I kinda prefer the 5SK. Breaking their shields with 4 is a great visual/audial cue to pop them once more in the head, compared to in H3 where you just needed 4 bland headshots.
I think that would definitely be cool, but only during a cutscene in Campaign or to show the bada$$ery of a Spartan. It would be unnecessary if it was performed in 1st person mode.
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Pertaining your last question, I believe it would produce the same results with the exception of recoil...but recoil is a huge factor to leave out of the equation...
Well it certainly looks like they've heard our concerns.
I think the main progression system SR1-SR50 will cover all social games so that players can unlock weapons, grenades, loadout slots, etc...but then there will be separate ranked games that utilize 1-50 depending on your skill...
I completely agree, but no matter how many people say they want this to happen, it looks like H4's progression and ranking system will be balanced between H3 and Reach.
I actually just posted a Topic in this same Matchmaking forum with a link that you might find beneficial
Scanner is the only one I like...it's a very ordinary helmet with a CD-ROM reader attached to it, how could you not like it!?
Also, Oceanic and Warmaster are two others I plan on wearing..
David Ellis spills some info on Halo 4's matching process compared to Reach's.
I'm sure this will give some people a positive feeling since the "Progression System" revealed a few days ago seems very similar to Reach's, which the majority of the Halo world agrees was lackluster and only depended on time played.
I feel as if 343i will drop some info about the skill/ranking system soon!
Link below!
http://www.examiner....an-halo-reach-1
I ALWAYS grab a PP if there is one available. Serves multiple purposes...
I normally use it for denial-of-space, I.E. using an object as cover and shooting a stream of peas where I assume the enemy will reappear...
Definitely makes sense, but it seems too bland to be in Halo 4; I'd think that it would be much more advanced/sharper like Forerunner constructs and architecture.