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VEF214

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Everything posted by VEF214

  1. This will be an interesting addtion to Infection games
  2. Not meant to be seen haha I'm sure if they didn't want you to catch these tantalizing glimpses of these unrevealed weapons I'm sure they would at least check the footage first before putting it in there. They know what they're doing, aka feeding the speculation fires. Nevertheless, brilliant videos can't wait to learn more.
  3. http://www.youtube.com/watch?v=nLeZMgDKD38 Is anyone else just seeing this for the first time? This is incredible stuff! Wow I can't wait Promethean flag and oddball ftw
  4. http://www.youtube.com/watch?v=uca9mFtE4Sc&feature=player_embedded 0:37 lol
  5. Wow shotgun got a huge overhaul. Wonder why they didn't go over the human machine gun seen in the beginning. The SAW... have to reserve judgement until I play but it looks like fun. Railgun is lol. Strange they didn't go over frag grenades either.
  6. The children cheering.... dear god no more. I can hear it so clearly.
  7. The AR... GETS NO LOVE. It's a little too late...
  8. VEF214

    Jet-Pack

    I do love my constant height advantage.
  9. Especially the ones that do something upon death. There's nothing more dumberer than shooting a spartan and having hearts or confetti shoot out of them. Just imo, if they have to have them, let me turn on a filter to where they don't show up to me at least. Pestilence, electricity, flames whaaaaat why... it was okay when only a couple people had flames, but now everyone has an armor effect so it is no longer tolerable. Opinions?
  10. Has the Gravity Hammer been confirmed? What weapon will take its place in the sandbox?
  11. Playing through the campaign, doing it on legendary after heroic. Playing matchmaking for a while. Maybe doing co-op. But >>>>>>>FORGE / CUSTOM GAMES<<<<<<<
  12. 343 should make it impossible for you to make the Fat Kid infection variant in customs. Worst game type known to Halo, despite it being so popular. Words cannot describe how bad it is. Oh God why...
  13. I KNOW. Along with 20 other game types. Please give us the option of both 343 in customs.
  14. The Halo Reach "good" invisibility is a joke, it goes away when you run or move! Give us at least the option of having constant good active camo in customs. Anyone agree?
  15. I hope the AR isn't a joke this time around. If it isn't, I'm gonna be using it a lot. Takes more skill to use at medium range.
  16. Excellent post. It will be interesting to see how the factional weapon triangle will play off and interact with each other now.
  17. Alpha zombie traits and a custom game search feature pl0x
  18. Curious to see what everyone will be Forging using the best Halo gametype out there! What do you plan to Forge for Infection? I have 3 off the top of my head. 1.) Area 51 type map. Indoors, close-quarters combat, multi-tiered structure with many many rooms and hallways. Humans have to barricade themselves in rooms and hold out against zombies that can pick up human weapons themselves. Zombies start with Energy Sword and Needler. 2.) Omega Journey type map. Very curious to see what kind of destructible items Forge will have this time around. Long escape map forcing players to use teamwork to kill the weak but fast and deadly zombies behind them and at the same time to escape through the obstacles to the final safe room and hold out there. The portable shield armor ability could make a good cameo here. A big focus here would be allowing the zombies to always be at the front of the action and never have much downtime since their lives are so short. Zombie teleporters or access points to different parts of the tunnel are crucial. Zombies shouldn't be getting bored going through the same long stretch of map just to die within a second when getting close to the humans. Ammo dumps with easily defenceable chokes mark the checkpoints. 3.) Village surrounding a central ammo dump with long respawns for human weapons. Humans must conserve ammo and make the dangerous journey to the center for ammo or be killed on the outskirts without ammo. Buildings can be used for protection and barricading. Zombies spawn outside village fence and jump inside. Streets are dangerous because of fast zombies with moderate health. Secret Promethean/Forerunner weapons are to be found around the map. Feel free to be more in-depth than me. Share your ideas!
  19. 1 out of 3 Forge environments? Does that mean 3 maps or 1 huge map with 3 different distinct areas?
  20. I mean I would mostly like to see it implemented for custom game purposes. Things should be fair in war games!
  21. This is something I've really wanted in previous Halo games. Blue team and red team traits able to be completely separate. What do you guys think? I've made an objective map where the blue team assaults the red team's base on a cliffside using Falcons. I only want the blue team to be able to pilot vehicles, and not the red. Hopefully I can recreate this map in Halo 4 and have it work perfectly. Many custom games of the red team flying back to blue team spawn with Falcons is what inspired this thread. On that note, ALPHA ZOMBIE TRAITS PL0X.
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