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Did4ct

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Everything posted by Did4ct

  1. *The goal of this thread is to get a CLASSIC HALO GAMETYPE into Halo 4. From what has been revealed about Matchmaking, specifically WAR GAMES thus far, THERE IS NOT A GAMETYPE THAT PLAYS LIKE CLASSIC HALO: - Spartans will have access to Armor Abilities - Sprint will be available to all players in addition to the Armor Abilities - Promethean Vision, an Armor Ability, allows you to See Through Walls - A 'Perks' system will be implemented - There will be Customizable Loadouts - Players will be able to Join a Game In Progress (It is not confirmed whether they will have the option or not) - Weapon Customization will be based on a Credit/Leveling System - In INFINITY SLAYER, Ordinance Drops will take the form of 'Killstreaks' - Grenade Indicators will be used by Spartans I greatly appreciate all of the tremendous work that 343 Industries has poured into Halo 4 to continue to evolve the game, and it may be great, but it seems to have diverged from what has made Halo 'pop' for all these years. In my opinion, what made Halo great was that perfect 'simpleness' in the gameplay, and incredible complexity in the story (they seem to be doing an incredible job with the latter in Halo 4). But the Gameplay in WAR GAMES seems unnecessarily complicated in comparison to the older Halo Games. All of these new complex aspects (some of which are eerily similar to Call of Duty's style of play) are not needed for Dynamic Gameplay. Perhaps this can be communicated by a quote from a Bungie lead artist that speaks to the core of Halo Gameplay: "Two men enter. The better man leaves. The lesser man is respawning. And that's Halo." -Luke Smith In an interview with EUROGAMER, Josh Holmes, Creative Director at 343 Industries stated: "One of the great things about Halo is we have the ability to support a variety of different play styles and play lists, create experiences that cater to different player types and community desires." -Josh Holmes Surely this means that they will consider adding a CLASSIC HALO Gametype for die-hard fans of Halo: CE, Halo 2, and Halo 3. 343i, CREATE ONE GAMETYPE STRIPPED OF ALL THE NEW ELEMENTS (INCLUDING ARMOR ABILITIES) TO GIVE THOSE 'SPECIAL' PLAYERS THE BELOVED CLASSIC HALO FEEL OF THE PAST WITH THE NEW MAPS AND GUNS OF HALO 4. (EDIT): I think I need to calm down, nobody take anything that you see in the post above seriously.
  2. Is there going to be a Classic Halo gametype in Halo 4?
  3. You should be able to raise and lower water level
  4. **Halo 4 needs a Classic Halo Gametype Halo 4 does not seem like Halo from what I have seen and read. There is too much of the unnecessary complexity which makes Call of Duty unenjoyable in my opinion. This can be good for many people but THERE NEEDS TO BE A GAMETYPE FOR CLASSIC HALO GAMEPLAY, without the armor abilities, 'perks', and weapon classes with customizable weapons, for those Halo 1-3 fans. This gametype would need to be stripped of most of the hard work 343i has put into the game, but it would please much more people just to have, in addition, this one awesome gametype that makes Halo, Halo.
  5. I was just about to create a thread for this. As of right now, there has been no Classic Halo gametype announced. However there absolutely needs to be one without armor abilities and 'perks' and weapon classes with customizable weapons. There needs to be a gametype with a Classic Halo feel. They say you can't please everyone, but 343i could come pretty close if they were to do this.
  6. **I appreciate the evolution of gameplay but there NEEDS to be gametypes that play like classic Halo. The game looks WAY to much like Call of Duty with 'perks', specialized loadouts acquired by rank, grenade indicators, universal sprint, instant respawns, 'skins' for guns, and maybe this is not in all gametypes but the call-in-ordinances greatly resemble killstreaks. I understand that it needs to appeal to the masses and copy Call of Duty but there HAS to be a gametype for people that like actual HALO somewhere in there.
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