A cool armour ability could be that once activated, in a certain area around where its activated would completely wipe out other AAs. Jet packs, Hardlight, turrets? Can't be used. This affects team and enemies.
Promethean teleport- ability to utilise Slipspace and phase round the map. Only within a certain range and maximum twice before a lengthy recharge, this leaves your shields down for balancing.
Jackal shield- essentially a Hardlight shield that can be used while using a one handed weapon. Possible replacement for the Hardlight should it be removed.
Night vision- A mode similar to VISR or night vision off reach- highlights enemies in a short distance red, weapons blue, objectives yellow and allies green. Makes screen hazy green for better opticals. Possible replacement for Promethean vision.
Barricade- another new design- creates a temporary Hardlight barricade parallel to the user. Arrow facing forward-
Player. Shield
->. |
Can be shot down.
Radar jammer- think of reaches camo effect without camo. Or completely turns off radar.
Radar enhancer- allows user to see enemies, moving or still on radar for a few seconds.
Flare- blinds people's screens for a few seconds with white like the equipment from halo 3.
Comments?