i said movement options not paths, basically that means you fully commit to every area with no other option, you're paths down the sides are parallel to each other as well, they're accessed from the same location going in the same direction ending up at the same location, this makes the paths very redundant and movement very linear, extremely predictable and boring. the center structure lacks any options what to so ever, because its so enclosed all you can do while in there i just wait to die from a bombardment of grenades or try and run to the closest door and hope to get away....
you're lines of sight are awefull, they're so straight, there's no cross map lines of sight, no vertical lines of sight, no diagonal lines of sight... its all horizontal and straight, becuse your lines of sight are very one dimensional it lacks any sort of meta, this means that all your encounters are going to be the same, all the combat, strategies, decisions are going to be the same, nothing to learn and nothing to explore. add this a long with the lack of movement options creates a very frustrating bottle neck experience.
but, i've told you all this before back when it was on ravine...