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Robius5991

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Everything posted by Robius5991

  1. Awesome thread! I've got to say that the coolest map (in my opinion) is Longbow. It seems a bit like breakpoint only more intense!
  2. Very cool map! Your fortress looks pretty amazing. The name fits well with the map and the layout seems strategic enough. Cool idea with the man-cannons dude. Overall, I really like your map idea!
  3. The map looks really cool dude. I saw that you asked for some feedback so, from what I could see, I would suggest to add a little cover between the others. I'm sorry that I can't suggest anything in particular, but I could see this as being a potential problem in the gametype. Does it just work with regular infection (since then it wouldn't be as bad because the evade would allow for faster travel) - but if it is based around a type of Alpha zombies, the fact that they sprint would make them very vulnerable in the open environment that the pictures show. Other than that, its the only suggestion I can make - and I apologise if what I'm saying isn't the case (I can only judge from what I see in the pictures) - anyways, great job with the map, it looks really cool!
  4. Thanks dude, I'm glad you like the map! Feel free to check out the whole post if you're interested! Thanks Azaxx, I really appreciate it! And yeah, I tried to go kind of original with the style I made my thread with. TY again for your support with my Purple Bunker map! Thanks Choot 'em, I really appreciate your kindness and support for my projects. I just love sharing them with an awesome community like this one! I may not bring many more Reach maps... but you'll definetly see me with Halo 4. TY dude, and thanks for the compliments, glad you liked my maps. Thanks Chewin, I'm happy to see that you like my forge projects! I plan on continuing my post for as long as I can! Thanks iTZ Vplus2, I'm happy you like the Dawnguard map. I was rather complex to build, but I think I did a decent job of recreating it as accurately as possible! Thanks man, I've noticed you've been on most of the same posts as me. I'm happy to see you've enjoyed my work lol! I'll do my best to keep my content as good or even better than it has been!
  5. Congratz, I just hit 200 myself. Don't worry - it shouldn't take you too long!
  6. Welcome to the forums, I hope you enjoy your stay. If you're a little confused as to what you should start with, feel free to check out the threads and see if anything interests you! Have fun!
  7. Wow dude, those sound like some intense ideas. I'm not too sure if 343 is planning anything of the sort, but it sounds cool. Anyways, welcome to the forums and I hope you enjoy your stay!
  8. Hey, welcome to the forums, I hope you enjoy your stay!
  9. Hey guys, I just thought I'd come here, like I've seen quite a few others do, to announce that I've reached a milestone within the forum community. Last night, I got my 200th post and reach the status of "Trusted member". I know it's not really as impressive as other milestones reached recently by some fellow players (Chease Monster - Ryu) but still, I really just wanted to thank all of you who've help me reach my 200! Thank you 343iCF for being just so welcoming and enjoyable, I love sharing conversations with you in the shoutbox when I can, and following up with conversations and debates within various threads. I've checked out some of the other Halo forums and I must say that personnaly, this is one of my favourites! I would have to say though, that my favourite thing to do here on the forums would have to be sharing the maps I've completed in Halo: Reach. Although I have made quite a few, I've only seen fit to share with you all what I consider to be my best. So, if Forge Maps interest you, please check these out - they've been the pinnacle of my ascension to the rank of "Trusted member". Please leave me comments on the maps to give me your opinion and any feedback you can offer - all members are welcome, the more feedback, the more I learn! Thank you 343iCF here is my Halo: Reach Forge maps Portfolio: Infection Maps: "Skryim: Fort Dawnguard" "Tanker" Invasion Map: "LOTR: Minas Tirith" Mini-Game Maps: "[PB] Assassin's Creed" "Into the Sarlacc"
  10. The Legendary Ending of both Halo 3 and Halo 3: ODST were pretty cool. The first was epic, the second hilarious!
  11. Robius5991

    Boltshot?

    Looks pretty cool. Yet another weapon I can't wait to try out... man I'm glad to see they put in the time to invent a decent array of new arsenal.
  12. Welcome to the forums, I hope you enjoy yourself. Make sure to take a look around at all the threads, they offer a wide variety of information on pertty much anything. Have fun!
  13. Wow, that's a pretty cool assembly of multiple structures. My favourites would have to be the dumpsters, the Firetruck and the barricades (mainly because I see myself possibly using them in a project - although i'm not 100% sure). Still, very cool showcase of creations dude. Keep up the good work!
  14. Lol I think I was Gunnery Sergeant... but I'm not 100% sure.
  15. Same here dude. Yeah, from what I understand the blue flaming helmet is no longer available, so I'm sorry to anybody who didn't get it. But do not fear, Halo 4 is just around the corner and they're bound to make some kind of new Armour Effect, so I hope you all get the chance to get it next time.
  16. Lol this is a Halo forum, no kidding the poll's gonna be 100% for Halo 4. I tip my hat to CoD for finally trying to mix things up although (and this is just my personnal opinion) I think they really didn't hit the mark with this idea. Just seems to come off as the Terminator, Halo and Call of Duty's love child.... not sure how that works...
  17. Wow, I didn't realise they expanded the forge budget so drastically. If what you say is true, and all those facts verified, than it seems plausible that perhaps such an endeavour could be undertaken!
  18. Looks like a fun weapon, I can't wait to use it.
  19. Very cool map dude. I like the concept of it a lot (it's not the most original idea since there's been a few prison maps before, but I like your twist on it). I'm sorry if I don't totally understand, but is there something stoping the players from going into Hemmorhage or even to the Hangar or Asylum? I asked out of curiousity and I apologise if I missed you explaining it somewhere. Anyways, other than that, I really like how you did your map presentation. Consise and right to the point, cool job! PS: The video you guys did for the map presentation was well done!
  20. You're totally right. I can see a lot of potential for a wide variety of Custom Games / Mini-games. This could end up being a very cool and original addition to the Halo 4 experience overall. Is it official confirmed to be in Forge/Custom games though? Or is it still unknown?
  21. Alright, so I have a small idea for a Spartan Ops mission - but I don't know all the proper names for enemy units and such, so bear with me, as certain aspects of this may be vague. -A team of Spartans (either 4 or 2) heads towards a Promethean station. The main objective of the mission is to destroy a sensor's array which would easily warn their enemies of their impending reinforcement's arrival. Primarily, the spartans would reach a drop site for some weapons. There would be 1 Sniper Rifle, 2 Shotguns and a Spartan Laser. The idea would be that certain Promethean units would have a higher view towards a somewhat valley-like location, from which the Spartans are coming from. The first objective would be stealth based, forcing one player to plant a low-range jamming device as close to the base as possible. Once this is finished, it would be the Sniper's job to cause some distraction to allow the other Spartans to get close enough without being wiped out, since there wouldn't be much cover up the valley. Once at the top, the second objective would be to blow a gate into the facility. This could be done with a bomb that they could pick up from the weapon drop zone. Once this would be done, the next objective would be to breach the facility itself and plant a bomb into the Sensor's array. After battling through a few waves of enemies, they would reach their objective and plant the bomb. With the explosive primed, they would have to get away as quick as possible before the entire structure exploded. To end the mission, they would get picked up by one of the Pelicans, thus joining the rest of the attack force they protected by destroyed the Sensor's array.
  22. I know what you mean Vinyl. When you think of "Assassin" in the more historical perspective (especially after playing the game) you think of a man with some kind of blade - stabbing his target and trying to get away. Although I will miss the simplicity of this combat (and the general worry-free-ness of knowing guns have yet to be invited - or perfected) I think it's very cool to see Ubisoft bringing players into a slightly more modern setting. As for the tomahawk, I really like it. Like the hidden blade represented Altair's ability to blend within crowds with ease - and Ezio's wrist-pistol being a symbol of a period of technological rebirth (the renaissance) - I find the tomohawk represent's Connor's culture and heritage, while the new set of pistols reminds us of the leaps in military technology taken within the period that seperates AC3 and AC Revelations. Anyways, thanks for sharing your opinion Vinyl!
  23. Welcome to the forums, I hope you enjoy yourself. I'm sure if you take a look around you'll find some topic threads to discuss all of the things you enjoy, and if not, feel free to start your own thread. You'll soon find that this is a very kind and welcoming community forum!
  24. I totally agree. From what I've heard, Ubisoft intends of relating the Templar order to the Freemasons in a certain manner, since George Washington was a Freemason. This could lead to even further ideological conflicts since Washington seems to be portrayed as Connor's ally. I really am excited to see how they use the Assassin's perspective within this new setting, especially in Connor's case, since he represents a minority (Mohawk) within a war fought between the British and American colonists. Anyways, I really hope they follow up more with the theme that seems to have dimmed a little bit in some of the last few games. Hey Chewin, nice to see you on another historical thread! I'm also very excited to see this new setting in action and find out what happens to Desmond next, the ending of Assassin's Creed: Revelations was such a cliffhanger. I also understand what you mean about the Templars in AC2 and AC Brotherhood, being portrayed a little differently from the original templars, but I have high hopes for the Colonial and British Templars. Overall, this should be a pretty amazing game from what I've seen. Liana, I must concure! The stories of the Assassin's Creed series seem to be some of the best I've ever seen in a video game. Ubisoft really knows how to make you attached to their characters. I can only hope to grow such a bond with the "Connor" character as we all did with Ezio throughout his entire lifetime, and Altair (mainly thanks to AC Revelations). I'll admit, another reason I kind-of connected with Ezio was because I also spoke italian, so I'll have to see how believable Connor's personna is within the context of the revolution. But still, I'm very excited!
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