These are the first two parts of linear infection campaign I plan on making.
authors: oomishday3 & aDamnCivilian
map: Inf_11 Infiltration Act 1
http://halo.xbox.com...etails=27867292
gametype: Inf_10,11,12 Type v2
http://halo.xbox.com/en-us/haloreach/oomishday3/fileshare#!/?section=GameType&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30527068
playercount: 12-16
author: oomishday3
map: Inf_12 Infiltration Act 2
http://halo.xbox.com...etails=27906576
gametype: Inf_10,11,12 Type v2
http://halo.xbox.com/en-us/haloreach/oomishday3/fileshare#!/?section=GameType&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30527068
playercount: 12-16
-the gametype makes zombies hit humans 3 times to kill them
-custom powerup makes white zombie which kills in 2 hits and has 500% health
-weapons are on the map
-zombies have teleporter spawns that are not campable
This video should explain everything and there are pictures below. Please tell me what you think, good or bad
Subscribe to my channel if you want
http://www.youtube.com/watch?v=rMN4Zib20r4&list=PLA638B337EEA1D3F9&index=10&feature=plpp_video
http://www.youtube.com/watch?v=woKiOifWSto&list=PLA638B337EEA1D3F9&index=9&feature=plpp_video
Zombie Types:
Gold = alpha zombie (unlimited sprint)
Brown = child zombie (limited sprint)
White = tank zombie caused by custom powerup (500% health, 90% movement speed)
Broken doors leading to tunnel (the tunnel under the mountain of Paradiso)
Opening to sewers
Final Holdout Area (sewers)