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Darth Human

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  1. Crash-up Derby Player Count: 4-16 Map: Crash-up Derby Gametype: Rent-a-Car This map takes place in an indoor 16 player compatible warthog arena. The gametype uses king of the hill, and each player must smash/crash/shove all the other warthogs to win the round. The map itself contains 16 warthogs, each on their own ramp. There are also 4 mine pits in the middle of the map. Anyone pushed into one, will explode, and be shot back out. This arena also contains 4 jail cages for the people who die during the derby. Each cage comes with 2 plasma grenades that can give game altering effects, however they do not damage the other players. Instead they just shove them around into a hole or off the map. Each player spawns next to their warthog at the beginning of each round. Each round is 2 minutes long, and the goal is to be the last man inside the hill. The hill is above the ground to a certain point that will only count people inside a vehicle. Timed objects begin to appear after the 1 minute mark. 1 minute remaining: 4 man cannons spawn at each corner of the platform. Players who get caught in these will be shot into a cage and will be blown up. Another grav lift is also spawned in the middle of the platform. Players who get sucked into this death lift will be launched into a spiked room, and die. 30 seconds remaining: 4 kill balls spawn above the capture plates on each side of the platform. A grenade launcher is also spawned in each of the 4 cages. 10 seconds remaining: 1 kill ball is spawned above the center grav lift. The last driving warthog will control the hill, earn a point and will end the round. Additional gameplay screenshots:
  2. Avalanche Player Count: 1-16 Map: Avalanche Gametype: Insane DK Quote from forgehub map feature: The goal is simple like all good mini games. Dodge a few balls, drive back down, and score. Of course there are classes to help you, one with Sprint, Evade, and armor lock. The mongooses are the scoring item. Even though these golf balls are also scoring items, they do not count toward the teleporter below, that only counts players in a vehicle. Past the teleporter is a soft kill zone, which forces each ball to respawn back up to the top, causing a constant flow of speedy golf balls. Once the player is teleported, he will land in the scoring room. All the player has to do is drive into the team's room. Once the player enters a room, the mongoose counts towards that teams goal, forces the player off the mongoose, then is teleported back the spawning room with a fountain of skulls to celebrate your feat. And thats pretty much it. Teams fight against eachother to score the most points before the time runs out.
  3. Nom Nom Player Count: 4-16 Map: Nom Nom Gametype: Yum Yum Authors: Darth Human, A J Yusi Drive across a bridge, avoid the dingle berries (plasma grenades), and feed a giant with some flags. Simple. Teams take turns each round as they attempt to collect flags. More flags equal more points. But in order to collect flags, you and your team must drive across this bridge, reach the other face, pick up a flag, and drive it back to your spawn face. But it's not that easy. While you're driving, you need to avoid the dingleberries (plasma grenades) that the other team throws at you. This team is equiped with custom powerups, and instant spawning plasma grenades. These custom powerups make you much faster (faster than mongooses with sprint), and enable you to do damage. The spawning face contains instant spawning mongooses, initially two of them are "armored" with small barricades (they don't do much, but they're fun anyway). The flag face contains 3 flags that instantly spawn (unless there are more than 7 flags on the map). Each face also contains instant spawning health packs. Open the spoiler below to find out how to get instant spawning mongooses There are 4 rounds total. After each round teams switch. The team with most points wins! This is one of my more simple mini games. No complicated mechanics, just simple fun gameplay. As always, I hope you enjoy!
  4. Toy Factory Player Count: 2-16 Map: Toy Factory Gametype: Theme B The game starts out with one last man, while everyone else spawns as zombies. The goal for the last man is to eliminate all zombies before they manage to climb to the top. Zombies must avoid being crushed or buried by the falling objects, all while racing against the clock. You may also recognize this as a "Tetris" remake from MetaWaddleDee. The human can kill zombies by dropping objects into the main chamber by flipping vehicles, and activating machines surrounding the chamber. Simply run into the red flashing light on the left side of every machine and this will allow a free flow of whatever that machine produces for 5 seconds. There are also two machines above the player that can only be activated by shooting the mines on the side. At the beginning of each round the chamber is empty with no railings. 2:00 remaining - railings appear along with a few plasma batteries 1:30 remaining - Doors close and anyone below is blown up. If anyone survives, they are then teleported to the top, die, and then their bodies fall into the chamber. Its quite entertaining. 0:30 remaining - Railings appear along with 4 teleporters 0:10 remaining - More plasma batteries fall down then doors close the remaining top half chamber Once all zombies are eliminated, the round ends and the last man wins. But if a zombie climbs to the top, they can then jump into a teleporter, pick up a rocket launcher and kill the last man. 5 points are earned and the round ends. Again, hope you enjoy!
  5. I remember playing this with you in customs one time. It was fun, I just wish there was an unlimited number of ghosts and no other weapons. It's almost impossible to dodge concussion rifles . Also you should turn on indestructible vehicles, and have it so humans only have plasma pistols, it might bring interesting gameplay. If you need any help getting unlimited ghosts, you can check out my vid: (you don't have to watch the whole thing ) http://www.youtube.com/watch?v=a9pdEHzdgUk
  6. Jump Rope Player Count: 8-16 Map Name: Jump Rope Gametype: Jump Rope No, it's not an actual moving rope for you to jump over, but its the same concept. Instead of a rope, you're jumping traffic, while on a rope. And since this is an infection game, the more people that get infected, the more traffic there will be. Two zombies start each round, while everyone else spawns on top of a rope. Humans cannot move left or right, they can only jump. They also start with spikers and plasma pistols for entertainment purposes. The infected spawn in a room with large variety of vehicles to choose from. About 30 seconds into the game, wraiths begin to spawn. Each round is 3 minutes long. You'll also notice everyone has jet packs, but only the last man can use it. Last man also earns 5 points along with an additional 5 points for any remaining survivors. I also added a unique feature on this map. As many of you know, the covenant vehicles like to glitch and flip at random times at about 1000mph. Instead of just letting them fly into space or die, I added a complicated set of teleporters to "catch" the flying vehicles and re-teleport them so they glitch straight towards the humans below. There are also two vehicle grav lifts that the infected can use to fly towards their enemies if they choose. If you choose to not use a vehicle, you will die in the sky, fall, and hit the ground while everyone below points and laughs. Another great map for any large party. I hope you enjoy it!
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