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Robius5991

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Everything posted by Robius5991

  1. Thanks dude. I'm sorry you didn't get to submit your post, but I really appreciate your support!
  2. Thanks dude, I really like that you enjoyed another one of my maps. Also, thank you for the comment about my topic posts, I always try to fill in the other forum users with all the background information I can about my maps.
  3. Thanks Chewin3, I'm really happy you liked my map. I thought any Assassin's Creed fan would appreciate the little Easter Eggs! TYVM Vinyl, I really did try to keep the true Assassin's Creed aspect to the map, while still implementing the Purple Bunker functions to it. Tell me what you think once you've finished testing it Lol, Thanks again Erco 'Zjadee for checking out another of my maps. I'm so happy you like it! Yeah CJAY-4415, it took quite a while to build but I'm very proud of the final product. I also tend to overwrite when I explain my maps, but I really do like to share the backstory behind everything. Thanks so much for the 10/10 rating!
  4. Yeah dude, sounds cool. Thanks for your support!
  5. Lol, thanks. It actually wasn't too hard to build, but I'm glad you like it! Give it a download if it interests you so that you can test the core gameplay aspects out and see how chaotically fun it can be.
  6. I've been playing around with Mini-games a little bit now. I wouldn't call myself anything near to an expert, but I know enough to help work certain gametypes with different maps.
  7. Just got another idea, I would build a kind of Space battle map (to test out the next lighting settings)!
  8. I made an Assassin's Creed PB map.... likeaboss (or so I think - you be the judge): [PB] Assassin's Creed
  9. Wow dude, really solid map! I love how you implemented the destoryed aspect to everything. It looks really good. I'll download this and play it once I get a chance!
  10. The flagassassination sounds amazing. I've always hoped they would do this. The next thing would be to do a Grav-Hammer assassination!
  11. I've seen a few other maps built here, but I have to say that this fits into one of my favourites. I'm no Competitive expert, but I like the aesthetics and the layout seems to be rather well spread out. Good job!
  12. This map looks rather wide-spread, but still very playable, enjoyable and well-built. Good job!
  13. Wow, 343 really seems to be bringing the love of Halo back to some fans who left afer Reach!
  14. yep, the director's right. I didn't quite remember so I just went to check it out on Halo 3.
  15. Wow, that was pretty cool. I've never seen it before (or atleast I don't think so). Good post. Lol at 2:07 - Energy Swords just don't kill ODSTs like they used to...
  16. Yeah I'm sorry, could you specify, I'm a little confused as to what the contest specifications and rules are.
  17. Yeah, I would have to say that they look pretty sweet and seem like they're going to play rather well.... but we're going to have to wait until the game comes out to make a final verdict on whether they are good for gameplay and good for being added to the Halo Universe.
  18. I am not an American... so I guess my vote really doesn't count... but wouldn't you all say that this has been one of the dirtiest campaigns in a while. There's been a lot of hate and mudsligging going around and to be honest, I really don't find it too professional... I just hope that the U.S will be able to solves its problems soon, because the world is beginning to look unstable enough as it is.
  19. I was defeated by Ryu's statement..... likeaboss.
  20. I shall not allow another domination of this thread by the ones they call Ryu Hayabusa and SternuS.... NO! Ryu? lol?
  21. Hmmm. that's interesting. Having the A.I do more could totally change things up, which would be interesting within certain gametypes, but not all. As for the map size, I actually think they're pretty good, but if they intend on adding more players withing eah individual map, then yeah I would think it better to enlarge the map. I'd also be happy if they re-vamped or re-made certain perks and abilities within th multiplayer!
  22. Welcome to the 343iCF! I hope you enjoy your stay and, as you've said, the community here is one of the nicest I have come along as far as Forums good. Have fun!
  23. Welcome to the forums, I hope you enjoy your stay.
  24. Very cool stuf Mayhem. Looking forward to the next chapter.
  25. I agree with Snake1323. If you plan on making the map for FFA, your weapon count is more than acceptable, however, most 2v2 maps feature only 2 or rarely 3 power weapons from what I've seen, but to be honest I'm not a Competitive Map expert. I like the idea behind this map and from the screenshots I can say that you've built a pretty nice backdrop for your battlefield. I have troubled discerning the overall size of the map, since it is partially within a caved building (which looks very good), so I can't totally judge it on the combat spread. So, I'll finish up by saying that your aesthetics within the cave/building were my favourite, you built a very good A.I console with the screen and it looks like a very nicely built map, although it differs from the traditional 2v2 map style. Keep up the awesome forging!
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