Here is an idea that has been torturing me this evening while watching professional players massacre each other in FFA matches...
A 1v1 match may be depending solely on one's skills and decisions. It also takes the players in an all-out-experience. 1v1's are the simplest matches as far as competitive multiplayer goes. But what if you were dependent of someone else in order to make progress? Someone that analyzes the situation and creates an output for you to follow in order to beat your opponent. Of course, not so dependent that you have no involvement in the game whatsoever. Where you are allowed to make a couple mistakes but not too many. Here's my idea:
Make a gametype where two players pair up in a team to beat the other(s) --Kind of like a Double Team match, but not quite-- One of the players that forms this team will not be playing as a spartan. This player will have about most knowing of what is going on in the map. (Weapon spawns, structures, grenades, etc.) This player may have the ability to float around the map (Dunno if this is actually a good dynamic) or simply put a screen with his partner on it along with a "mini-map"(?) dissecting the entire map itself. In this Mini-map, this player will have the chance to know the other team's location (This could also be debatable) along with the spawned weapons currently on the map. The spartan player on the team will merely have its normal HUD unlike his team partner.
Let's just call these two the Slayer and the Recon guy so that I can explain myself for now.
-Of course, in this gametype, a microphone for at least one of these players is a must and could not be played properly otherwise.
-Weapons should spawn randomly across the map to make them unpredictable to both the Slayer and the Recon guy. (I know not a lot of people liked the random weapon drops in Halo 4, but hear me out!)
-Maybe give the slayer guy the ability to see your "recon" guy's face (Just like Cortana... Yup) only if both players wish to do so using the Xbox One's Kinect.
-Give the Slayers limited lives, since unlimited lives would pretty much hinder the purpose of the gametype. 3 to 5 lives... tops it.
- Maybe up to 3 teams can play at the same time, since 4 of them could become chaotic. Also hindering the gametype's purpose.
-If implemented in matchmaking, microphone usage should (or shouldn't?) be mandatory. If not mandatory, the game will have to recognize those who do and those who don't have a microphone and the separate them in a Microphone & No-Microphone teams. being the one with the microphone the Recon guy. If there were a pair with microphones, simply let the game pick out who-does-what at random. Or other than all that, you could let the team members decide who does who. (In a Microphone & No-Microphone scenario) If both players choose to be the Recon guy, then the game will automatically pick the one WITH the microphone to be the Recon dude.
Please do criticize my idea as much as you wish.
That shouldn't be to hard to code, right? ...right?