So, I would like to start by saying this thread is NOT for discussion about 'how' you level up unless its relevant. Otherwise it will turn into another complaints thread and I'd like to avoid that. So, this presumes both Sangheili and SPARTAN ate playable. Now, expanding off Reach, there would be two separate level systems; one for Covenant and one for Human. These would be leveled up separately(depending on species being played during that match(Games such as invasion where it switches would default to the players preferred option in settings) Players start on Recruit with Recruit armour. Elite system; Recruit,Minor, Major,[Officer Minor, Officer Major], Ultra, General, Zealot, Field Marshall, ShipMaster, Fleet Master, Fleet Admiral, Kaidon, Councillor. Each one would earn the player a set of armour named after said rank after finishing that rank (levelling up). Recruit would be H3 Combat harness,
Minor would be H4 minor
Major would be Reach/ Wars default.
Officer minor is the Reach limited set.
Officer Major is the H4 officer set
Ultra would be the armour from reach with the corresponding rank.
General-Field Marshall also all the same from reach.
Here is the cool stuff. ShipMaster would be like the gold elite from Halo Legends;The Package(Image when I can get one)
Fleet Master would be a Halo 4 general (or whatever the gold one is)
Fleet Admiral would be Stylised after Jul 'Mda (without handprint markings)
Kaidon would look the Storm zealot
Councillor would be based off the guys you save in Halo 2 from Brutes.
Everyone with me so far? Good. After Councillor, you would choose pathways (PT) Not unlike Halo 4's specialisations. I have provided how i see a bonus/perk for loadout a but ignore that if you don't like loadouts. Each PT. has three ranks- Minor, Major and Ultra. Each PT provides an Emblem, Perk and Weapon as well as two sets/variations of armour. Pathway #1 Ranger Ranger specialises in ranged combat. This pathway boosts sniping skill. Weapon- Carbine/ Needle Rifle skin Perkthing; Jetpack boost.(Allows jet packs to fly longer) Emblem: jet pack symbol Armour: Reach and 4 Ranger armour.
Pathway #2 SpecOps Specialises in stealth Weapon: Plasma Rifle Skin Perkthing: Camo boost (Allows user in camouflage for longer) Emblem: Camo symbol Armour: Reach SpecOps armour. Halo 3 Commando armour
PT3 Honour Guard Specialises in melee combat Weapon- Red Energy Sword (it's sword appears red when picked up/spawned with in game types) Perk: Increased resistance to blades Emblem: Sword Armour: H2 honour guard. H3 Aestetic armour
PT4 Flight Increases effectiveness in Banshees, Seraphs, Tarasque and Giga fighters. Weapon: Plasma Pistol skin Perk: Dodge. Aircraft tricks done quicker Emblem: Banshee silhouette Armour: H3 Flight and Assault
After all Pathways completed, players have one more rank to do... Arbiter. Once done, You can wield arbiter armour. Now, armours would include deprecate shoulders, chests and helmets and legs for increased customisation. It would be extremely difficult to level up. Each rank has an emblem to go with it. What do you think? I will get images of stuff when I can^.^