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Posts posted by oomishday3
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gamertag: oomishday3
map name: Hopscotch Minigame
map download: http://halo.xbox.com...s=&startIndex=0
gametype: Hopscotch Minigame Type (under infection category)
gametype download: http://halo.xbox.com...s=&startIndex=0
Play with 2-16 people. The more the merrier but it works with any party size.
Human characteristics
-200% jump height
-normal movement speed
-75% damage
-4X overshields
-assault rifle
Zombie characteristics
-0% jump height
-normal movement
-25% damage
-no shield
-normal health
-plasma repeater
http://www.youtube.com/watch?v=rac42niw7wI&feature=g-upl
Thanks, please comment if you have an idea on how I can make it better if you think of something
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i raced this with him, it's really cool and it's something that not many people have done and no one has executed it this well. solid race, all the jumps are nearly perfect, spawn times line up well on a perfect lap, wide enough for a large lobby. i <3 trabbedoor haha
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Not many people take the time to widen the jump landings like that, but it makes a huge difference at higher player counts. The roll is cool, but I'd worry about that slowing the game down if you get enough people. Despite that it's very impressive.
That's definitely one of the main thing I worry about when I put a trick in a race and that's why i made sure to put it at the end of a semi-lengthy lap time because the pack is usually more spread out at that point thanks for the feedback
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If you can get a game on this tonight, I'd love to play them and give you feedback.
send me a message (GT "oomishday3") and i'll play these both tonight or soon probably. shouldn't be too much trouble to get a lobby. and i recently changed the gametype a bit so i'm also curious to see more gameplay goes. it used to be very difficult for the humans but not it should be easier. thanks for commenting
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These are the first two parts of linear infection campaign I plan on making.
authors: oomishday3 & aDamnCivilian
map: Inf_11 Infiltration Act 1
http://halo.xbox.com...etails=27867292
gametype: Inf_10,11,12 Type v2
playercount: 12-16
author: oomishday3
map: Inf_12 Infiltration Act 2
http://halo.xbox.com...etails=27906576
gametype: Inf_10,11,12 Type v2
playercount: 12-16
-the gametype makes zombies hit humans 3 times to kill them
-custom powerup makes white zombie which kills in 2 hits and has 500% health
-weapons are on the map
-zombies have teleporter spawns that are not campable
This video should explain everything and there are pictures below. Please tell me what you think, good or bad
Subscribe to my channel if you want
http://www.youtube.com/watch?v=rMN4Zib20r4&list=PLA638B337EEA1D3F9&index=10&feature=plpp_video
http://www.youtube.com/watch?v=woKiOifWSto&list=PLA638B337EEA1D3F9&index=9&feature=plpp_video
Zombie Types:
Gold = alpha zombie (unlimited sprint)
Brown = child zombie (limited sprint)
White = tank zombie caused by custom powerup (500% health, 90% movement speed)
Broken doors leading to tunnel (the tunnel under the mountain of Paradiso)
Opening to sewers
Final Holdout Area (sewers)
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--oomishday3 & i ImpROBable
--Mongoose Race_22 var ROB: http://halo.xbox.com...etails=28001547
--Use the default race gametype
--It is compatible with up to 16 players but it is a rollercoaster so it's ok to use less. It is a rollercoaster race (2x2 forging style through most of it) with a huge jump and a triple barrel roll. A TRIPLE BARREL ROLL. Also, we have our own youtube channel so if you like this map enough to make a video a shout out would be appreciated and sorry, RLD, I know you hate the single tunnel sections because they're so thin and the top of it messes with your camera.
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Hopscotch Minigame
in Objective Games
Posted
it's funny that you said that, i deleted the juicy fx right before made this post. the version on my file share has no fx and has kill barriers so the humans can't get knocked into the zombie spawn... unless they ricochet like a champion lol