343 Please don't ruin matchmaking, or leave it the same as Reach's is today. Bungie made a huge mistake by making that big of a change to matchmaking. There are positives to take away from Reach, but there is alot more negative. Halo 3 is sort of the opposite. There are alot more positive to take away then negative. For starters, please atleast have gametypes without ANY ARMOR POWERUPS, like how in Reach there is griffball gametypes thats standard griffball with no power ups or anything else. But all those other power ups completely made me hate reach, and I rarely play anything other then snipers in it. It is absolutley ludacris to stick someone and have them use armor lock and survive a plasma stick. Also I have always thought vehicles were supposed to be superior to someone not using a vehicle, which is why there is heavy weapons for those on foot. If they're going to get splattered and don't know how to move out of the way or jump over an incoming vehicle then thats there loss and they get splattered. Adding armor lock not only lets these players have an easy way out of dying, but it also gives them a free kill, and kind of eliminates any use for heavy weapons. Why use a Spartan Laser or Rockets to take out a vehicle when I can respawn with a way or destroying a vehicle? Or atleast change armor lock to just survive gun fire and grenades AROUND them for the time being until the armor lock wears off. That still lets a players teammate come and help him, but it doesn't make it completely unfair for the other players who are attacking the player using armor lock. Being able to Respawn knowing your invulnerable to grenade sticks is a cheap unfair advantage.
Jet packs takes the skill out of halo from both sides 1) If your using the jet pack and just going straight up in the air it's very easy to be killed by a skilled player because you are not moving side to side, or atleast not nearly as fast as you could be on the ground. 2) For players who are firing at someone with a jet pack and are in an intense DMR/BR duel, its unfair to them if the other person can jet pack to safety, or jet pack in the air to pro-long the duel and get to a better place to fight from. It also gives players advantages to get through certain loop holes in specific maps and get to unreachable spots by other people. Another unfair advantage. Those are my big complaints about the armor abilities. Especially armor lock, I can't stress enough how unfair and just plain "cheap" it is to use that.
As for the controversy between Reach and Halo 3's ranking system why not combine the two? More similar to Halo 3 but keep the credit system and make people earn through credits and ranks the armor and equipment they unlock. Reach's was just to easy, it never showed true skill and takes away all the competitiveness away from halo which makes it less fun.(a challenge is what brings out the best in everyone, and if there is no challenge then there won't be any fun for the serious players out there) There are countless times when I'll play an Inheritor on Reach and think "Okay this guy is going to be really good, I'm in for a challenge." only to find out that he has 10,000 more deaths then kills, which doesn't make him a very good player. It just means he has played a ton. Also the challenges were a great addition to Reach in my opinion too because it showed how the whole game is still fun as opposed to just the Matchmaking, and they were like they should be, very challenging! But back to matchmaking; perhaps have two different ranks in Halo 4? Like a social one thats for fun similar to Reach, and also a ranking system similar to Halo 3 for those who want to play in a competitive one. Not necessarily a 1-50 ranking system, but something to make it challenging and show someone's skill in a specific gametype. And as far as boosting goes, there are ways around it such as losing rank. For example, if you were to achieve a 50 in Halo 3 unfairly and weren't good enough to keep your 50 in that playlist, then why not make it to where every time you're ranking were to go down from losing a lot, your highest skill achieved went down too, and there fore take away your from being a 50 general to a 49 brigadier. Make sense? But even if some people find ways around the system to boost, so be it. Having the highest rank doesn't make you the best player, and it doesn't necessarily take away the competitiveness because your trying to achieve a certain rank through YOUR skill and for yourself. Not someone else's. All those players who boost do is have a title next to their name. It takes away the competitiveness from them not us and that's their own fault.
Other complaints with Reach: It was said by the makers themselves they were doing a cross of CoD and Unreal Tournament when they made Halo Reach. That is why its matchmaking is hated. Armor Lock, and JetPacks, are NOT part of halo. The DMR is limited. Halo is your 4 shot BR, strafe, teamwork, controlling power weapons, and controlling the map. Hell, they took out the overshield and stuff in Reach. In griffball on there are countless times that you kill each other when it shouldn't be so. Just irritating and easily fixable. Keep killing each other it makes it fair! But just like tweek it or something so that if one person swings is hammer first and clearly does they aren't killed too. Same goes with someone with a sword. If I get the bultrue medal that means I killed them in the act of lunging. Therefore I KILLED THEM. Not we killed each other. Another thing Reach didn't do to well. Can't tell you how insane that drives me.
Still can't wait for Halo 4, but i really hope there are some changes to matchmaking, and that it's alittle less like Reach's