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Hᴜᴍᴘsᴛʏʟᴇs

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Everything posted by Hᴜᴍᴘsᴛʏʟᴇs

  1. Maybe 343i wouldn't mind making "emergency backout" animations for each assassination. I.E. You're about to stick your knife in their skull, but you quick push them away since there is impending danger...
  2. Agree to disagree. I think Ordnance Drops will help decrease (not eliminate) campers who are waiting for certain weapons to spawn.
  3. Yes, I know... If you let a camper kill you and your teammates 5 times in a row, even with an implemented killcam, I'd be astonished. They would deserve that ordnance drop. I go for those a55holes first thing. If you want to let a camper accomplish that, be my guest. Personally, I'm going to use my ordnance drop when I can find a safe location to drop it in. No, I won't be camping, I'll just be assuring that I won't be killed waiting for it and that it isn't in the middle of the battlefield.
  4. Nothing ironic about that. You'd have to separate your ideology of camping into 2 different approaches. Say I get a killing spree (camping or not), my ordnance meter is full, and I spawn rockets 5 feet away from me. That's just great, isn't it? It wouldn't matter if I was camping or not because I didn't have to time out when the next fixated spawn would happen, and I didn't need to relocate to that specific part of the map. The reason this is more useful and beneficial is because they want to make sure you get your reward for getting a killing spree. If you were meandering the map, getting kills towards your meter, and quickly wanted to hide in a back room and spawn your ordnance, it almost seals the deal. This doesn't matter whether you were out in the fray or just simply hanging back and picking people off; however, if you are playing a competitive game where people understand the layout and the spawn points, they're going to keep a general position around said power weapon to ensure that they can get it before you can. Think of it as throwing a positive wrench in the works.
  5. In Halo 2, luring a banshee all way into the underground highway and into the tunnel, then boarding it RIGHT when the checkpoint hit so you can fly to the top of the skyscrapper and use the Scarab Gun
  6. Sure, 5 feet. It doesn't change my opinion that random ordnance spawns are more beneficial than timed fixed spawns.
  7. ^ See what I did there? Stay on topic boys.
  8. Then again, you're immune to PV. That's definitely a huge advantage.
  9. Well, yes, it's near your location, but it's not exactly where you're standing, it's randomly spawned nearby. Also, it depends on how well you're doing, which previous predetermined weapon spawns didn't.
  10. I agree. I already maxed out my precision weapon commendation, so I always switch to the AR instead of the DMR.
  11. It'll be there, but you won't be able to apply it since you won't have a BR available to use...
  12. I'll take a shot in the dark and say most likely to either 2v2v2v2 or 3v3v3v3. I always thought that something like a 4v4v4 would be pretty intense on a medium/larger map.
  13. What people don't understand is that it solely comes down to what you're interested in. Halo has an epic storyline, a beautifully composed score, and a fanbase that is proud and loyal to the series. I love Halo for that. The people who flame Halo or feel as if they need you to convert to their beliefs and interests are the ones that are sh!tty people at the core and need to be solemn and peacefully happy with their favorite video game series. In other words..."grow up"...
  14. I'm guessing that a few of the Knights had to of transported back to the fight after being fragged, because originally you can count 6 on Chief's radar. He blows 3 off the ledge and kills 3 with AR/Scattershot...
  15. Forerunner, just passed the "r" in the name. Hoping to become a Reclaimer by the time H4 is out, and maybe get my 93% Commendation Progress up to 94%
  16. I'd say Top 10...you're forgetting a bunch of antagonists and neutral players.
  17. Since I never use AC, I always use the other player's scrambler to my advantage and use it as a radius to figure out where they are. Gonna miss that.
  18. They all seem to go along with H4's campaign - dark, detailed, and intricate. I for one appreciate the darker, more realistic approach to these maps since they represent war, hence "War Games".
  19. Exactly. Like what if Sgt. Johnson had a son that contributes in H5 or H6 with some sort of remarkable feat...like saving MC somehow? Either way, Johnson is dead /thread.
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