RayizRambo
Members-
Posts
28 -
Joined
-
Last visited
Content Type
Profiles
Halo Articles
Forums
Events
Gallery
Books
Movies
Everything posted by RayizRambo
-
Typo on my part, meant Halo 4.
-
Custom Games Matchmaking [Waiting since Halo3] [Fixed] Halo 4 forge with more features = Adding Ai [Ai as in everything from UNCS Grunts, to enemies, to campaign bosses] New Forge Mode: Campaign Forge [Lets you go into a campaign mission, choose a checkpointed section, or area, and build there and complete the mission how you would've liked too, or just use that area to make a game mode in] Remove armor abilities from starting load outs and make them pick up if you still choose to keep them in. Make the DMR a pick up, not the BR. Dynamic Animations such as juking to the left or right as you hit jump. [Maybe] Graphics. Coop. Fun mode where you get to play as an ODST. [Maybe as an activated skull, or a custom setting.] In Custom Games allow you to play as: Forerunners, Elites, Hunters, Etc. Be able to use the War Sphinx in custom games.
-
The Master Chief Collection: What I want.
RayizRambo replied to Thespartan274's topic in General Discussion
Reach isn't in the bundle. Also, I could see halo 2's mp working. -
The Official What You Do and Do Not want in Halo 5 Thread
RayizRambo replied to SatanicBagels's topic in Halo 5: Guardians
Custom Games Matchmaking [Waiting since Halo3] Halo 3-esque forge with more features = Adding Ai [Ai as in everything from UNCS Grunts, to enemies, to campaign bosses] New Forge Mode: Campaign Forge [Lets you go into a campaign mission, choose a checkpointed section, or area, and build there and complete the mission how you would've liked too, or just use that area to make a game mode in] Remove armor abilities from starting load outs and make them pick up if you still choose to keep them in. Make the DMR a pick up, not the BR. Dynamic Animations such as juking to the left or right as you hit jump. [More like a juke/jump] Graphics. Coop. Fun mode where you get to play as an ODST. [Maybe as an activated skull, or a custom setting.] -
Cuz I luve you guys. Heres a link to my new footages found of Halo 4. Enjoy https://forums.halo.xbox.com/yaf_postst116820_New-Eurogamer-footage-and-More.aspx Also check out http://www.Halocouncil.com / http://www.Halo4nation.com / Ducain's or BravoMlgs youtube channel
-
Who will the character be in 2-Player Coop
RayizRambo replied to Glory of a Far Dawn's topic in Halo 4
Nobel 6. [i know I know ..] -
They already said it was wetworks.
-
Wetworks, bragging rights plz.
-
I'm kinda dissapointed with how ugly more then half the helmets are lol.
-
So I read the Halo 4 bulletin Question/Answer post on Halo Waypoint. 343 said the only reason they didn't make more armor variants on Halo 4 was because of a lack of disc space. So I was wandering do you think they will release Armor Dlc Packs? That would make my halo life~
-
Actually Halo Council, MathCheif, Bravo MLG, and Ducain are the best.
-
If Chief reveals his face. Who would you want him to look like?
RayizRambo replied to Itz JoshE's topic in Halo 4
If Master Chief takes of his helmet, there would obviously be another helmet. -
We already said keep the explosion, subtract the death.
-
Wierd, how does something with no ability to harm the game get dislikes. This option is only beneficial, c'mon guys o.0
-
So i've been going around on MLG players youtubes since they seem to keep in touch with various 343 members. I've been posting directly to them saying that next time they meet up with one of the 343 workers they should mention being able to make your own button layout. Now maybe if I start a poll here this idea can get more attention from 343. It's probably a real simple thing to implant, and i'm sure it wouldn't hurt but would make a lot of players happy. I have nothing against the preset controls they give us like BumpJump, Recon, etc, but some controls are just near perfect and if they would've switched 1 or 2 buttons around then they would be great. So it would just be a plus to be able to make your own controller layout.
-
Just because they are trying to make the game different doesn't mean the community doesn't have the right to voice their opinion about something. Please shut-up with your negativity, i'm not doing nothing wrong but just stating obvious and helpful feed back for something that a majority of the people do not like. Look at the poll for proof of favor over who likes the sound compared to who doesn't.
-
I already stated that the gravity hammer shouldn't have a little tinkery sound. Obviously a huge bad ass hammer slamming the ground would make a much louder noise, it's only common sense..
-
Would this be an awesome helmet for your Spartan?
RayizRambo replied to RayizRambo's topic in Halo 4
Nope, its from the enemies you fight in halo 4. -
http://avatarawards....ht_Helmet_U.png I was looking at the helmet and I thought why not, this would be a really cool helmet to unlock for a spartan in the future after achieving high enough rank. Or a type of promethian set of Spartan armor.
-
Ok, what the hell :\ That better not be the final audio for the gravity hammer seriously. Some of the guns don't even sound that powerful like the br going pth pth pth shooting little pallets.. The gravity should atleast get its original huge booming sound back but noo it has this little tinkery sound. And wow, when you plant the griff ball thing why doesn't it explode anymore? It should atleast explode and/or make different types of explosions and effects everytime its scored. It doesn't have to kill those around it, we just want a sense of reward for scoring an epic griffdown. http://www.youtube.com/watch?v=TFALWdo4fOo
-
Forerunner vision Change/ + New immerse HUD feature.
RayizRambo replied to RayizRambo's topic in Halo 4
Well I guess the nerf is acceptable, but we will only be able to test that once the game is out! 3 more month!! -
Make dead space armor plox
-
So I got the thinking and I noticed how over used Forerunner vision will be, so why not change how it works but keep what it does similar to how it is now. But the way i'm suggesting it will make it take a bit more skill. Ok so, the way forerunner vision works now is that you activate the skill and your HUD[Helmets vision] turns all funky and what not and displays a similar type of vision to X-rays which allows you to see through objects and locate your enemies who will show up red in the vision while it is active. --Now what if we changed that Making it more of a sensor then an ability to see through walls. When activateing it a small pulse similar to sonars will ripple outward from your dot on the bottowm-left circular map on your HUD. Anything within a fair range that is a player will show up. An enemy that get hits by that sonar wave well get a 3-D cool lookin' red arrow above their head. Now you can't see the enemy but you can see the red arrow through any wall or obstacle and after about 3 seconds the arrow fades. [People on your team will receive a white-ish 3-D arrow faintly so you know where your teammates location is as well.] -This removes the funky colors that happens when you activate the current forerunner vision. -Makes it useful still but not so overpowered, and gives your enemy more of a chance. -Gives a sense of suspense as well sense now you can't see the whole body image of your enemy and what weapons they are holding. How it works: Basically your HUD calculates the position of your enemy based off the sonar wave that hits them and quickly places a near-accurate assumption of were the enemy is by placing a arrow that can be see through objects and giving you a non-stop feed on where they are moving on your bottom left HUD map. *Thoughts and ideas and how can this improve below please.* The new forerunner vision above can also be implanted for a more immersive HUD and tactical gameplay to spartan Ops and the campaign. Imagine walking toward your objective and activating the HUD Feature. Now it displays how many targets there are, gives a faint outline of their body so you can give your own digression as to weather that enemy is a brunt-jackel-or Elite. Locating them for you, and notifys you after you kill the target that its really dead for good by having a small fading in and out X next to them as they die. Overall making you feel like your HUD is futuristic, advanced, and important in tactical play. -Sorry for the crappy picture but it would be way better graphically done, but here's a jist of what i'm talking about and it could still be improved.-
-
All 10 new Halo 4 Weapons Discovered or Revealed
RayizRambo replied to Archangel Tyrael's topic in Halo 4
I honestly think the weapon on the Spartans leg is either a new brute magnum type pistol that was on the map Guardian in halo 3. Or maybe its a larger automatic pistol like SMG.