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Everything posted by Darkrain491
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Pelicans? Are you mad? They use a frigate!
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Johnson was in halo reach as a firfight voice, and thats the last we will see of him except in anniversaries.
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Their armour has gel layer that is meant to take the impact, after all how did noble six or chief survive their freefall?
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so he comes back with a AI fetish!? That's wrong dude....
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Going on a search for ex-members if ensamble is hadly difficult. They could abduct them in the night and force them to work for them. Or turn them into super soldiers.
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seriously you make it sound like they are super shock trooper versions of odsts. They must retain some measure of strength from then original Spartan projects or there is no point in naming them Spartans. They might as well BE odsts. By making them simply faster is pointless chase any well trained solder can be fast, they even describe buck as if he were any better he would be a Spartan, and rookie was even better than him.
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which is better halo 3 or halo reachj
Darkrain491 replied to bamshadabedi's topic in Member Created Work
Halo reaches custom games were better for options and parameter alterations but that's pretty pointless without any good maps to play on, cussed more often than not forge maps would lag.- 19 replies
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Pokemon! Calling all players and enthusiasts!
Darkrain491 replied to Darkrain491's topic in General Discussion
the first there moves you suggested I already use fourth move being brick breack -
which is better halo 3 or halo reachj
Darkrain491 replied to bamshadabedi's topic in Member Created Work
Halo reach a forge was way better apart from the lag- 19 replies
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If we are playing as marines in power armour then what's the point in being a super solder?
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which is better halo 3 or halo reachj
Darkrain491 replied to bamshadabedi's topic in Member Created Work
Halo: Reach crammed to many new aspects into one game. Had the additions been more gradual and peiced in over a set of games it might have went down better.- 19 replies
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Pokemon! Calling all players and enthusiasts!
Darkrain491 replied to Darkrain491's topic in General Discussion
Working on a New Weaville, anyone want to recommend a new moveset for me? I like the one i've got in mind but would like some outside opinion. -
which is better halo 3 or halo reachj
Darkrain491 replied to bamshadabedi's topic in Member Created Work
Halo 3's campaign was way better, thats not to say Halo: Reach's was poor. Halo 3's campaign was deep. it effectivly showed the hardships Cheif faced without Cortana's help, and how he learned that the Arbeiter was as much a victim as him, and how they became freinds against impossible odds, and how learned the Elites could be trusted, given the chance. His emotional reactions are displayed well, given that you can't see his face. And when he is re-united with Cortana, the game essentialy re-ignites the Halo CE mission 'Two Betreyals', to reflect their reunion. The Halo: Reach campaign effectively portrays the fall of Reach, against the Spartans and Reach itself. The way they kill off Jorge first is excellent at portaying that the toughest can fall first, as he is a Spartan II. It also had a very sad ending, seeing your own Spartan make a last stand, knowing he will fall. The way the feelings of Noble Team reflect as they lose more members is also well done. As far as multiplayer is concerned, Its a little more complicated. Halo 3s multiplayer is often said to be flawless, which in many ways, it is. Effectivly balanced weapons, vechicles and equipment, good selection, and good, original maps or well chosen remakes. Halo: Reach's multiplayer, however, had very mixed reveiws. Some of Bungie's ideas were good but they were weighed down by the bad ones. The basic maps were recycled from the campaign and remakes were made on Forge World so the rotation of the satelite on Acension didn't happen. they basic maps were ultimately quite poor and only a small number were really in any way well made for multiplayer. The number of overpowered Items was high. The Armour Lock being the most infamous. Explosions were too powerful, and many balanced aspects from the beta were toned down for no reason (Plasma Luancher tracking) and many overpowered aspects were left untouched (as previously mentioned, Armour Lock). The good aspects included the addition of sprint, intresting new vechicles, much more armour customisation. The ranking system required no skill whatsoever, all you had to do to rank up was play the game alot. MLG even dis-agreed with the changes and removed it from its leagues. So in my opinion, I have favourite aspects from both games, but i'd have to say Halo 3 was better, it was more balanced, better story and It had better maps.- 19 replies
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Yeah I thought that to, it is WAY to big. seriously, it looks ugly, like some sort of satelite probe.
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The Marine even said '2 Kilometers, easy.' thats 1 and half miles of freefall., and the gel layer is in the armour, not the body, so again, they could survive many of the death heights that you could die from in reach. Now considering that in Halo CE, you take fall damage, it would make sense in halo reach, that you take fall damage, as this is before even Halo CE. But now, as Halo 4 is set after Halo 3, were Cheif survives his 2 Kilometers or 1and a half miles of freefall, in his MJLONR Mrk. VI Armour, and survives, as it now has a gel layer, so by that logic, the halo 4, Spartan IV armours will have gel layers, hence, they should be able to survive vey high fall heights such as the Cheif did in Halo 3.
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He wasn't cut in half (Anikan) just most of his legs were cut off, then his body was crisped by lava in places
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Halo Wars 2 My Wishlist Replace Flamethrower Troops with Snipers, by the time a Flamethrower Troop unit got within range of a Jackal unit with the Beam Rifle upgrade.... actually, they didn't reach them. Simaler to Jackal units, there are two, and they start with BRs and upgrade to Sniper Rifles. Rhino's as usuable, skirmish units. Spartans should be able to equiped with whatever you want, but you can upgrade their weapon teirs so you can equip better weapons as you level up the teir e.g. teir 1: BR: longer range, less DAM/SEC, AR: Shorter range, more DAM/SEC and Dual SMGs: even less range, even more DAM/SEC. And when a Sartan commandeers a vechicle, you should be able to remove him from the vechicle (if you made the vechicle returns to normal DAM/HEALTH output, if it was captured it is desrtoyed). Falcons suck, use Hornets again Warthog comes with a turret standard, its fist upgrade changes to a damage upgrade for ram and less recoil damage. Mongoose with rocketeer is the new basic UNSC scout, upgradable to spartan laser. Revenants as part as the Covenant armada. Locusts move faster, but do less damage, or have less range, not both, probably the latter. Banshees were to weak, make them stronger. Add Promeateans as a playable faction, replacing the Prophets. Add a faction led by the Halo 3 Arbeiter as good guys, so he uses Elites, but also Mrines equipped with Covenant weaponary. His equivelent to Spartans would be the 'Paladin Elites' that work like the Spartans, but with Covenant weapons. Make Wraiths a bit stronger. Make the Base Defence Tuurets ALOT stronger. Increase the maximum unit cap for all factions, allowing for much bigger battles. Make a Multi-Team mode (If not all ready done, i don't know). Make the player alerts alot fairer and more accurate. Include the IWHBYD Skull. Make the timeline with even more content. Theatre mode should capture matches this time. Include The Prowler, Spectre, Phantom, Pelican and Spirit as consructable units for their resective factions. Include the old UNSC Leader Powers, but completely change the Arbeiter, Covenant and Brute Cheiftan Leader Powers, giving the Arbeiter the Glassing Beam, as we don't know the full extent of the Prometheans powers we can't really suggest one. Make Scarabs less OP. Make Vultures Stronger. Make even bigger maps and make even bigger matchmaking games, with perhaps 5v5. These are all my wishes for a Halo Wars 2. Will it be made? We can only hope.
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In Britian we only get the Xbox in the Legendary package
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Ahh... so like the DMR of reach without the expanding crosshairs from people didn't like? I know the DMRs still in the game though, so, is there no recoil?
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Johnson's ressurection would be the ultimate story weakener in the history of gaming. Worse than the MW 2 random, stupid, confusing and very, very unexplained reasons for sheperds actions, Or Soaps death in MW 3 (not just saying that cuase i'm Scottish ). I admittedly have worked out shepards reasons (he started a war he knew he would win, if it wern't for S+P, and make himself look good after MW 1 when he epicly failed despite the fact he wasn't a character).
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Halo 3 was fun for the ridiculous fact there was no fall damage, well that and other reasons, as i said, gel layer could have taken most of the impact. cheif survives that massise freefall at the beginning of Halo 3. If you need proof they can survive massive fall height, then there it is This I agree with. No damage, a little reaction though.
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The person who made that decision is a genius. with a person like that making Halo 4 it has to be awesome. All I have to say for now on this matter.
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Halo 4 BR is basically the same, except different reticule, and in my opinion, a wierd scope.