I have an interesting new idea for a Halo gametype, an opportunity for the Halo series. This new multiplayer gametype is called Rapid Dominance; in it, Xbox clans fight one another on several large maps, completing objectives like capturing enemy bases, and stealing enemy technology. Rather than randomized teams of players, this gametype is designed only for clans, not individual lone-wolf players, so players must become members of clans to use this gametype. Somewhat similar to gang wars in Max Payne 3, Rapid Dominance begins with one clan attacking another; the objective of the attacking clan can vary, as seen above. The objective of the defending clan can vary as well; each clan has a number of respawns, representing a limited garrison of Spartans available to send into action. If one clan runs out of respawns, they exhaust their garrison and lose. The defending clan can kill all attacking Spartans (and therefore exhaust their respawns), destroy their ships with mass drivers on the ground, or capture all of their leaders. Each clan has several leaders with special abilities, which include placing objectives for their teammates (these appear as objective markers in the HUD helmet visors of players recieving the command), calling in airstrikes, or requesting vehicle drops. These leaders are determined by their rank; out of the 80 members of a clan, only the 10 highest ranking members are leaders and have the above abilities. Rapid Dominance, like Gang Wars, takes place over the course of several different matches and maps; the outcome of each battle influences the development of the conflict between the clans. If one clan loses a battle, a certain piece of technology, or one of its leaders, the rival clan will have an advantage in the next match. These advantages may include having a greater number of respawns, knowledge of enemy troop deployments on the map, access to upgraded weapons, technology or vehicles captured from the enemy, and upgraded armor permutations stolen from enemy bases. The matches in Rapid Dominance are tied into the story of the Halo series; a match may begin with an interactive cutscene taking place during a briefing with a UNSC official, and then switch to the deployment of the clan onto the battlefield. One such scenario is an ONI official briefing the 80-Spartan team on the presence of rebels on a nearby planet attacking UNSC merchant ships; these rebels are using rogue Spartan supersoldiers and stolen UNSC weaponry. Following the briefing, the Spartans may then chose which wave of deployment that will take; the scout team, consisting of Spartan infantry, the middle team, consisting of light vehicles like Warthogs, and the heavy team in the very back of the column, consisting of heavy vehicles like tanks and even elephant transports. Spartans in these waves are usually deployed via Pelican dropship, although in some matches they may be deployed via Human Entry Vehicles, like what the ODSTs use, or even amphibiously via UNSC submarines or water vehicles. The clan that wins the conflict spanning over the entire series of matches gains a significant increase in points, and all of the captured technology, vehicles, armor, etc. that they took from the defeated clans, making them a stronger and more powerful team. Clans can customize their emblems, colors and armor following matches. Because some clans have thousands of players, if a clan is large enough it is organized into companies of 80 players randomly, although players can trade places with one another for certain companies where their friends are. These companies are the teams that compete in Rapid Dominance.