I think the betrayal system should definitely stay, there's no reason to take it out. And to be honest it's a feature/mechanic that all of us Halo players have grown to know and love, you know how much the Halo community has hated change recently :wallbash:. Anyway back to what I was saying: I don't really think it is necessary to take out a feature that comes in quite helpful to newbies of the series in finding out that Halo like many other franchises is a game where you pay the consequence for doing something wrong, whether that be being in the wrong spot of cover on legendary campaign or shooting your own teammate on multiplayer and losing points and skill for it. Look, point is they learn the right from wrong things to do in the game pretty quickly, the hard way. This ensures that they definitely learn not to betray their teammates as Halo is a very much competitive game, which is even suggested by the ranking system. It also adds to the realism of the game as in real life if you shot your colleague you'd pay the consequences, and very majorly (even if it was accidental). I just think that it's an all round helpful mechanic that helps newbies learn not to kill people like idiots .