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Everything posted by SykoWolf
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Alot going on this week Drizzy lol I think im going to enjoy the Majestic Map Pack Contest thing myself :3 And great work again btw Keep it coming :3
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http://www.343industries.org/forum/topic/26219-destiny-what-we-know-so-far/ Destiny info gathered
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The following bit's of info were found from several different sources across the interwebs. (Green words are those of others, Orange are mine, i shall put more of my own words into this as time goes on and I gain a better view of Destiny) The fabled creators of Halo don't seem to be leaving their skills in FPS behind at this time. Destony, Bungie's first new game since they parted with the Halo IP both looks and pretty much sounds like a FPS...but it's ALOT more then that. I took some time out of my busy day (lol) to put together this info for your reading pleasure. Please enjoy According to Activision’s Eric Hirshberg, it’s not quite a first-person shooter so much as it has “elements of a first-person shooter.” Which is fair to say, considering that we've known for a while now that Bungie’s next project would also have some sort of persistent online world that will be "always there for you", the boasted scope of which led people to believe Bungie’s new project would be a cross between a shooter and a massively multiplayer online game. But don't mistake this game for an MMO, since they don't want people calling it that either.Even though Destiny takes place in a huge,constantly evolving world, amongst other borrowed MMO features. A “Shared World Shooter,” Bungie's engineering Lead, Chris Butcher quickly dispelled the rumors of Destiny being an MMO when he explained about the technology used in the game. It's infact VERY far from an MMO. Chris coined a new term for the game...."The worlds first shared shooter" It's a persistent world in which you can watch hours fly by and inclement weather roll in storms and hurricanes. It’s also a sandbox world. You’re free to move around and explore different planets or hang out in hub cities like Overwatch where you can find people gambling for better gear. There’s a sandy Mars location and a snowy landscape of a buried city. Chicago is a swampland. Europe is a deadzone. Vines wrap around dilapidated buildings. The solar system is flecked with rubble and long abandoned fleets. You can fly through the rings of Saturn. The entire universe of Destiny — the solar system including the Earth, Moon, and Mars — is open to your expedition needs. Which brings us to my next point… The Big “Always Online” Rule, No Subscriptions, Social Interactions Requiring a persistent Internet connection is not a new concept. It’s also not exactly a favourable one, either, as we’ve seen with Diablo III. But Bungie managed to explain their need to be constantly connected. In Destiny you live in a persistent world. It’s constantly being affected by not just the passage of time, but by other players. As you enter certain areas of the game, the server will register which of these are public domains/combat areas. If you stumble into one, it’ll automatically, and invisibly, search for another gamer to matchmake you with. Kind of like Journey, except the server will download all of that player’s customised gear (which potentially makes up millions of unique, personalised characters). So as you play, the server should seamlessly integrate another player into your game. As you’re scouting a safe path around the dangerous Cabal, for instance, you might bump into another player. So even though you’re playing out your personal story, a lot of your time is spent in shared adventures. And even if you don’t want to go on a quest with another player, you can watch other players carrying out their own missions together, right there in your game. This is still your personalised story. You still have control. But it’s constantly impacted by other players (in what way exactly, we don’t know yet), and by events both planned and spontaneous. Kind of like what they do in MMOs — except Bungie says they have no plans to charge you a subscription fee. The game, required Internet connection and all, is built for social and cooperative play. But that doesn’t necessarily mean Bungie is trying to jam-pack as many players into your experience as possible to say, hey, look how cool it is that this world is so big and full of people. They specified that the amount of players you see in your game is “design-controlled.” This kind of social interaction in console gaming is the way of the future, Bungie said. If Arthur C. Clarke Were To Make A Game… If you haven’t read Childhood’s End, go read it now. Seriously, it’s fantastic. Most of Arthur C. Clarke’s work is. Destiny seems to be the game version of this science fiction novel. The premise of Destiny is this: some mysterious entity has crippled civilisation as we understand it. We don’t know how, why, or even what it is. You play as a Guardian, protector of the last safe city on Earth. What remains of society gathers for safety under a giant, hovering sphere known as traveller, concept art of which we saw (leaked) as early as November. Your home is the tower in the city wall. When you’re not fighting on the frontier, attempting to keep aliens and creatures at bay, or exploring the solar system to discover and reclaim lost items and secrets from humanity’s Golden Age, this is where you’ll wander and interact with other players. It’s a mythic science fiction, said art director Chris Barrett. It’s futuristic sci-fi, but with a touch of history. Bungie even often refers to Destiny as a series of books, a series of stories that unfold like chapters. So as we play, we’re completing micro-stories, perhaps under an overarching storyline in the solo “campaign,” but they wouldn’t say one way or another on that one. A Spartan With Magical Powers, Other Character Classes And…Vehicles? Space Ships? As a Guardian you can pick one of several classes, three of which were mentioned during the press conference I attended. You can play as a Hunter that looks like she stepped straight out of Mass Effect (Tali resemblance, anyone?), a cape-draped Warlock, or a Titan that specialises as a soldier (all pictured in order below). Though Bungie didn’t go into specifics, it sounds like there will be vehicles and customisable space ships at your disposal. In fact, your space ship even sounds like a mobile home of sorts, carrying your spoils of war. Scoring points in competitive multiplayer rounds can get you enough of whatever currency system is in place in this economy to buy a glamorous space ship (or maybe you score other players’ pink slips, Bungie didn’t say exactly how the process goes down). Or you can earn ships through picking up bounties. Dungeon-Like Raids Random encounters,Dungeon Raids.....This game is definatly becoming much larger then expected, Bungie seems to be putting out ALOT of work on this. Bungie story lead Joe Staten told us a “legend” (a sequence of events and missions that make up a story in your world) of a random encounter with another player. He set out to play with coworker Jason, who showed off his new ship earned through the Queen of Reef bounty. Their mission was to fly to Mars to investigate a lost, ancient city from humankind’s Golden Age. They fought through the Cabal-patrolled territory (concept art of the Cabal were not sent to us, but from my glance at them during the event I’d say they look remarkably like The Fifth Element’s Mondoshawans). Staten described them as Rhinos carrying slug throwers and riding in big tanks. These legion of Sand Eaters occupy the city, and they’re apparently incredibly dangerous, so they’re best avoided while Joe and Jason were on their way to the Dust Palace. Suddenly they were swarmed by rockets and a fresh batch of Cabal backed by a centurion, thanks to a drop ship that spotted them overhead. But fortunately, the Dust Palace is part of Destiny‘s public combat zones, and so a random Guardian player happened their way just at this moment. Riding in on her Pike (seen above), she demolished the threatening Sand Eaters and hopped off the vehicle to greet the two strangers with a pose. If you’ve ever played an MMO like World of Warcraft, the concept will be immediately familiar to you. You can type in a command to activate various emotes, dancing or sleeping or what have you. In this case, the Hunter that just saved their life struck a “let’s do this” pose to indicate that she’d like to help them invade the Dust Palace to search out the lost treasures of Charlemagne, which are apparently ancient powers of Mars. “This is a dungeon raid,” I think. Staten confirms my suspicion when he tells us that at the end of this fight they’re granted with new weapons. Staten gets a hand cannon and his companion gets a shiny new shotgun. The Hunter bids them adieu. A Story With No Constructed End In Sight Just as you build the story, you’ll apparently build its ending, too. Bungie story lead Joe Staten explained that, happily, stories left up the devices of the players are a lot less daunting than constructing every plotline step of the way themselves. Mysteries of the world and the looming aliens will be revealed as players discover them. Or perhaps create them? This part wasn’t clear and they wouldn’t elaborate. I personally love creating my own ending, so long as my available options are varied and plausabel enough for it to work. If planned well, Destiny could become one of the most played games of our time. Bungie’s Seven Pillars For Destiny Bungie co-founder and project director Jason Jones kicked off the presentation with a look at Bungie’s “seven pillars.” They’re what guided the goals of Destiny through development. Here they are: An interesting world you want to spend time in Bungie kept using words like “hopeful” and “mystery” to describe the world of Destiny. They want to create a world that players will be interested enough in to want to spend their time there. It has to — duh — be fun Put players in a sandbox, give them tools, let them use these tools against enemies. Bungie has always been good about sticking to a formula when it comes to battles, and it sounds like they haven’t lost sight of that with Destiny. They believe that players have more fun when they feel like they’re being successful in a game. It’s not about the content necessarily. It’s about having a broad range of activities, both competitive and cooperative, and completely non-shooting related activities, too. Offering rewards gamers care about No bull**** points and number-crunching stats. Players want to customise the look and feel of their games. So let them customise their appearance and their fighting style. Let them build their characters. A new, unexpected experience every night Bungie wants you to jump in expecting to do one thing, and be seduced into doing an entirely other thing. Hopefully the random and spontaneous game events will lend themselves to this experience. Interactions with people are unpredictable, and they’re excited about what possibilities that will bring. A shared world with other people Everything is more fun with friends around. As Bungie said, going to an empty gym is creepy. Certain cooperative activities will specifically require multiple players. And even when you’re just playing solo, you’ll still see other people in your game, because there’s always someone playing with you, according to Bungie. Accessible to all skill levels You’ll have to have basic coordination for this shooter, as any other, but Bungie wants all sorts of people to enjoy this game. All the core activities should be enjoyed by any novice player. Enjoyable even for the tired, impatient and distracted Bungie said that a player’s mindset when they come into games is that they don’t want to work hard or read too much. They want to feel things they don’t feel in their otherwise everyday lives. This pillar in particular influenced Bungie to put a huge investment into their UI design. They had to throw out dearly held ideas because it just wouldn’t work with all players. A Whole Bunch Of Enemies From what I have seen personally, the enemies are Varied and dangerous, each new type posing a different threat requiring a different tactic, from Space Zombies to spider pirates...ALOT will be going down in the world of Destiny. I already touched on the Rhino, Fifth Element-looking enemies back on Mars. But there are several other enemies you’ll encounter throughout the solar system. Like time travelling robots, warlocks, spider pirates, space zombies…I’m not sure what half of these things will be like, though you can at least see some of them in the concept art spread throughout this piece. And these are just a handful of the concept art Bungie has. In fact they have so much concept art for this game that it numbers higher than all their previous games put together. Let me be the first to say, “wut.” All New Visual Technology Engineering lead Chris Butcher was on stage to talk about an entirely new graphics engine that they built to give their artists more tools to see their wildest imaginations come to digital life. After all, with all that concept art, something has to be done, right? A lot of the technical babble is over my head, but it’s obvious this is going to be a large world with a lot of new landscapes spanning all sorts of weather and aesthetic grounds. So they’ve built a new construction method to help build worlds faster. Technical art director Ryan Ellis brought up a moon base on screen to show off how it’s made up of reusable pieces and polygons meshed together. He showed a time-lapse of mountains being clicked into place and little pebbles dotting the floor. http://www.youtube.com/watch?v=EwOUi4JDC4o&feature=player_embedded They’re using new lighting techniques, too. Real-time lighting can be updated on the fly, but while it’s faster it loses some of the subtle lighting effects of the alternative global illumination method. So they combined features of the two to get some of those effects back. More details, shadows and depths popped up on screen as senior graphics artist Hao Chen compared the visual output of these techniques on some in-engine shots. They refer to it as large scale ambient inclusion, and their world-building tool as Grognok. It’s their nexus of art and world design, and with it comes the most highly requested new feature: an undo action. I bet that one was a long time overdue. And yes, they built Halo without an undo feature. While graphics aren't what create a game, they definitely add more flavour to the universe. So It will eb interesting to see how well this all pans out. Id love to be able to see epic landscaped in good quality. Bungie.Net, But For Destiny And On Your Mobile Device Not many details were gone into on this front (much like everything else), but it’s obvious that Bungie is leaning more towards a story focus than a stats focus. Your profile will show, visually, where you’ve been throughout your legends. It’ll notify you when there’s new stuff to do in the game. It can connect you with friends and your social groups. You’ll be able to share stories through the app, too. Despite my lengthy post on Destiny here, a lot of these details feel empty to me. I didn’t see a single shot fired in the game. I didn’t see enemies in motion. I saw a few seconds of some Guardians running up to some sort of time warp-looking gate. But there are still so many questions left unanswered. Will there be a voice chat system? Are the ships we get mostly cosmetic, or are we going to fight in space battles as we travel from Earth to Mars? Are there any sort of allegiances, guilds, groups that aren’t merely for social purposes? Are there more than three character classes? What does it mean when Bungie says that players will affect the world, or that the ending won’t unravel itself until we as players do something? Is there even a proper ending? A proper, single storyline, or is it just mini stories that you build into your own world? Is it going to be available on next gen consoles, or just Xbox 360 and PS3 like they keep insisting? This was the first official reveal for Destiny, so Bungie and Activision wouldn’t answer a lot of our questions. For now, they’ve certainly got some interesting ideas, but I’ll have to reserve judgment until I see some guns. Below are some concept pic's released by Bungie, personally I found this rather interesting since they seem to be going for a Mass Effect/Halo sort of Universe....either way..Syko loves it :3 The Fallen Hellmouth (enemy base) Exclusion Zone (where the Dust Palace is located) Ocean of Storms Fire Team of Guardians Citadel (another enemy zone) Comment and Discuss Below guys
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Oh I didnt mean to insinuate that you didnt play a wide range of gametypes, I was just using that as a way to get more people invovled and such.
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http://www.343industries.org/forum/topic/26172-sykos-gauntlet-a-playdate-idea/ What you guys thinks
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Actually I am allowed to help plan..... And Slayer Pro is fun...It's just slayer but faster
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Maybe in order like this.... Slayer to start off since its a classic then some Swat...which GSD can kill in.... On to some Dominion since it's a fun little team game Then CTF , another fun Team game back to Slayer Pro for a little faster paced FFA Then finally some Regicide....FFA murder spree's all around
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http://www.343industries.org/forum/topic/26172-sykos-gauntlet-a-playdate-idea/ Come on guys, support my idea lol
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So this is my idea for a playdate you guys/gals can enjoy Obviously due to me not being on live right now, I cant participate...Doesn't mean I can't plan one Players will play through several matches of the following gametypes: Slayer Pro/Slayer SWAT CTF Dominion Regicide So as the name suggests this is basically a gauntlet of gametypes allowing everyone to play on 5 different gametypes throughout the playdate to mix things up abit instead of just a single gametype. There will be no score,no winners or losers.. just pure... F U N .... FUN!!!! So if you like the idea, please comment and such
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Interviews with Stars of the Community Volume 26: imakequilts
SykoWolf replied to Drizzy_Dan's topic in General Discussion
Another excellent interview Dan It's nice to learn more about one of our great forum staff- 11 replies
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http://www.343industries.org/forum/topic/26127-dead-space-4/ Dead Space 4? Warning Spoilers!!!!
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WARNING THIS THREAD WILL CONTAIN MASSIVE SPOILERS!!!!!! So as I sit here, just having finished Dead Space 3, and feeling rather satisfied I began to wonder if perhaps a Dead Space 4 will be developed...many will say no..impossible...not going to happen.... But how about I tell you 2 facts that are likely to change your mind.... Anyone who remembers Dead Space 1, will remember that the first letter of each chapter name spells out "NICOLE IS DEAD" referring to Isaac's ex Girlfriend, who was indeed dead by the time he arrived at the USG Ishimura. Well, the first letter of each of Dead Space 3's Chapters spells out..... Wait for it...... "BROTHER MOONS ARE AWAKE" ^^^ (That will make sense only if you finished Dead Space 3) This suggests that Isaac did not actually finish off the necromorphs once and for all, leaving the possiblity of a Dead Space 4 HIGHLY likely... Now for the fact that could lead to Isaac returning in this next installment... You hear him whispering Ellie's name right at the very end...also suggesting that he lives.... These 2 facts are too big to ignore so I for one will be happy when they announce the next Dead Space if they do, and Very much so welcome Isaac back Your thoughts on this?
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In regards to Promethean Post, Things I think they need to fix: Lowering your weapon for machinima- I don't understand why you can't do this simply, or even online. Maybe not in matchmaking, but at least in custom games. We should also be able to walk, crouch, and look around without our weapon being up all the time, like in Halo: Reach or Halo 3. It's pretty damn ridiculous.I can agree with you on this one DMR and BR bloom- The DMR and BR both need more bloom, like the DMR had in Reach, but the BR has no bloom at all. There should also be more bullet spread. Either this or make the AR more powerful! The AR is as it should be and the DMR doesnt need more bloom, otherwise it wouldnt be a designated Marksman rifle Hardlight Shield nerf- Make it breakable, or make it so when damage is done to the shield, the time you are able to use it depletes. Never even heard of this issue before.... Hardlight shield is designed like a riot shield made of hardlight, it's not meant to be broken. How about you try a different tactic then a head on assault when someone uses it? No slow-down when shot- This is downright aggravating. I don't remember this being in any other Halo game, and it makes escape nearly impossible. I don't know if it was intentional, or the game thinks that bullets are large solid objects and have to slow the player down like crates. But it needs to go.Never felt this was an issue. But lets say someone has a shotgun and you have a magnum......shotgun would win in Close Qauters EVERY time if played properly. We need to give the magnum guy a chance. Add Theater to Spartan Ops- I realize that the reason there is no theater in Spartan Ops is because War Games is a simulation, in which you can realistically go back and record things. But theres some pretty epic stuff that goes on in Spartan Ops, and it would also be a great way to allow machinimas to be made in Spartan Ops.Machinimas ins spartan ops? no, because Spartan ops are basically campaign missions with set objectives and goals. I dont really see many people using it for machinimas
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First meeting the fabled Ashlynn of times past... lol Always heard about her but never met her, so when I finally did get to meet her I was like.... :awesome:
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343i Community Forums Member Podcast!
SykoWolf replied to LiQuid BioniX's topic in General Discussion
We all have our opinions on issues, and we are 100% allowed to share those opinions so long as they don't go overboard. If you mean I said something about the brony ban....I already made it clear that I wasn't happy about it, yet I accepted it, and moved on, we all did, just as any good forum goer would have done. I only mentioned it because it was forum news, that was all...nothing more... Just know that none of us said anything that was meant to annoy or upset anyone. So I apologise if you took it as me getting up anyone in particular, because it wasn't. -
Alot of people want placeable AI's ..... This is difficult and requires work, it worked in Far Cry 3 since there was a limit to how many you could place, so thats the only way it would work in Halo. Other then that these are some good ideas. Most of them have probably already been thought up by 343, just chose not to implement them for one reason or another.
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The 2012 Christmas Tree <3
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First meeting you
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AD changed my name to BiPolarWolf ...... Atleast I thought It was him O_o
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Another great memory...Which is all big thanks to Total Mayhem, was when Azaxx's name was changed to "I ♥ Bieber" Ahhh, that was fantastic :3
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2013 343i Community Member Video Game Awards
SykoWolf replied to SykoWolf's topic in General Discussion
It's based on votes...... Not opinions.... So there is no bias... unless you count the fact that some people like one game over another, which is basically bias right there lol -
I remember about 4 month's ago in the shoutbox. I had said something rather funny, then Mr Wolfy replied, but my message appeared before his , making him sound like he wanted to...and I quote.... "Get in bed with multiple men" ... I laughed for hours..but forgot to screenshot
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Forum Memories So as the title suggests, this shall be the thread in which all of our members can share experiences, good and bad that they have had in their forum lives here at 343iCF. I myself have many fond memories of day's past that still make me smile and laugh to this day, as Im sure MANY others do. So why not come here and share them? Tell us all what made you laugh! Tell us all what made you smile!! Tell us all what kept you awake at night!!! Let's fill this thread with as many great experiences as we can muster so that we can look back upon the last few years/months/weeks with great respect for this great community of ours
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2013 343i Community Member Video Game Awards
SykoWolf replied to SykoWolf's topic in General Discussion
If all goes well, Id consider doing this annually, just depends on the amount of support we get