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snaker1323

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Everything posted by snaker1323

  1. I'm going for awoken or human hunter.
  2. Mini game playlist. Description- you play community minigames and just have fun. DLC needed- Forge Island Gamemode and maps- custom gametypes and maps from players in the community, they will have to be tested and revised before getting into the playlist.
  3. I don't use many used games so it doesn't effect me very much. From what I'm hearing it sounds like the used games will still be cheaper than new. All in all I think that I will probably get the Xbox One.
  4. Ok. That makes sense. Now I just need to fix this somehow.
  5. I was just playing matchmaking using the AR and I was probably 5 feet away from the person and it took me over 1 clip to kill the person. This has been happening over the past few days and I want to know if it is me, the gun, or the other players. Has anyone else had this problem. Also I did have the reticle on the people the whole time that I was shooting, and they didn't have overshield.
  6. Ya, how about the flamethrower could have less damage, more mobility, no sticky fire and/or less time that the fire lasts, and the chainsaw on the front.
  7. Yep, I have never used the flamethrower but the flamethrower might need to be toned down a bit to compensate for the OHK melee.
  8. This is my spear idea from my thread... Light spear- it is a medieval spear design, but made of compressed light (think Hardlight shield). It will have 10 charges and some different options. It is held in a over hand grip. The basic attack is a simple downwards thrust that will use 1 charge. The next thing it can do is it can take light and create a hardlight shield that is half as strong as the normal one, it constantly drains charges about 1 every 3 seconds. The last thing it can do is attack with the shield this takes down a spartan shield and costs 1 charge. Unlike the hardlight shield when using this shield you can regenerate health.
  9. That would be cool, I think that would work well.
  10. We were thinking a Katana, with lightning on it to make it futuristic. That is a bladed weapon, but ya I really hope that 343 adds some new bladed weapon in halo 5.
  11. Wait they are making the AR worse... the horror, Its already fine compared to the other loadout weapons in my opinion, I hope that it wont be to much worse.
  12. I don't know... Big, noisy and not very fast, sounds like something I wouldn't want. Maybe if It was a small version or a weapon attachment like in Gears of War... but i don't know.
  13. I am gonna get this game the day it comes out. It looks great and I think that I will be playing it a lot. If you see an awesome Awoken hunter that might be me... or maybe one of the probably hundreds or thousands of people who will choose that. Anyways I think this will be a great game.
  14. Thank you. I think I will check that out on wiki, it sounds like a fun weapon.
  15. OK i will try to think of something... how about you try to think of something also. Ya, well I think it is a good idea because it was an armour prop but I never really liked the katana so I was just throwing around some ideas. Also with the damage thing, I have things popping through my head all the time and sometimes it just so happens to help me and this was one of those times. With the javelin I was thinking instead of two bows or just for something different, but ya bows do have more options and I would like to see one in the game sometime soon. Thank you all for the responses.
  16. I guess, I just don't like katanas, but anyways good idea. What do you think the specs would be. Maybe 1 hit like the energy sword, can attack again slightly faster, has a bit less energy, but can still do 3/4 damage after the lightning runs out.
  17. Maybe, how about instead of a mainstream katana we go with a ******* sword or something more unusual.
  18. I think a human melee weapon would be cool, but I don't like the katana but maybe a ******* sword (sword with the length of a one handed with the longer handle of a two handed) it could be reinforced with some sort of glowing metal along the edge to give a futuristic feel. How about instead of the bow we go with a javelin, not the launcher the medieval throwing weapon, it could have some cool tricked out things on it. I am going to think about some of these things and try to find some cool additions to make them compatible with a FPS.
  19. Thank you. The incinerating bullets might work. How about if you use those bullets the shotgun needs to be like melee distance for a OHK ,up to 5 feet is 2 hit kill, 5-10 feet is 3 hit, and 10-30 feet is the max at 4-5 hit. How about for the fire it is constantly hurting you for 30 seconds and hurting at about 1/4-1/5 the shield every 6 seconds, and your shields wont regenerate while you are on fire.
  20. Hi its me snaker1323 and I had a few Ideas for some weapons. I like the melee weapons like the energy sword and gravity hammer so these ideas are similar. 1. Energy bow- It starts like the energy sword, just a handle, then when you pick it up the limbs of the bow come out. When you pull the bow back an arrow appears, and the bow limbs will shrink. The arrows in my mind would be part of the bow so when an arrow appears the bow will lose some of itself. I was thinking that It could have 8 charges/arrows, but you can use it with melee for a OHK that will use 1 charge. I thought that the first 4 charges would be a OHK for shooting, the last 4 would be shield down if hit the body and OHK to the head. The melee would always be OHK. 2. Pulsum Bo- it is a bo staff that is of a forerunner origin. a normal melee uses one charge and takes down the shield and throws the person, if they are thrown into a wall they will die. If you charge it it will use 2 charges and will throw everything within a 10 foot radius into the air high to make a warthog start on fire when it hits the ground. It has 6-8 charges. if you have any ideas post them. New ideas: 1. Light spear- it is a medieval spear design, but made of compressed light (think Hardlight shield). It will have 10 charges and some different options. It is held in a over hand grip. The basic attack is a simple downwards thrust that will use 1 charge. The next thing it can do is it can take light and create a hardlight shield that is half as strong as the normal one, it constantly drains charges about 1 every 3 seconds. The last thing it can do is attack with the shield this takes down a spartan shield and costs 1 charge. Unlike the hardlight shield when using this shield you can regenerate health. 2. Incinerating bullets for the shotgun (by: Jam)- Causes partial blindness and fire damage, can act as a flare. OHK is melee distance, 2 hit kill is as far away as 5 feet, 5-10 feet is 3 hit, 10-20 is 4 hit. The fire dose constant damage at a rate of about 1/4-1/5 of shield every second for around 30 seconds. You cannot regenerate while on fire. With these bullets the shotgun has an ammo capacity of 4 bullets. To put out the fire you need to get into an inflammable liquid such as water. 3. Lightning Katana (By: BaconShelf)- Acts much like the energy sword with a few differences. First it has a slightly lower lunge distance. Second it attacks again slightly faster. Third it had less charges. Fourth once it is out of charges it does 3/4th damage.
  21. I like the energy sword a lot so I was thinking: 1. Energy bow- It starts like the energy sword, just a handle, then when you pick it up the limbs of the bow come out. When you pull the bow back an arrow appears, and the bow limbs will shrink. The arrows in my mind would be part of the bow so when an arrow appears the bow will lose some of itself. I was thinking that It could have 8 charges/arrows, but you can use it with melee for a OHK that will use 1 charge. I thought that the first 4 charges would be a OHK for shooting, the last 4 would be shield down if hit the body and OHK to the head. The melee would always be OHK.
  22. I like this, but... what about being able to do this with forge maps.
  23. This is my loadout Name: The Snake Primary: Assault Rifle secondary: Magnum Grenade: Plasma Armour Ability: Active Camo Tactical: AA Efficiency Support: Awareness Description: This is what I use fairly well. I have around a 1.2 kill death ratio with using it. The Assault Rifle is used in close quarters and the Magnum is used for longer range. I use the plasma grenades because they are good for taking out warthogs. Active camo is used for getting away if I am about to die, to hold an objective, or to sneak into the enemy base. AA Efficiency is good for more sneaking, and Awareness is used for when I get a sniper rifle to make sure I don't get assassinated. This is my favorite loadout.
  24. Does the time that I was in BTB and my whole team left so it was 8v1 count, I still played the whole game but it was hard. Other than that... I had a game where I got 20 kills and 5 deaths and the second best on my team was 1 kill 10 deaths, everyone was playing.
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