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Robius5991

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Everything posted by Robius5991

  1. Congratz on the rank promotion, well deserved!
  2. Not sure if anybody's mentioned this as a possibility, but I think it would be pretty cool with a Mammoth (as I believe it is called) since that would be really vool to see. Imagine riding in that war machine, crushing through enemies which your weapons are firing in every direction, holding of the enemy hordes as you push forward. Now that would be a cool mission!
  3. Thanks, I'm glad that you like it. Thank you so much for the great compliment, I really did try to implement as much detail as I could into the map. And, to answer your question yes, I have pre-ordered both Assassin's Creed 3 and Halo 4 and hope to play both as much as I can!
  4. Hello and welcome to the forums. I hope you enjoy your stay!
  5. Welcome to the forums. I hope you enjoy your stay!
  6. You deserve every word of it! Spectacular work! I'm probably going to have a lobby with me tonight for testing a few of my maps. Once I'm done that, I might give yours a go if I still have time. Anyways, I'm glad you appreciated my comment dude. I really like your map! Also, I didn't notice if you mentioned it was for Hub of the dead earlier (sorry if you did mention it) but I was so absorbed by the pictures that I kind of forget the text - so my bad.) Added Information: Alright, I just finished testing this with a lobby of 14 players. First of all, everyone had a great time. We had laughs, screams and nearly-crap yourself moments. My highlight would have to be my overkill with the Rocket Hog... but what can I say? Anyways, none of us are Linear pros... so sadly we did not make it to the train (although that area did open, we just got slaughtered). Overall, I find this map was very enjoyable and rather challenging for both sides, depending on how the teams align themselves.
  7. I really like how you built the map. It seems like there is some good playing space that could lead to some interesting combat. My only question would be; can players get on the room of the structures with jetpacks, or are these out of bound? Anyways, really cool map. Your attention to aesthetics aswell as your strategic placement make for a very nice map.
  8. SweepsP2K, I am border-line speechless. What an amazingly beautiful map. You have really outdone yourself. I'm not sure if you posted this on ForgeHub, since I haven't been on for a while, but you've totally got to submit this to the "Hub of the Dead" contest they have running. So... we're do I begin? Picture #1 (Great destroyed-city aspect - those cars are sweet!), Picture #4 (Well done with the sub-terrainian tunnel, cool water effect choice) Picture #7 (God If love that sewer cap along with the nice street setting!), Picture #8 (Sick freakin Basketball-court, god that's creative!) and Picture #9 (Absolutely gorgeous idea for the train, it looks so authentic.) You've more than deserved my download. What a spectacular map. I can't judge on how it would play, simply from the pictures, but I'm going to download it and probably get back to you. Great job dude, this looks like one of the best linear maps I've seen. Congratz!
  9. Thanks Ventus, I'm glad you like it. As for your thoughts on the final Bunker, I agree that originally I thought it might be a small problem, however following testing I learned the contrary. The Elites have a decent amount of cover and, if they either group themselves together (making it hard to be pushed far back) or spread themselves thin (to spread the Spartan fire out and make them less potent) they can usually capture the final post. The hardest phase, without a question is the second one, lol. Anyways, thanks for the feedback and I'm glad you like the map concept!
  10. Brilliantly idea good sir. That would be a very useful feature for Machinimas, specific themed forge maps and would add yet another aspect to the game to keep players interested. I'm not aware whether you're the first to come up with this, but if you are, congratulations on such an amazing idea. It sure seems to have paid off in likes, all of which you deserve!
  11. Hey, welcome to the forums! I hope you enjoy your stay. If forge is something that interests you, be sure to check out the forge threads in the forum.
  12. Sounds like an interesting concept. I'm not certain whether this would could for a Mini-game or Infection, but either way it seems pretty cool. I understand that the map is dark, but if you could add some pictures so we could understand it a little more, that would be awesome. Anyways, your idea seems pretty unqiue (as I haven't heard of any such game before) and I could imagine it being great (with the correct amount of players. Great job!
  13. I'm not too sure about how the Didact will go about in story, but he seems like a cool new enemy. Also, I had a question. Are we "humans" Inheritors, like you mentionned? Because I thought we were "Reclaimers" - or is that just the spartans...
  14. I think I heard someone online talking about this once. He may have been mentioning a slightly different case, but it kind of sound similar to what you're saying. Is this becoming widescpread (if this is really thr same hack?)
  15. Is this Canon information? or it just rather speculation?
  16. Yeah, I'm sorry dude, but I'm not quite certain what the format is. Usually, authors will have their agents bring scripts to companies (only after having been hired to write about their content - since in cases like this it is copyright). It's possible 343i has a site link where they'll take such ideas into consideration. I can't say for sure how their system works, but I'm pretty certain they hire authors who have porven themselves in the science-fiction genre and are willing to write within the rules 343 would set for them. If this is the case, I'm really sorry for you - if it makes it any better, I went through the same thing with Star Wars when I was younger. I made a cool story, but there was never a way to get them to look at it. Anyways, I hope this was somewhat useful and I hope your attempt goes better than mine!
  17. Man, I'm really excited for this game. I can't wait to play through what seems to be a very promising campaign, and then go wreck at Spartan Ops, which really seems like a "home-run" idea. Then, I dunno... maybe I'll play flood, or make awesome loadouts, or ride a mantis, or customize my Spartan, or go play Ragnarok, or go get some Flagassassinations (caus they're cooler than the oddball ones), or go all promethean vision on everyone, or get some kills with my BR (Finally) or Thrusterpack myself right towards the enemy team with a Grav hammer, or even dominate the score board with the SAW......... Dang, there's just too much to do once we get Halo 4.
  18. Congratz to both Zelda and Vplus2. I think you'll both make great presidents together!
  19. No, I'm rather certain adding Plasma Grenades to your loadout will not make things cheap. Simply the fact that we can make our own loadouts means that we will have the ability to make a class better suited to deflecting enemies who harness sed grenades. For a example, a DMR or BR is far more useful that a Plasma grenade at a distance, while the same can be said for a Shotgun at close range. Anyways, what I'm really saying is that I'm rather certain 343 has seen too it that plasma grenades will not cause any unbalancing aspects in the game.
  20. Yeah, it seems that 343, just like you, did their research into Corbulo to make some good references within their series. I look forward into seeing if they elaborate on the Roman General. Good job with your research!
  21. Sorry to see another member leave the forum. Perhaps we shall see you again one day!
  22. Wow, that's a pretty amazing collection.
  23. I'm not a crazy fan of the "alternative" versions of Grifball, being a far larger fan of the "Classic" variant. I just find they add too many variables to what should be one of the simplest gametypes on Reach. I wouldn't say it ruins the game.. but it does kind of water it down for me.
  24. Yeah. I don't really think it was an Australian landmark, but who knows, perhaps there was that one Australian guy in Bungie who slipped that in there without anyone else knowing about it. Lol, cool observation though.
  25. Looks like a great race map. You set it up in a pretty cool location and you seem to have it made nice and smooth. From the outter picture, I couldn't see any problems that could affect gameplay. Very cool map dude, keep up the awesome work.
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