Aihab - A linear progression infection map by The Berb 9 and ConfuseFlamingo
Map Download Link Gametype Download Link Recommended 14-16 players Desc: Hey guys, Mingo and I would like to present to you our recent co-forge infection project, currently under the awesome temp. name Aihab. When Aihab was being conceived, both myself and Mingo decided it was a good idea to explore linear progression infection, an area outside of our comfort zones of Invasion and 1v1 respectively. Because we were essentially completely new nubs to infection forging, we browsed and learned from many other linear progressions out there, looking at what they did right and wrong, and how we could create a fun, immersive experience for all players. To try and accomplish this, we focused on two main areas in which linear progressions greatly differ, where proper designs separate from corridors of coliseum walls. These areas are The Experience Playing as Infected and The End of the Map / Objective. I'll explain a little more after these teaser pics: An overview of the zombie's 'raw spawn' with the teleporter hub. The human initial is in the background. Viewing the start of the game as an initial zombie. Protip: Watch your back when entering risky weapon locations. A view of the first and only holdout point on the map. The final stretch - Zombies come from everywhere. Only true heroes make it through here. Now if you're reading this part you must be interested in the two areas previously mentioned that we tried to focus the map on. The Experience Playing as Infected - After looking through maps, we saw one thing that became very common: playing as a human was fun in pretty much all, but only in the best maps was playing as a zombie also a really enjoyable experience. With this in mind, we laid out the map with plenty of space for only zombies to move around in, space to freely roam and utilize their advantageous movement traits. These spaces also doubled up as very efficient zombie spawns, giving zombies plenty of movement options so as to not constrict them (which causes the boring zombie slaughters).
If you guys want to see the full map, just send me a message here or on the xbox. Thanks for viewing, and be sure to come to BIOC on Sunday where this map will be tested. - Lots of Love, Berb and Mingo