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Man of The People

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Everything posted by Man of The People

  1. Ms. Mystic You have some valid points, and thank you for keeping this on an informative level, and not persuasive like The Jackal Ultra ( I have no clue what his actual title says, smh, so I'll just call him by his forum rank) But the Sniper Rifles do have a pretty hardcore aim assist, at least when I'm using in I notice it ( especially in Halo 3) The other weapons still don't require skill I have around a 5.00 k/d with the shotgun and around a 3.00 with sword all because I know to pick them up and get close to the enemy, that doesn't require much skill. And you said the rocket launcher requires you to know where your opponent is going to be and fire ahead of them ( that's considered precision). I didn't say just because you have a sniper rifle your going to get one ( I'm not going to force you to, read what I said again though) Most players ( or to "quote" The Director, strategic players) know not allowing the other team to obtain power weapons is achievable by camping the power weapon spawns, camping the spawns is a good way to stop the other teams progress To Number 4) I've already answered and The Jackal Ultra wants me to stop repeating myself ( I'm trying to stop, but people make the same arguments) I will play which ever one is the new competitive playlist, and if it's infinity slayer ( which it probably will be) then I have to voice my concerns ( Please note people they are concerns, thank you for realizing that Ms.Mystic unlike a few others) To The Jackal Ultra 1) Sniper uses auto assist, and it's still a power weapon and doesn't require that much skill ( point, aim, fire, at least that how I get my kills, and I've got an solidly positive k/d so I must be doing something right) 2) You will still get a power weapon or some other way to keep your advantage 3) Who said there weren't going to be weapons already on the map, and if there aren't that still doesn't take away the fact that ordinance drops are a problem. ( Ordinance System wouldn't be pointless if there were weapons on the map, to quote the others and yourself, "they would help to stop the camping" ( no they wouldn't )) You do realized you can camp outside right, you don't have to be indoors to camp. ( "sigh") 4) At least in the CURRENT ( previous, are you already playing Halo 4???) Halo Games players who get the power weapon only have so little time they can use it before it runs out, and after it runs out players have to wait for it to spawn back before they can go grab it, most players use their other non power weapons during this time ( do weapons not run out for you, are you playing matchmaking or custom games???), and so what you're saying is with the ordinance drop skill will become," Is My Rocket Launcher better then your Sniper Rifle" (or overshield,or other power weapon or special ability). 5) You're Repeating the same response all over again ( I just copied and pasted your previous post there), but I have to because your repeating the same arguments/questions. This is becoming more about people trying to prove me wrong then being informative ( The forums are funny that way). I didn't know I have to agree with you and can't voice my own opinion on THE COMMUNITY FORUM ( I'm pretty sure I've played Halo enough to voice my opinion on this forum). I'm not complaining, I'm just stating the opinion of me and some of my friends. People like you are part of the reason we don't usually speak on the forums, you start turning it into a persuasive discussion instead of an informative one when people say something against an idea of 343s or an idea of your own. I'm not trying to change your ideas, I'm only informing you all and 343 ( if they're reading) on me and many other people I know in the Halo community of our opinion. If you don't like it don't read it. While I'm Reading The Posts http://i.imgur.com/tCp90.gif
  2. "Sigh" First if a player is trying to hide why would they use an ordinance drop in the first place if they now it will give their position away. Dear Second Paragraph, of course the inexperienced player is at a disadvantage, inexperienced players are always at a disadvantage against experienced players, but at least the experienced player wasn't given an advantage like ordinance drops. The inexperienced player and the experienced one were fighting at the same level with the same spawn options, but now the experienced player gets rewarded for pwning the inexperienced player he is fighting. ( Did you read the previous posts??) And you need only get 5 kills not even in a row to get the ordinance drop, That Even Worse Then Having To Get A Kill Streak. To answer you third paragraph, all the things such as: maps, customizable controls, power weapons and vehicles, every player has access these to and they aren't awarded to players for earning points, their given to you when you buy the game. Everyone can go to the start menu and customize their controls ( it's not reserved for experienced players), everyone has the same spawn loadouts and spawns with the same weapons ( at least in Halo, thank you Bungie), and everyone spawns with a map in their corner ( did you not spawn with a map in the corner of your screen???) Calling out Paragraph Number Four! If you want Strategy go play Starcraft. The only strategy involved in Halo is deciding which weapon you are going to use to defeat your opponent and how your going to do it ( will you go left, right, down, up and when). And when I pick up a rocket launcher I'm pretty sure I have the advantage over someone using an assault rifle, even if he also has a power weapon then it's whoever gets the first kill with their power weapon and picks up the other persons takes the advantage, this wouldn't happen if power weapons only spawned on the map like they do in every current halo game. And now that I know that players can get an ordinance drop without a kill streak the map is probably going to be littered with power weapons. And Last But Not Least this goes out to Paragraph Number Five. That is a good strategy to use with the Ordinance Drop, and then after said player gives his failing teammate the ordinance drop they will continue to pwn the other team now that there failing teammate has been given a power weapon as an advantage. While that is strategy, it really isn't that hard to think to give your teammate who is having an off day the power weapon. Obviously I can tell you like the Ordinance Drop ( doe), if you fail to see why I think ordinance drops is a bad idea then you haven't read any of my previous posts. P.S you can read this one too. I still feel Ordinance Drop is a flawed idea and I don't care if you do, I'm just stating my opinion. (These comments I've made in my posts aren't just the ideas of one person their the ideas of many people that I've played through the Halo Series with, I'm a messenger and voice myself, and if I seem rude it's because I don't like saying the same thing twice and/or answering questions I find silly)
  3. 1) So your saying each time before you use the: sniper rifle ( which uses auto-aim), sword (which uses lunge), shotgun ( which uses a wide aim range), and rocket launcher ( precision are you serious?),you take all these measurements into account. How long do your games take? 2) ( Can't Stress this enough), I'm not saying you use the ordinance drop for sniper rifle twice, I'm saying you find a sniper rifle thats already on the map, use the sniper rifle that was already on the map to get kills, once you get 5 kills with the sniper rifle that you had already found on the map ( and did not use ordinance drop to get), you use ordinance drop to get another. 3) The players that get the ordinance drop first are going to be the ones that camp the other power weapons spawns first to prevent other players from reaching them. And players that camp the power weapon spawns ( before they get their ordinance drop) and manage to get their power weapons will get their kills with the power weapons, but instead of them now having to use a basic weapon once they've run out (of the power weapon) they probably earned enough kills with their old power weapon to ordinance drop another. Ordinance drop isn't ending camping it's rewarding it. 4) 1) No halo game has ever really been able to match up players according to their skill ( Halo 3did the best job with ranked matches, and yes I know about Reachs hidden true skill system, it isn't good). 2) It is difficult for a team to fight against another team that managed to get their rockets, shotguns, or sniper rifle's first. If two people are evenly matched in true skill the game soon becomes whoever gets the best weapon first wins ( a.k.a power weapon first, a.k.a ordinance drop first). 5) There is no 5, so I'll just say Ordinance Drop shouldn't even be in competitive gameplay. Things like ordinance drop belong in campaign, custom games or a playlist that isn't ranked. The Title Post is Ordinance Drop Flawed Idea ( not final thought), and I know 343 listens to the forums ( which are good........ some of the time).
  4. Thanks for the advice, but if infinity slayer is the new team slayer and/or competitive playlist then something has to be said. 1) Power Weapons don't require skill 2) I said if you pick a sniper rifle already on the map, then after getting 5 kills get yourself another one with the ordinance drop 3) No one will camp the weapon spawns besides people that already got a rocket launcher or shotgun through ordinance drop, and they'll only camp those areas to prevent players who haven't obtained a power weapon from getting one. 4) The other team won't be able to call an ordinance drop because they'll be getting killed constantly by the team that got their ordinance drop first. 5) Ordinance Drop only deals with the issue of people camping near power weapons by already giving people power weapons, once a player has a power weapon through the ordinance drop they'll only go to the actual power weapons spawn to camp and prevent the other team from acquiring that weapon or to refill ( still preventing them from picking up that weapon). Ordinance Drop unbalances the game, previous Halo games are good because they make it so that there are only a few power weapons on the map at a time. If you want an example of something in Halo like ordinance Drops that made the game unbalanced, play invasion slayer as the elites on Hemmorage, the Spartans start off with a range advantage, and once they get the sniper rifle from the weapons drop the elites get pwned and can't even get the next capture point because their getting killed by the sniper rifle. Ordinance Drop does not balance the game. People that get the ordinance drop are going to camp the other power weapons spawns and keep the other team from ever making a comeback. There really isn't much someone can do with an assault rifle, DMR, or battle Rifle against a guy holding a rocket launcher or sniper rifle. And don't say "not everyone's going to use the sniper rifle, rocket launcher, or other power weapons" because we all know everyone will.
  5. Your Welcome to your opinion, but things like ordinance drops shouldn't even be in competitive gameplay like infinity slayer because players will no longer win because of their skill, their going to win because they managed to get their ordinance drop first. They are as over powered as COD care packages, but in Halo Standards. In Halo The Rocket Launcher, Sniper Rifle, and Shotgun are all considered power weapons, and now with ordinance drops you can spawn yourself one after obtaining a 5 kill streak, people no longer have to wait for these power weapons to spawn, they'll probably be at least three or more of these weapons on the map at a time from people using ordinance drops. Even though infinity slayer is a team game, someone could just pick a sniper rifle on the map, gain 5 kills then ordinance drop them self another. Currently in Halo if someone uses the rocket launcher or the sniper rifle they have to wait for another one to spawn in the same location it always spawns giving everyone a fair chance to pick up that weapon, with ordinance drop rocket launchers, sniper rifles, and shotguns (and any other power weapon) are going to become as common on the map as DMRs and Assault Riffles. Team work will be either to protect your teammate using the sniper rifle until he gets his ordinance drop and spawns himself another, and it's not that hard to take out a team of 4 when your team has rocket launchers, sniper rifles, and shotguns. The Power Weapons are going to become the most used weapons in Infinity Slayer, and what skill does it take to use a power weapon. As I said before infinity slayer won't be about skill it'll be about who gets the power weapons first ( a.k.a who gets the ordinance drop first). Ordinance Drop isn't Just A problem for players with little experience, it's also a problem for talented players who like to win their games based on their skill and not a power weapon. Even experienced players will have a problem when their opponent can just ordinance drop a rocket launcher instead of having to fight with with an Assault Riffle or DMR. It's not competitive play worthy.
  6. The matchmaking system tends to try to pair players based on their skill levels, but there usually is that one player who is better then others. It's good to know that players won't be able to stack their ordinance drops. Hopefully matchmaking will be more improved in pairing up players based on their skill. But Ordinance Drop is comparable to care packages in COD, and care packages were awarded to players that achieved kill streaks, these same players were often more skilled then the other players, the more skilled players tended to continuously pwn the less skilled players simply because they spawn with better guns giving them an advantage making the game no fun for the less skilled player. This is one of the reason players in COD tended to hack and cheat in order to beat the more skilled players ( not saying players in halo don't hack and cheat it's just much, much less often, (thank you Ban Ham)). Halo has been safe from this unfair type of gameplay because of the fact that everyone is given the same options to spawn with and nothing is awarded to a player for kill streaks making the game fair and based mostly on skill. Currently in Halo if someone is terrible it's not because they are at a disadvantage it's because they are just less skilled and still have more to learn about the game. In COD if someone is terrible it's often because the more skilled player has better weapons just because they've played the game longer giving the less skilled player no chance of winning because the more skilled played already spawns with better guns and those better guns help the player to achieve more kill streaks that add on to their advantage. Ordinance drops being the same as care packages will most likely have the same effect, keeping the strong strong and the weak weak.
  7. The Player that is more experienced will probably get the ordinance first, and once they get an ordinance drop they'll be sure to keep it, the less experienced player doesn't stand a chance of killing an experienced player who knows the map and is also awarded a rocket launcher for their kill streak. Even if the less experienced player eventually kills the more experienced player, if the more experienced player can save their ordinance drops even after they've been killed what's to stop the experienced player from spawning back calling an ordinance drop and getting another rocket launcher or other weapon/ability.
  8. I'm Glad To see some people notice that ordinance drop is similar to care packages in COD, Care Packages were awarded to players for earning kill streaks, they helped to keep the good players on top and the bad players below, creating an unfair advantage for the more experienced players, Ordinance drop will have a similar effect
  9. Ordinance Drop for Infinity Slayer is not a Great Idea. If Player One is doing better then player two and is rewarded for it with a power weapon or an ability to give them an advantage, how is Player two ever going to succeed.
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