Weapons-
Sentinel beam. No explanation needed.
Hardlight bow. A crossbow type weapon, fires once, then a lengthy reload, two shots and has a charge up which fires, EMPing vehicles and shielding as well as causing small amounts if explosive damage. Medium-short range.
Hardlight blade- A forerunner counterpart to the energy sword. Can sword block as well as shield the user, using damage taken in to charge the blade, giving it longer range or higher damage.
Blast wave- Short range weapon with one shot, when fired, it destroys the spinal cords of any creature in range. Kills the user, friendlier and enemies, leaving vehicles intact but does not count as betrayal. It is OP, hence the short range and one shot. Not to be used lightly.
AAs.
Knight teleport- teleport to somewhere on the map in a short-medium distance. Two uses to teleport or held down to zig-zag forward.
Catch. Like the watchers, catches grenades and flings them round for a few seconds before throwing them back. Must be timed right to use.
Vehicles-
Titan- A tank made of forerunner alloys. Has a 'Devastator' cannon which requires a 5 second charge and a 7 second cool. Heavy armour plating, and a mounted turret.
Omega- a nimble aircraft that, instead of banking sideways, the wings and like rotate around the central body if the ship. This can be used to great effect when dodging enemy fire. Armed with dual heavy suppressors and an EMP cannon
Other stuff not Promethean related
Change thruster pack to give players a large jump boost if not holding forward
Change thruster pact to two uses/charge
Hardlight shield can be Aimed to the ground when falling to reduce fall damage
Biofoam injector AA. Restores health to full when used.
Katana/combat knife, melee weapon for UNSC.
Disruption field- stops AAs being used in a certain are for a few seconds.
Flare- blinds enemies and friendliest in an AA burst. Also disrupts HUD
Night vision/VISR/ Flashlight in multiplayer.
Comments, suggestions?