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  1. 1. Have armor damage based on rank, i.e (general=bullet holes, scratches, paint faded, etc., recruit=bright, vibrant paint, spotless armor,etc.) 2. DO NOT have the armor weaker based on damage, but merely as detail, no more, no less 3. Players have the option to repair armor for a SMALL cost of credits (provided that there is a credit system) (NOTE: this should NOT reset players rank, and/or stats.
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