.
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I don't see a problem in Halo 4. I think 343 did a much better job creating a game for its community rather than to pent up a sequel.
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Not sure, I was thinking along the lines of continous covenant missions, but now that you mention it, It could kinda be like Planetside 2 where its missions depending on your faction. I didn't really think of everything. -.-"
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You're in the wrong forum, wrong community, and wrong game. Don't advertise CoD in a Halo forum.
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Hey guys, coincidentally, i was planning a Halo MMORPG game for months, and finally finished the concept of the game. I just posted my topic in General Discussion. Please read it!
- 43 replies
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- Halo MMO
- 343 Industires
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(and 2 more)
Tagged with:
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Halo Universe -An idea of a MMORPG based on Halo 4, and similar gameplay to DC Universe Online- This game is full of options and pathways that help create your character. This also does not involve a campaign, but Master Chief can help you along the way. In the character creation menu, you have many options on what your spartan will be. For example, grenadier, recon, soldier, etc. As you progress, you gain much more abilities and will eventually get to use all the classes. You start off as a recruit (training/tutorial) This part is basically explaining how to move, shoot, complete objectives, etc. After this part, you become a spartan. The game's main central hub is in the UNSC infinity. This can let you go into PvP (War Games), and Missions (Spartan Ops/Ideal way to rank up) Missions In the missions, you will get your orders from Captain Sarah Palmer. Missions vary from your class type and your rank. For example, neutralizing an enemy territory may be simple at first, but progressively gets harder as you rank up. This means more enemies, tougher enemies, and more damage. There is no difficulty in this game, but from starting the game to becoming max rank can be like going from easy difficulty to legendary difficulty. Players might be interested in it if there are almost an endless amount of missions, even/especially if you are max rank. Solo missions will reset your last objective if you die. If you are on co-op, your partner(s) will have to advance without you until they either die or complete the mission. Co-op missions will only reset your last objective if all the members in the squad have died. Missions will work in a following mini-storyline, just like Spartan Op Episodes, built in 3-5 Missions. This keeps the repeditivety low and a new experience every mission. You cannot repeat a mission, after you have either completed it or cashed in the reward. PvP In pvp, many games can still be played. Slayer, Dominion, V.I.P, King of the Hill, Infection, etc. This allows you to access commendations, and better armor. Player Your player's actions, skills, and looks all determine on how you play, and what you want to be. You can join squads (partys), fireteams (guilds) or rough it out solo. Many other players will have quests that you have, so it will be easy to complete quests when you see a fellow spartan trying to complete it. Quarters Your spartan has his/her own quarters (accessed through Infinity's Central Hub). Every player has their own private quarters, which players can invite their friends in personally. If a player gets a game invite through the dashboard, they will start the game in the quarters of the person that invited them, rather than your own. Your quarters are very important to gameplay. If you played too much missions or PvP in a row, your spartan will begin to slow down, not sprint, and miss shots constantly. You will need to sleep in your quarters to fully restore your stamina (access bed in your quarters, screen goes black for 2 seconds, you will wake up ready to go). Players are also granted movement abilities from start. They will get to choose from Jetpack or Sprint. These two are apart from armor abilites. The disadvantage that these give is that you cannot have both. Armory In your quarters, you will be able to change your character's appearance. This is called the Armory. Body appearance, and armor are seperate selections you can make. Like in DCUO, if you have armor that looks terrible, but gives amazing stats, you can use your own armor style instead of being obligated to wear something awful. Different armor will give different stats. You can also fully remove armor and just walk around with the black under armor. (If you use this in missions and/or PvP, you will have no shields or stats, but still have your weapons. Friends in your own quarters will not be able to sleep or customize their armor. You can also customize your loadouts through here. Currency Gaining Currency (Spartan Points; SP) can be either from PvP or missions. PvP will give a balanced amount of points depending on how good you play, while missions give you points on how many objectives you complete, solo or co-op. SP will allow players to buy armor that they want (regardless if its for stats or looks) instead of having to wait to unlock it. However, to keep the balance, most armor will be very expensive, and are more quicker to unlock in PvP rather than with SP. (This, of course depends on how far and dedicated you are on getting that armor). If you unlock armor through PvP, you will not be able to buy it anymore, and vice versa. This is simply because you already have it. With SP, players can also gain ordinances. They can begin a PvP match or mission with better weapons or boosts. For example, you can buy an ordinance that lets you spawn with a overshield after every time you die, or be able to gain SP or XP faster than normal. This also depends on the quantity you buy. Each ordinance will last you 1 mission or game, with the option to activate it before the game starts. Commendations Players gain commendations just like Halo: Reach and Halo 4 by completing repeditive feats. After completing commendation stages and masteries, players can gain XP and SP depending on the commendation and stage. Enemies Enemies are very common in Halo, and become much more intimidating in your spartan's future. You will be able to jump around melee'ing grunts in the face for a while, but as you progress, you'll eventually find yourself pinned down by a bunch of covenant cruisers. Missions will also get harder even as max rank, forcing you to join a squad or fireteam. There will actually be more missions done as a max rank than a progressing spartan. In missions enemies will drop weapons that will allow you to keep in storage in your armory in your quarters. Ranking System Mainly following the ranking system in Halo 3, ranks will be from 1-50. Every rank has its own correspondant name, from Recruit to 5 Star General. Also, again like Halo 3, different gametypes in War Games will also be from 1-50, and will ultimately rank up your overall rank. Your overall rank will only be shown through mission menus, service records, and leaderboards. Gameplay The game will run fairly similar to DCUO, but with Halo inspired familiarites. The HUD (Heads Up Display) will show: -Shields (Top Center) -Grenade Count/Type (Top Left) -Ammo (Top Right) -Player (Center) -Scoreboard {PvP} (Right Center) -Chat Bar (Left Center -Skill/XP bar (Bottom) Skill/XP bar Depending on your specilization, your skill will vary from many things. The skill bar works just like DCUO. For example, a standard skill would be headshot. Headshot gives a 25% damage increase on any enemies except for vehicles and hunters. This also insta-kills grunts and crawlers with a percision weapon equipped. Controls Standard controls wil go on the Xbox as follows: A - Jump B - Action/Enter Vehicle X - Shoot Y - Switch Weapons RB - Enemy Lock LB - Armor ability RT - Right Half of skills LT - Left Half of skills RS - Camera movement LS - Player/Menu movement RS (push) - Crouch LS (push) - Movement ability Back - Game Leaderboard {PvP} Back (hold) - Chat Start - Player Menu (Standard) Dpad - Menu movement Controls can be changed completely to your own liking and play style. Preset controls are not included, but players can save their own Preset controls (for players who share accounts/xbox) Chat System The chat system is standard like most MMORPGs. Like DCUO, the game will have a text chat system. The controls for the Chat Bar goes as shows: A - Open Keypad B - Close Chat Bar X - Change Text Output Y - N/A RB - Change message input (chat/game/system) LB - Change message input (chat/game/system) RT - Change Voice input (game/squad/fireteam) LT - Change Voice input (game/squad/fireteam) RS - N/A LS - N/A RS (push) - Scroll text chat LS (push) - N/A Back - Close Chat bar Back (hold) - Open Chat bar Start - Player Menu (Standard) Dpad - N/A Xbox party chat will override chat from in game, dampening sound depending on the Xbox Player preferences. The Change Text Output will allow players to change who will be able see your chat. That system follows as below: Speak - Players can only see your chat if they are right next to you. Shout - Players can only see your chat if they are near you or in the same room as you. (Can see anyone shouting when you are in the Infinity, but not in your quarters) Squad - Players can only see your chat if they are in your squad. (works anywhere) Fireteam - Players can only see your chat if they are in your fireteam. (works anywhere) Message - Can only be accessed by typing: /m gamertag . Players can only see your chat if you message them (works anywhere). Messaging players also lets you keep messaging that same person even after closing the chat bar (as long as you dont change chat). The chat bar will only update and appear every time you follow these above. The chat bar also disappears after 15 seconds of inactivity. My Personal Opinion This actually took me days to imagine, but after completing it, it sounds amazing (to me, of course). I don't know if this is terrible, but I've always wanted a MMORPG on the Xbox. Ive played the Phantasy Star Universe Demo and I enjoyed it. It was pretty sad when the servers were shut down. I don't know if this will be good because I really wish it can get as much support as a normal Halo FPS. I know it's not the same as good ol' Halo, but I hope it can even be remotely better than Halo Wars. That RTS game was isolated for not being a FPS, but I thought it was actually fun. Its also have been said that it's the best console RTS. I know 343 will not make this game, but with the slimmest glimmer of hope, I can only dream. Please make this a reality! If there is any issues, comments or concerns about this topic, please don't hesitate to say so. If you think that 343 will resent me for having an idea, don't bother to comment. I know there's barely a millionth of a percent chance that this will happen, but please give me strength in numbers! Thanks for reading this whole topic.