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Dog

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Everything posted by Dog

  1. Vote every week for your favorite game in the community. Vote please http://challonge.com/343IndustriesGameoftheMonth voting ends every week at 12:00am ends this month Thank You
  2. Hello people i have finally created a server on the Xbox 360 Minecraft version. If you would like to join the server message on Xbox live to Hotdog8818- Server. I am thinking to make it a 5 hour server on certain days. so cya there
  3. Join the Playdate guys,, message D38 Boss

    1. Frankenzer

      Frankenzer

      You should join too :D

  4. Spartacus is now playable. I didnt see it on the arcade or front page,but look up in the games section Spartacus legends and pin it and download it. 1st one to rate it wooo! lol

  5. Good Job Drizzly! I still remember when you were saying a year ago " Hows the Staff Job Going" lol.
  6. Source-IGN Fable 3 is currently free on Xbox Live Marketplace. Lionhead's action RPG can now be downloaded even if you don't have any Microsoft Points in your account. Simply select "use Microsoft Points" when prompted, to start downloading the game. Unfortunately, you have to be an Xbox Live Gold member to take advantage. Silver members will be asked to fork out 3600 MS Points. It's unclear right now whether this is a mistake on Microsoft's behalf, or a treat ahead of this afternoon's E3 conference. We've heard nothing from Microsoft.
  7. Source,Source,Source XBOX 360 Rest assured, the Xbox 360 isn’t done just yet. While the Xbox One took center stage at this years Microsoft E3 presentation, Microsoft's Yusef Mahedi took the stage at the start of the presentation to assuage any fears that the company would abandon the aging console. First up: there's an entirely new Xbox 360. It's a sleeker model stylized after the Xbox One, and, while details are currently scant, it's available, well, right now. And there'll be plenty to play on your brand new revamped Xbox 360 in the coming months. Microsoft will introduce a reward of sorts for Xbox Live subscribers: starting July 1st until the launch of the Xbox One, anyone with an Xbox Live Gold membership will be able to download two classic Xbox 360 games, free of charge. First up are Assassin's Creed 2 and Halo 3. Folks who've subscribed to Sony's PlayStation Plus program have been getting these sorts of freebies for ages, so it's nice to see Microsoft offering something extra for those willing to pony up their $60 a year. We're also been assured that there'll be plenty of new games coming for the console in the next few years, including Grand Theft Auto V, Max: The Curse of the Brotherhood (which looks rather terrifying), and Dark Souls 2. We also got a glimpse at the upcoming World of Tanks: Xbox 360 Edition, which brings the free-to-play tank combat MMO to consoles for the first time. New Xbox 360 Design (Xbox One Design) Microsoft has announced a new model of the Xbox 360. It is smaller, sleeker, and quieter than the prior "slim" model. It's available starting today in the United States, UK, Canada and Australia, with more territories coming soon, according to Microsoft. Pricing for the slimmed down model will be the same as the older model, with a 4GB (no Kinect) edition running $199.99 and a 250GB model priced at $299.99. A 4GB system that includes the Kinect will cost $299.99. Here's a look at the system: ________________________________________________________________________________________________________________ XBOX ONE ________________________________________________________________ Microsoft has announced the lineup of games for its upcoming Xbox One console at its 2013 E3 press conference in Los Angeles with highlights including Ryse: Son of Rome and the god-sim Project Spark. The first game announced at Microsoft's E3 press conference in Los Angeles was Metal Gear Solid 5: The Phantom Pain, featuring Kiefer Sutherland as the voice of Snake. The trailer opened with a scene on horseback reminiscent of Red Dead Redemption and detailed gameplay elements such as "deeper stealth action" and "tactical espionage." The next exclusive Xbox One game to be announced was Crytek's Ryse: Son of Rome, which is a first-person "sword-and-sandal" epic set in ancient Rome. It featured both hand-to-hand combat and massive battle set-pieces. Ryse is compatible with SmartGlass and Microsoft used it to illustrate the new Timeline mode -- an expansion of Xbox 360's achievements. Moving on, The Witcher 3: Wild Hunt will be available on Xbox One and features a free-roaming fantasy experience. It will feature several exclusive features for Xbox One including optional voice commands through Kinect. Though no official title was given, 323 studios announced that a "Halo FPS" will debut in 2014 on Xbox One. It will run at 60 frames per second and feature cloud-based gameplay. The opening cinematic showed Master Chief dressed in a monk's robes wandering across a desert and ambushed by a large biomechanical creature. Project Spark is a first-person world-building game that incorporates fantasy and sci-fi elements and is cross-compatible with Windows 8. It is part open sandbox and part game design tool with real-time terrain morphing. In the demo, a character built a cliff bridge in real time to attack a swarming army and then turned the main character into a mech. This is one of the most interesting-looking games in years. Dead Rising 3 stars a "Sons of Anarchy"-type protagonist named Nick and features open-world gameplay and "no load times." The game has destructible environments and "hundreds" of improvised weapons. Cars feature prominently and you can drive your vehicle GTA-style through hordes of zombies. It will be available "this holiday" and exclusively for Xbox One. The final Xbox One-exclusive game announced was a hybrid FPS named Titanfall, which also features mech-based combat. The Microsoft press conference featured an extended demo of frenetic, gun-based gameplay, and it appeared that switching between being on foot and the mech was seamless. The game comes from ex-members of the team behind the Call of Duty franchise and it will be available later in spring 2014. Last month Microsoft revealed several games at its Xbox One unveiling, including sports games Madden NFL 25, FIFA 14, UFC: Ultimate Fighting Championship, and NBA Live 14. Meanwhile, action-based games included Forza Motorsport 5, Quantum Break, and Call of Duty: Ghosts.
  8. Dog

    Halo is DEAD!

    well the funny thing is the highest amount of people on big team battle is 1667. in halo reach it was 7000's
  9. Source Available only for Windows 8 and Windows Phone 8, "Halo: Spartan Assault" is a new top-down action shooter that brings a "Halo" video game to touch-based devices for the first time in franchise history. Developed by 343 Industries in conjunction with Vanguard Games, "Halo: Spartan Assault" provides an accessible, pick-up-and-play experience for fans and newcomers alike. Set between the events of "Halo 3" and "Halo 4," "Halo: Spartan Assault" is a new chapter of the award-winning "Halo" universe that explores the first missions of the Spartan Ops program and dives deeper into the backstory of Human-Covenant wars. Play through the eyes of either Commander Sarah Palmer or Spartan Davis stationed aboard the UNSC Infinity as they fight never-before-seen battles against Covenant forces. With rich storytelling, intuitive controls, and best-in-class action, audio and graphics, "Halo: Spartan Assault" brings the epic scale and action of the "Halo" universe to mobile devices through unrivaled action and intensity. DEVELOPER 343 Industries and Vanguard Games PUBLISHER Microsoft Studios GENRE Top Down Shooter RELEASE DATE Coming July 2013 PLATFORMS Windows 8, Windows Phone 8 PLAYERS 1 Original "Halo" gameplay. An action-packed, single-player campaign spanning 25 missions in battles never before experienced in the Halo Universe, all played from a top-down camera view New and immersive storyline. An original story set between the events of "Halo 3" and "Halo 4," experience a new war with the Covenant, the first missions of the Spartan Ops program and the rise of Commander Sarah Palmer, all with best-in-class graphics and audio Built for simplicity. A unique fusion of touch and consolelike controls for easy pick-up-and-play gaming, with the added flexibility of keyboard and mouse controls on Windows 8 PCs and tablets2 Integration with "Halo 4." Earn experience points (XP), all-new Achievements, and unlock emblems for your "Halo 4" Spartan career, with additional integration features available after launch Nonstop competitive fun. Compete against friends in Leaderboards or hone your skills against an onslaught of Weekly Challenges while collecting more than 40 in-game Achievements and Medals In-app purchases. Grind to earn upgrades or speed up your training by purchasing credits for boosts, unique weapons or armor abilities Only on Windows. Available only on Windows 8 PCs and tablets and Windows Phone 8 devices. Im BAck Jack!
  10. Source Available only for Windows 8 and Windows Phone 8, "Halo: Spartan Assault" is a new top-down action shooter that brings a "Halo" video game to touch-based devices for the first time in franchise history. Developed by 343 Industries in conjunction with Vanguard Games, "Halo: Spartan Assault" provides an accessible, pick-up-and-play experience for fans and newcomers alike. Set between the events of "Halo 3" and "Halo 4," "Halo: Spartan Assault" is a new chapter of the award-winning "Halo" universe that explores the first missions of the Spartan Ops program and dives deeper into the backstory of Human-Covenant wars. Play through the eyes of either Commander Sarah Palmer or Spartan Davis stationed aboard the UNSC Infinity as they fight never-before-seen battles against Covenant forces. With rich storytelling, intuitive controls, and best-in-class action, audio and graphics, "Halo: Spartan Assault" brings the epic scale and action of the "Halo" universe to mobile devices through unrivaled action and intensity. DEVELOPER 343 Industries and Vanguard Games PUBLISHER Microsoft Studios GENRE Top Down Shooter RELEASE DATE Coming July 2013 PLATFORMS Windows 8, Windows Phone 8 PLAYERS 1 Original "Halo" gameplay. An action-packed, single-player campaign spanning 25 missions in battles never before experienced in the Halo Universe, all played from a top-down camera view New and immersive storyline. An original story set between the events of "Halo 3" and "Halo 4," experience a new war with the Covenant, the first missions of the Spartan Ops program and the rise of Commander Sarah Palmer, all with best-in-class graphics and audio Built for simplicity. A unique fusion of touch and consolelike controls for easy pick-up-and-play gaming, with the added flexibility of keyboard and mouse controls on Windows 8 PCs and tablets2 Integration with "Halo 4." Earn experience points (XP), all-new Achievements, and unlock emblems for your "Halo 4" Spartan career, with additional integration features available after launch Nonstop competitive fun. Compete against friends in Leaderboards or hone your skills against an onslaught of Weekly Challenges while collecting more than 40 in-game Achievements and Medals In-app purchases. Grind to earn upgrades or speed up your training by purchasing credits for boosts, unique weapons or armor abilities Only on Windows. Available only on Windows 8 PCs and tablets and Windows Phone 8 devices. Im BAck Jack! View full article
  11. Source-Wired.com My first thought, honestly, is how boxy it is. In 2010, Microsoft released a “slim” version of the Xbox 360 that was literally streamlined, with a curvilinear X-shaped form that made its predecessor feel clumsy in comparison. The Xbox One is a bit bigger than the 360 and as rectangular as it gets. It’s not without its flourishes, though. It’s a deep, glossy black that the industrial design team calls liquid black. The top of the console is subdivided into two 16:9 rectangles, derived from the traditional aspect ratio of widescreen televisions—one is solid and glossy, the other a matte panel that’s entirely vented to help as much air pass through the system as possible. The front is nearly without embellishment; even the optical disc drive slot blends into the frontpiece of the box. On the whole, it looks more like a TiVo than any gaming console I’ve ever known. A deep chamfer at the base of the front panel makes it appear to levitate, and similar touches on the Kinect sensor make it look almost cantilevered, like Wright’s Fallingwater. Both are squatter than their predecessors, with a powerful heft. The controller, too, is noticeably changed: the humplike battery pack on the underside is all but gone; the odd circular directional pad has been replaced by a more precise cross-shaped one, the triggers and shoulder buttons are carved from a single graceful swath of material that extends from one side to the other. Over the next two days at Microsoft, I’ll see just about everything that went into making the Xbox One, from laser-printed controller mock-ups to Kinect-enhanced game prototypes. But standing on that pedestal right now, it’s all just a cipher. The bumplike battery pack on the controller’s underside is all but gone; the triggers and shoulder buttons are carved from a single graceful swath of material. THE MISSION The Xbox 360 has been on the market for 90 months now. Seven and a half years is a long time for a game console, especially when you consider that the original Xbox lasted barely four. Each year since the 360 came out, Whitten, who reports to Don Mattrick, president of Microsoft’s Interactive Entertainment Business division, has asked himself one question: Is it time to build the next console? For a long time, the answer to that question was, “No.” But by the time 2011 rolled around, even Whitten had to admit that the 360 was, he says, “a bit long in the tooth.” While it had received a hardware refresh, its specs still sounded like a Model T in the age of the Tesla Model S: 512 megabytes of RAM and a graphics processor that had been overtaken by halfway-decent PCs years before. While game developers were eking everything they could out of the 360’s ancient architecture, Whitten and the rest of the entertainment division also knew that a fundamental shift had happened—not necessarily in gaming itself, but around it, and in ways that would change it permanently. When the 360 launched, smartphones hadn’t yet trickled out of the corporate world; Netflix was strictly a DVD delivery service; the “cloud” was something that got in the way of a suntan. (Hell, in 2005, people suntanned.) And a big part of the 360’s longevity was Microsoft’s ability not only to develop games but also to forge partnerships that took advantage of these new staples of online life. So as those deals proliferated, so did the things the Xbox 360 could do. People played Halo 3 on their Xbox, but they also watched Netflix. They bought Kinect sensors for controller-free experiences, but they also burned through seasons of Deadwood on HBO Go and caught sports highlights on an ESPN app. But all of this new functionality was built on patches and firmware updates. The 360 simply wasn’t constructed that way, so when the Xbox One was greenlit in the fall of 2011, “the decision wasn’t, ‘We need a gamebox,’” Whitten says. “It was, ‘We need a living-room experience.’” Built that way from the ground up. still, first it is a game device. And to that end, it needs to feel like a step forward. For seven generations now, consoles have delivered increasingly sophisticated visual experiences, from the soundless and rudimentary Magnavox Odyssey in the pre-Pong mid-’70s through the Nintendo-Sega wars of the ’90s to the lens-flare and motion-capture effects of the PlayStation 3 and Xbox 360 today. As we brush against photorealism in our games, though, we also reach the problem of too perfect. It’s a corollary of the uncanny valley, that conceptual chasm that induces a faint feeling of disgust when we see virtual humans that are not quite right: the ideal is actually not ideal. So early demos of racing game Forza Motorsport 5 for the Xbox One try to skirt that issue by modeling imperfection itself: scuffs on wheels, orange-peel pattern on paint, tire marks where Armor-All has worn away. Quantifying graphical performance is notoriously squishy. That being said, Microsoft touts the Xbox One as delivering 8 times the graphic performance of the 360. If you were to go by raw transistor count, that performance jump would be closer to tenfold: the Xbox One boasts 5 billion to the 360’s 500 million. More concretely, those paltry 512 MB of memory have been boosted to 8 GB. Quantifying graphical performance is notoriously squishy. That being said, Microsoft touts the Xbox One as delivering 8 times the graphic performance of the 360. As PC gamers know, though, the more horsepower you’ve got under the hood, the more heat you generate; the more heat you generate, the more airflow you’re going to need to dissipate that heat. Usually, that is going to come from fans, but the engineering team kept things quiet by shrinking a number of internal components for better airflow within the console. Allow me a few sentences of total geek-out on this: A new 500-GB hard drive was designed in-house, likewise a custom-built Blu-ray–capable optical drive. A single 40-nanometer chip contains both the CPU and GPU rather than the two dedicated 90-nm chips needed in the 360. In fact, a custom SOC (system on a chip) module made by AMD contains the CPU/GPU chip, the memory, the controller logic, the DRAM, and the audio processors, and connects directly to the heat sink via a phase-change interface material. Whew.
  12. Like I said before as stated" I have the best internet I can get around here" The servers go down constantly.
  13. Honestly when I play halo, now I think of a horrible game. My friends sold there halo 4,and bought call of duty instead. I can never get in a game, and if I do its just a horrible connection, and also just people camping,glitched,modding, and its crazy.I honestly dont like how 343 industries took all the fun out of reach so they would have everyone go to halo 4. If they thought all these game types were great why didnt they move them to halo 4? Now those people who can never get on halo 4, halo 4 is different than before. So there is no need to stick up for halo 4 if you can never play it. Also dont say there isn't modding, because there are tons of aim botters,and modded maps. Even spades showed me a modded map, and its about your spartan being giant. I have seen people shoot straight in the air, and the bullet manages to kill somebody still. And also dont blame the servers on microsoft, because ms is only a publisher for halo 4 not a developer. When I played halo when bungie around, it lagged somtimes,but come on now this lagg now is redicolous.
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