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Darkrain491

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Everything posted by Darkrain491

  1. I watched CoD AW trailer. Jump pack things Promethean Vision Futuristic Hover Bike Thing Mechs etc I, by no means discredit this though. I feel that this may be CoD doing what Halo 4 tried to do, except doing it right.
  2. Actually, it's: This would be, one of the best Easter Eggs, ever, of all time.
  3. If a Red Spartan Gets in the Shotgun, A Orange Spartan in the Driver and a Marron spartan in the Turret of a chain warthog, the RvB red team warthog theme should play! who agrees?
  4. I wouldn't like that, forgers take pride in creating such things with the pieces given to them, and pelican forge art is popular, giving us the object would be very boring
  5. Things change, agreed, but does that mean they change for the better? Short answer for Halo 4? No. Halo 4 is a good game, but it is a terrible Halo game, it debases Halo's core element, alienates the long time fans and and flips the bird at the competitive community. Halo 3 was Hardly perfect, but it kept its 1000000 players a day even after the release of CoD 4, which many would argue was the best, and had a healthy population even after Reach's release. Halo 4 is lucky if it hits 20000 a day, and that is ONE YEAR after it's release. I suspect many would argue that Halo is no longer current, that's why it falters on the market, let me prove that wrong. If Halo was no longer current, then Halo 4's initial sales wouldn't be as high as they were, and this was before we knew the extent of Halo 4's lack of faith to Traditional Mechanics. I do not want a Halo 3.5, and most Fans would say the same, we want a closer to classic experience. Has anyone played Promod v3 Slayer? it is a modded gametype that cause Halo 4 to play like a combination of the best parts of Halo 2 through 4. You can choose to spawn with any on the utility precision rifles, a good feature from Halo 4, apart from the DMR and LR's negative effect on gameplay, no bloom or recoil, faster shield recharges, recharges sooner, faster base movement speed and so on, no sprint at all, modified weapons and AAs, less aim assist and so on basically, this what halo 4 should have been like.
  6. Added updates for v1.1, in the second spoiler below "EDITS"
  7. Thanks for the feedback. Are we talking the corridor roofs as the power positions? Other comments mentioned in the game were: Where is the sword? Little much Shotgun, but not overly Where do you get the sword? Very much Halo 3 mapstyle (Made me SOOOO Happy) Wheres the friggin sword spawn? So, I will have a 1.1 ready by tomorrow or Monday, Images will be up for it sometime then.
  8. Thanks for the intrest guys, I didn't use the map marker pack as I stay in a flat with my friends and it would have chewed up their bandwith to download them
  9. I got teabagged 3 days ago in a 1 v4 (me being the 1), after that, I was like nope, you guys gonna die, so when I spawned, I ran for sniper on haven, 3 of em jumped me, killed the first with my magnum, no shields left, planted a frag, he walks other it, I headshot, i reclaim the sword he just killed me for, and end with a triple kill to his teammates face with my sword, then, to finish, I caught up ten kills and won. You dont teabag a pokemon trainer, we do not like it.
  10. I do like the Aesthetics, and for me to say that about Erosion is an Achievement unlocked moment.
  11. Premier Edits: Month/Day/Year 10/01/2014 12/01/14, Map Version 1.1 Download: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/4d32fc1e-e9c8-437e-9712-52a782699200 Hello everyone, a few of you may know me already, as I express my opinion or put up some usually interesting threads. Well, today I am placing up my first THFE map, I have been forging for a while, but I feel that this is the first map that I feel is at beta stage, capable of supporting a competitive game well. So, without further ado, I give you Premier, named so as it is my first map of the new year. Premier is a 2-8 player Mirror Symmetric Arena Map on the Forge Island Canvas. the main shape started life as part of a BTB map, but soon got smaller as my budget suffered, so I cut my losses and salvaged the best parts of the map, and retrofitted it for 4v4. This map capitalizes on Map Control and Flanking, as it uses static weapon spawns, and requires the player to keep a mental timer. Static spawns benefit all players, as once players get the timing down, they will play to control that area, you know where your enemy are, you know where to go to get back into the fight, so cat and mouse play is heavily cut in this manner. Here is a Weapons Layout picture I self edited in Photoshop. This cleanly shows timers and locations, all grenades are 15 seconds. Here are some further Screenshots: The map has changed alot after 1.1, the playtest on Saturday was great, and I got enough feedback to make some edits. The sniper was barely utilized, showing that it was clearly not a good choice for the map, it is now a Railgun. Sword was often unusedd due to the lack of ways to access it and hence i have added a new entrence, I added railings and you can check the updates for further info. I included alot of Advice I received from Zandril and Squally in this map, so I hope the advice payed off. Please, I am looking forward to any constructive criticism and suggestions. This will be up on my Facebook Page, The Halo Forger Page, tomorrow at some point. If you want to see the page, it's in my Sig. This is Darkrain491, I love you community, and I guess you can call this my new years resolution. Show more maps, get better at it. See ya on the battlefield!
  12. The Latios Teabagger of Hoenn
  13. Hosting 4v4 max map playtesting, first come first accepted. the maps we will be playing on are the ones listed here on the pinned post https://www.facebook.com/pages/The-Halo-Forger-Page/584260098303865

  14. Once again, I feel the amount of Utility precision weapons are is to high, maybe 3 LRs and 3 CCs is enough, with respawns of around 30 seconds.
  15. Looking for a trial membership to do some playtests, anyone willing to help? I will add you to the playtest roster.

  16. Even with middle Island, your using around 50%+ of it. I think 4v4 is quite capable of this map.
  17. Nice use of the extraction crates Zan
  18. This Image Here? this could be seen as Structural cover. It main purpose is to provide a alternative viewpoint into the lower area. but it can also be used as cover. Whereas the dominion piece and the literal Cover forge pieces are there sorely for cover or to disrupt the sightline. thought I might provide some examples from your map.
  19. I, along with many others in the Halo Community, feel that the Light Rifle was far to much of a re-skin for it to have really been worth it's place in Halo 4. That said, I do like the concept, alternate firing modes depending on your situation, and it has a cult following now. I feel, that as we already have the BR/DMR Counterpart system, we should implement it for all the factions' utility precision rifles. While I have some Idea's for a Ex Prophet-Covenant or Storm DMR equivalent, This is dedicated to my Forerunner one, the Z-717 Molten Rifle. It shares a dual-fire mode system with the Light Rifle, but past that it is quite different. For those interested the most unique part, it's mode two. Z-717 Molten Rifle: A new Promethean/Forerunner weapon, this thing is very unique apart from one thing in that it shares a two fire mode system with the LR. Mode One: Un-Zoomed: Mode Two: Zoomed: This makes this weapon, when zoomed, far more efficient when ducking between cover, as opposed to strafing, and while you can be tempted to seek the quicker kill, it's harder to time, it consumes alot of your ammo, as unlike how the Light Rifle's system of 1 zoomed shot = 1 un-zoomed burst, 1 zoomed capsule = 3 un-zoomed shots. It adds a skill as to determining what kill time is more beneficial to your situation. The un-zoomed mode is hardly useless and is necessary for CQC defense , so can you risk ALL those tempting 1.2 Kill Times? Probably not. It's a thinking mans weapon, which adds alot more interesting tactics to an otherwise bloated and somewhat un-diverse utility precision rifle pool. If we had more diversity among the precision rifles, it wouldn't feel so bloated.
  20. The Storm rifle and Assault Rifle remove shields in the same amount of shots in Halo 4. Try it. They did take out a core fundamental.
  21. I think that as the Locust is already a fan favorite, and as you said, breaking canon for multiplayer is hardly new, it makes only sense to include. Since it's appearance in Halo Wars, fans have been asking for it to be used in a FPS Halo title. Now that we have a UNSC Mech to give a counterpart too, I think it is time the many fans and supporters of the Locust in FPS Halo got their wish. As you can see from my mechanics, It can be made very unique and quite a good counterpart to the Mantis without becoming a re-skin of it.
  22. Well alright then. Your thoughts on the Molten Rifle, I am VERY proud and Interested for that weapon to see light in a halo game, it is something entirely new.
  23. The Carbine, BR and DMR are very distinct. The Light Rifle was a cross skin of the BR and DMR. If you go back other my precision weapon balancing thread, you will find plans for a weapon I designed the mechanics for named the Molten Rifle. Give it a read, I am sure you will find it very unique, and worthy of a slot due to this. Many are in the believe that the Storm Rifle and Plasma Rifle should get their Halo CE traits back to make them more distinct, and give reason for there to be a choice. When you make a reason to have the choice, It becomes worth trying. Take another look at my Precision Rifle thread. If you could Choose between the Molten Rifle, BR and Carbine for Precisions and My AR mechanics, A more classic Mechanics wise Plasma/Storm Rifle and Some other more unique automatic Forerunner weapon for primaries, and all the secondaries I mention, does that seem more inline with a sensible and closer to classic feel? Or atleast For social. social will let you pick your starts, while in ranked, there would be gametypes that start with each weapon, such as BR Slayer, Carbine Slayer and MMolten Slayer. does this seem better The Carbine, BR and DMR are very distinct. The Light Rifle was a cross skin of the BR and DMR. If you go back other my precision weapon balancing thread, you will find plans for a weapon I designed the mechanics for named the Molten Rifle. Give it a read, I am sure you will find it very unique, and worthy of a slot due to this. Many are in the believe that the Storm Rifle and Plasma Rifle should get their Halo CE traits back to make them more distinct, and give reason for there to be a choice. When you make a reason to have the choice, It becomes worth trying. Take another look at my Precision Rifle thread. If you could Choose between the Molten Rifle, BR and Carbine for Precisions and My AR mechanics, A more classic Mechanics wise Plasma/Storm Rifle and Some other more unique automatic Forerunner weapon for primaries, and all the secondaries I mention, does that seem more inline with a sensible and closer to classic feel? Or atleast For social. social will let you pick your starts, while in ranked, there would be gametypes that start with each weapon, such as BR Slayer, Carbine Slayer and MMolten Slayer. does this seem better
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