I know Sova personally. He had 4 50s in Halo 3 (every game type that still had enough players to get games at 50 later on) and would consistently go in to games on his 50 in Team Slayer and go plus double digits. I would jokingly tell him pre-game to go plus 14, and he often did it. He could have done well at MLG tournaments. You clearly haven't played halo if you are saying there was no recoil, dual smgs in Halo 2 had a ton of recoil, and you don't know what you are talking about when you say that dual weilding did not do anything. SMG Spiker in halo 3 at medium range whooped the BR or the AR and you could get two kills before you had to reload, it was fantastic, and dual weilding cut down on 'nade spamming. That any ranking system works is just a lie. Notice that in Reach they are down to ONE ranked play list and it is barely played. That's because their current ranking system is AWFUL. Several days to get in to a division and then you're in for a month and after that you start over from scratch? And the divisions only divide you in to fifths? And the ranking is based on your personal score so if you hog the rocket launcher and sniper rifle to yourself at the expense of the win that makes you go up? That's all completely retarded. If you played a large number of games in the 50 system you would end up being the rank you should be. It was competitive, thrilling, fun, and made the game successful.